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TheUnbeholden

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Everything posted by TheUnbeholden

  1. That is weird... on the websites FM download list, this fan mission isn't on it.... Tried it out, I thought that the town was amazing, looked very much like I think a town would like if you could go down a few blocks. But this is a little deceptive because you can't go into any of the buildings, except the ones that are necessary for the main objective, in other words the castle, sewers and the buildings that opens the sewer grates. Even the sewers are quite small. I would have liked more AI because it made the whole mod rather boring, and while the castle felt huge at first, I realized it was mainly because of most of the rooms being like twice as big as they normally are in Thief games. And some of the rooms are bare but there's a story explanation for it.
  2. I already did lower the gantry, couldn't get the potion to highlight until I was standing directly over it. Weird I know, I tried at least 5 times taking one stop closer and leaning forward to try to get it to highlight..,. No I frobbed his body, then I press 'use' to pick him up and he magically went out of the grill. Didn't have to open it But I can't get the note to highlight :/ apart from this everything else seems to highlight and frob fine.
  3. My only gripe was that the "painting" that is frobbable after flipping the hidden switch was a bit obscure, even after I found the switch, when I saw that nothing opened I ignored it had to come here to figure it out. Also for some reason the potion that you could supposedly steal without being seen, can't seem to 'highlight' the potion, tried leaning forward and still couldn't get it to highlight, had to stand right over it and be seen by all the monsters, ran out screaming and jumped over the spider Also saw a corpse there behind the grill, noticed there's a note sticking out of his boot, is it possible to pick up? couldn't get it to highlight. ---also is there any ambience sound, while being in the city or mansion, cause it seems like its dead quiet, apart from the sound of torches burning once and a while.. to be honest I wish there was some sounds, like the sound of the wind in night air... or idle chatter amongst guards.. anything.
  4. Someone update the http://wiki.thedarkmod.com/index.php?title=Fan_Missions_for_The_Dark_Mod
  5. Hmm I see, all I have to type is spawn atdm:ai_ and then press tab for a list of all possible commands.... so for the female thief and mages... ai_thief_thug ai_female_thief ai_mage01 ai_archmage01
  6. Hmm so these are the rest. ai_female_rogue ai_guard_female_rogue ai_lantern_bot edit. Thanks to Aprilsister for point this out... spawn atdm:ai_ type that intro bit into the console and hit tab and it'll list what you can correctly put in for the rest of it.
  7. I will be needing the console command to spawn them
  8. These new AI in 1.03, are there any FMs that have any of them yet? I would like to know if there is some sort of method implemented that spawn them in pre-existing FMs?
  9. dam.. what up with all these keys... surely a master thief could picklock everything? Except maybe Safes that require key combination's... It made the mission a tad frustrating for me.
  10. I've been looking like a mad man, but I still can't find the Library key... where is it exactly... I went through the hole in Martha's room... but all I found is the key to get out of that little room.
  11. So my improvement suggestion is either A. Remove Requirement to aim at the base of the neck (on helmeted guards). B. Add small crosshair for blackjack. C. Add a option in the game settings for easy blackjacking. D. Add a visual cue animation to tell your strike will succeed. Like Sopha discussed. Of course you could implement both option B and C, so that you can actually aim with the blackjack in regular TDM, while giving the option to others who don't want to bother with that.
  12. Yes. Because hitting a persons neck in real life is easy, but in a video game with no crosshair, its like a guessing game that punishes you for something out of your control, you don't know where the blackjack is landing. In real life you can easily gauge where your arm is swinging. So realism wise, yes I'm right, successful blackjacks should be in the realm of 95%... This is the biggest culprit to the unsuccessful blackjacks against helmeted guards, the other culprit is the hermet-guard being alerted, and thus being immune to blackjacks... If this requirement where to be removed, or at least adding a crosshair to the blackjack, then I would be ok with it. Till then I'll avoid blacking helmeted guards like the plague, I know that I shouldn't be blackjacking anyone, but I still like to do it from time to time. Either add crosshair for blackjack, add option in the gameplay settings for "easy blackjacking" (your supposed to control the difficulty of the game remember?) or remove the requirement to aim at the base of the neck. Giving players the choice for difficulty is pretty much a win a win.... IMO
  13. ahhaa, its hard to tell what a persons tone is over text... its more like saying you can hear a smile. But its pretty much frustration on my end if that came out in my text. Seriously though, what makes the most sense to me, realism wise and for the sake of simplicity, aiming at a enemies general direction, while being behind them, with a blackjack raised to strike = KO Anything else will require having to learn these special instances where blackjacking = no no, having it placed in the main tutorial level, and having to have a crosshair to so you can judge headshots.... The difficult part of blackjacking should only be successfully getting behind someone, and making sure no one is nearby apart from the person who's expecting a nice little bomp on the noggin.
  14. Good luck trying to gauge "aiming at the head" when there's no crosshair. And as for being "to close is" this is just stupid, in real life it would be easy to know whether or not your to close, and simply adjust your arm/body to compensate in a matter of a split second, but in a game its a bit more difficult to tell how close your arm is and where your hit is landing. Thus unnecessary. and this part part annoys me the most... 3. Helmeted guards from behind when relaxed (helmeted guards cannot be knocked out when alert). What bull, a blackjack to the back of the head, IS A BLACK JACK TO THE BACK OF HEADDDD, I don't care how alert they are... Give me easy blackjacking!!
  15. Is there any way to edit the game with some easy console command, or edit to the shortcut, or some file, to allow easy blackjacking? Cause I'm getting way to frustrated with my 5th failed blackjack on the SAME guard. I really don't understand why its been made so difficult in TDM, and to make matters worse in the tutorial mission blackjacking was not covered, for something that actually requires instructions the tutorial mission skips it, but to be honest I think blackjacking shouldn't need any tutorial, it should be easy, merely go up behind a guy and let loose the blackjack, anywhere behind the guard should knock him out... At the moment its just hard, and doesn't add anything to the game except unnecessary tedium. I know you guys where looking for a realisitic approach but thats not what we've been given. Surely it shouldn't matter what part of the guards neck, or back we hit... considering theres no crosshair we can't really gauge that... and surely it should matter how close we stand to them...
  16. ah thanks. It wouldn't have hurt to put a little (Thief's Den 2) next to the Chalice of Kings title...
  17. Fidcal, or anyone. This may sound like a noobish question. But looking through my installed mods I noticed something, There's -Thief's Den -Heart of Lone Salvation (Thief's Den 3) -Alchemist (Thief's Den 4) so wheres Thief's Den 2?
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