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Komag

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Everything posted by Komag

  1. So is the light gem brightness calculated based not only on the brightness of the light, but how much of you is exposed to it? If so, that would be a fair enough comprimise, because then leaning would only expose 1/3 to 1/2 of you to the lit hallway, thus the gem would at least be dimmer than if you actually stepped out there. Surely just leaning a little into the light should give you a non-visibility advantage over full-on standing out in the light.
  2. I was just wondering if there is already flowing water (where you can set it to flow a certain direction with a certain strength). If not, is this planned/possible? Do objects that should float work? So, can you toss in a crate and it bobs and floats on top, other wooden objects, etc? Floating objects combined with flowing water could lead to some cool gameplay elements!
  3. I didn't realize that was the design decision - is it? I always liked the aspect of staying in the dark with leaning, because that's how it works with T1/2. I know you all aren't just mimicing T1/2, but if leaning in light lights me up I will be sad I always figured in those cases it was more of a Garrett just peaking his head around but sort of magically/mysteriously staying masked in shadow.
  4. Hmm, that example of useful backwards lean is interesting, but I think not neccessary, because I would just lean left (out over the rail) and look up to my right to see. I don't think Garrett would want to lean backwards and possible fall off over the rail! About the light gem thing, could it just be the bottom half that detects how much light you're in, so the top half and lean around the corner into the lit hallway without lighting up the gem?
  5. Komag

    Doom 3

    Yeah, to me Doom 3 engine seems pretty much perfect when all things are considered. It's almost a no-brainer situation
  6. Komag

    Asheron's Call

    Just download Zork and find out. It's simple really, you just type junk like "look at rug" or "go south" or "climb the rope" or whatever. You gather clues, and explore the world solving puzzles and gathering treasure. It's like a book because you let your imagination flow to envision the places you are exploring. Oh, and you draw a map, and rework the map once you realize you had it a bit messed up, then rework it again till it's perfect!
  7. I remember loving Spy vs Spy on C64, setting traps to kill the white spy, hehe
  8. Wow, these are really inspiring! The only problem I now have is taming the desire to make some million poly city scene that would run 1/2 fps! So I have to take some the grander scenes and take the inspiration and translate it down to smaller more immediate type scenes. But thank you! Stuff like this is very helpful and nice to see. PS - I'm glad you directly hosted the pics so they are all still around! Usually after a few months half the pics out there are bad links.
  9. Thanks for the welcome guys! Now to read all the new forums, get my stuff all set up for editing, and dive in!
  10. Oh yeah, manually would not be worth the effort, it would only work if it could be automatic
  11. Komag

    Doom 3

    A lot of people said that about Far Cry as well, but I liked both games for themselves, very fun in different ways, and both very different from Thief as well.
  12. Ah, good 'ol Windows 95 Shareware crap! But didn't we all just love it back in the day, the chance to play part of the game for FREE!!! Woohoo!!!
  13. A Quadro is not a gaming card as far as I know. All power gamers don't ever have that type of card, so I think they must know something.
  14. Hehe, most of your post is exactly what I email New Horizon about yesterday Yeah, I'm going to try to do all those things. I messed around with Doom 3 Edit for a few days a couple years ago, but I'll have to start over.
  15. No, the respawning is immediate, not after load zone. Perhaps a sort of cop-out if talking about the black-jack wake up thing, but having waking up AI alerting everyone would put a big damper on gameplay and force too much ghosting I think. Sometimes realism isn't the way to go
  16. I never thought of that. People really do that? Maybe they could get a warning email a month prior, saying they need to simply reply to email or something, to not get deleted.
  17. I like Out of This World, but I only played it once through.
  18. If I'm thinking of the right place, then yes, tried for a long time too! That level was TRIPPY! One of my favourite old Thief memories
  19. I was just browsing through the Member list, sorting different ways, seeing how many "applicants" there are, seeing the recently registered members, etc etc, and I've noticed (probabaly true of ALL forums out there) that there are an awful lot of people with 0 posts. It would certainly make the list easier to look through if they were just all deleted! I don't want to be mean or anything, but people who registered many months ago and never posted anything are surely long gone, right? Maybe it could be automatic - your account will disappear if there are no posts at all after 6 months. Even if you just have 1 post it will not disappear ever, but zero posts and you're gone! Or maybe there could be a sorting option added to the member list page to not show anyone with 0 posts. That way their accounts are still there but I don't have to see them filling up the lists. Ah, I probably won't give a rat's tail tomorrow, but a few minutes ago it did
  20. I live in a somewhat Brazillian neighborhood of Framingham, MA, and needless to say there have been a lot of cars honking around with guys singing songs and stuff today!
  21. That's why in TDS they had respawning AI. I generally hate the idea of respawning, but I think it worked out okay in the city sections of TDS because it made me mostly ghost, but occasionally blackjack someone if I needed to for that immediate area for that moment. In a much larger city area the respawning effect would work better (sometimes in TDS you'd see the new AI very soon or immediately after offing the old one), because they respawned AI could be set to only spawn far away from the player.
  22. I've been following Dark Mod all along (somewhat), but had been really trying to support T3Ed and surrounding stuff. Thus, I hadn't played any T2 FMs for a VERY long time, until last week I fired up and played the whole T2X. It was then that I again realized just how much better the movement and feel of classic Thief is over TDS, especially leaning, rope arrows, and water. I knew it all already, but it was a big reminder that just seemed to hit home harder this time. So I came back to read up on Dark Mod some more, and I noticed the forums for the first time. After reading a bunch of threads and stuff, I decided it's time to climb aboard and really focus more on TDM at this point, since it's the last best hope for a bright Thief style FM future!
  23. Maybe it's some sort of liability thing, someone got drunk watching a match on portable TV, drowned in a nearby pool, family sued (just a wild guess, but liability is often a hidden cause of crazy rules)
  24. I'm a bit confused, because that sort of sounds like what I said. It sounds like you're saying you feared that now that T3Ed was released, it would become popular and no one would want to use Dark Mod. So you mean the future authors, not Dark Mod developers? I think I get it. It seems that not many people are using T3Ed. Contest 7 was a bomb. The T3Ed forum is eerily quiet most of the time. The Dromed forum (The Editor's Guild) on the other hand still has daily activity, sometimes a lot. Maybe a lot of Dromedders will eventually skip to Dark Mod once it's publically ready, sort of leapfrogging past TDS editor altogether. But they'll only do it if leaning is perfect!
  25. Well, I think TDS FMs still have their place for the next while, and I'll play them and maybe even make another one, and MAYBE host another TDS contest (sometime in 2007 perhaps). But all along I've felt the Dark Mod was the best solid future for Thief-type Fan Missions. Back when it was first getting started, before we knew we were going to get a TDS editor, I thought Dark Mod was a great idea and that the Doom 3 engine was the best choice for it. (little dark secret - when T3Ed did get released, I half-wished it hadn't because I was afraid it would detract from Dark Mod development, possibly killing it off altogether. I'm VERY glad my fears were wrong)
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