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AluminumHaste

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Everything posted by AluminumHaste

  1. Yeah you don't Copyright a name you Trademark it.
  2. I think I may be stuck with map wide alerts, but I'm doing some experiments that might help EDIT: Are those new? Those are gorgeous.
  3. Only 36,000 polys and 36,000 poly collision mesh
  4. Nope, just make sure all really complicated geometry is inside visportaled areas, like in the building. The outside buildings are very bear to keep the performance as high as possible. Also changing all the cave geometry to func_statics also greatly improved performance.
  5. Woot finally got my vid up on Youtube. It's a very WIP so it seems kinda bear, but please bear with me.
  6. More than likely =D I'd move on, worry about this later. I've had issues like this but mine were caused by the portal sky and visportals.
  7. I think it might be an issue with the Ambient_World interfering with the other ambient light. I removed the world ambient and replaced it with a normal ambient light, and the issue seems to have gotten much better.
  8. Try renaming it from .zip to .txt and then upload it, we can rename it to .zip after we download it.
  9. Please zip up your .map file and .darkradiant file and attach it to your next post, so we can try and replicate your errors on our systems. This is definitely weird.
  10. Perhaps try moving the camera by middle-mouse clicking on the ortho viewports?
  11. I've already requested that feature a while ago I think. And what do you mean by synchronized? In what way?
  12. Well once you look at the map file (a small one room map file is best to learn), you will see how it works pretty quick. It looks complicated, but it's as simple as; copy/paste, delete, delete, save and done. Really it's that simple. It's just that the first time takes a little getting used to.
  13. Hmmm I think you should go read the tutorial again, there's no script modifying. I think I did mention that you have to do it manually unfortunately.
  14. OMG THERE'S NO LOOT IN THERE!!!!! Oh wait, that's where she hid her lucky candlestick... (Thief 1 Hand of Glory joke)
  15. OMG that was a joke! Come on, are you serious? Zombies? It just seems to us that the top 5 winners almost always have some stupid fucking Zombies in them, so as a JOKE I wrote that we should have gotten some mention because we do have zombies now. I wasn't serious, nor was anyone else. As for a campaign; HA! I'd rather work continued on the Dark Mod and DR than to drag everyone down creating a 13 mission campaign. But hey, thanks for taking the time to learn DR, we need all the interest we can get <3
  16. This is by far the biggest issue with DR in Vista/Win7, I'm pretty sure it's mentioned in the faq.....but if it's not we should add it for sure.
  17. Okay done, check it out here: http://wiki.thedarkmod.com/index.php?title=Patch_Splitting_-_Basic_Tutorial
  18. Actually I was going to request of Greebo to add the entity number in the Entity Inspector right under "Classname". I guess I'll add that to the tracker right now. Okay it's a feature request on the tracker now.
  19. Alright I guess, I just thought that since the mappers are going to be editing the data structure, that they should have some understanding of it. After all, after the tutorial, mappers might want to do this in their huge maps, and might have a bit more trouble navigating the map file. But your changes make sense, I'll update it again. EDIT: Okay uploaded new version. It might be faster if we just threw it up on the wiki and edited it there as everyone has write access.
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