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Napalm

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Everything posted by Napalm

  1. The only thing that seems harder is tenses but at least it's not evil. Anyways i checked the screenshots and designstuff of Паркан дvа, it looks pretty cool, but oddly similar to a free scifi mod for HL2. looks like ggeneric scifi shooter, but I'll wait and see if i comes out in America before i decide
  2. looks like a cheap FPS. I mean like...lucasarts pinnclick or BASS. Like the good ole classics. Also doesnt help that Я не говорю русский язык
  3. yea im quite dissapointed with AOE3. What ever happened to good games We need a game renasaince<-(sp)
  4. Napalm

    German ?

    Wir haben eine Seite auf deutsch, aber es ist nicht Funktion. Wir haben viel deutsch leute. <- Ich arbeite auf meinem Deutsch Teehee That was fun. MY germans pretty bad but thats ok. Anyways, we have some german members, but more translators might be nice
  5. Cultures in central america (Aztec Mayan) Did not have the wheel, however achieved adavanced hundreds of years that beyond ther European counterparts. When spanish first arived in their city they wrote that creation so extravagant could not even be human. So I don't think wheel is vital, it's just one possible solution for certain habitats. On another note pagan isn't even any real group until modern times it's jsut the classification of the tribal groups that were non christian during the middle ages. Also the man isn't used by other non-white civilizations cause if you forgot...they don't speak english. The tied to stake thing doesn't even make sense.....but ok. Anyways I just wanted to point out if your going to make stupid piss off coments theres alot of valid reasons, no need to make things up
  6. Alright I'll be home sunday and upload it to FTP then
  7. I'm working now so I'm afraid not, I'll be home tommorow or maybe sunday, and upload it then.
  8. well its working in the sense that its a menu and you can open/close it but you will have to edit option maually or in the other menu then
  9. I didnt wanna put it on CVS since it voids regular main menu and its not complete, but if You want ill upload it to both
  10. Screenies look basically just like concept art. I can zip up the menu if you want though just so you can see what it currently looks like. The choices that currently work are as follows (* beside = doesn't work) NewGame:LoadFM*/Darkmod:EasyMedium/Hard(leads to hauntcity map) LoadGame* Options:Graphics/Gameplay/SOund/controls(all placeholders for options buttons in each menu) Credits:(leads to short list of names I'de assume we'll change to videorolling credits) Quit:Yes/No VersionButton/soundofffordebug Mainmenu button for exit from all submenus
  11. Well, I have the entire base of menu complete IN that all menus opens to something ect. The options arnt in the options menu yet and the loadsave isnt implemented but for everything else there are at least placeholders. These last two section I'de prefer not to do if we still might change the main menu setup (there was some other thread with another idea that seemed to be getting attention a couple days ago) Besides those two sections everything is easy to change but once those are in it's pretty much locked in in the menu layout without alot of extra change. I'll wait for some sort of for sure go ahead before doing anything else, although if we need HUD work I'll switch over to that
  12. It's easy to do up to the point when I do the loadsave menu implementation in the menu, and the sliddef buttons in the options, niether of which are done. Everything else can be moved around quickly but for each of thos eit would be a huge number of things to move, so I'de prefer if we figure it out before i put those in.
  13. I liek this menu...its hott. And changing things like background/button setup isnt really THAT difficult, its harder for the menu designer. THe only difficulty for me is resizing all of them, but thats just time consuming not challenging
  14. well mroe to the point can we just have a 2d animation/animated shader over the sections we want to move, since i assume were not having the entire thing moving. But yes spring that might work best, before we figure out though, it would require knowledge of the exact iage we want to use
  15. The globe is an actual model thats rendered in menu using a renderdef. It should be possible to use a .avi file ingame but I'm not positive that the format won't have to change. As soon as I get the chance I'll look into it, although fro wno we'll continue using a still image
  16. slowly, I've added a couple buttons and have all layout done, sounds work fine, still have entire load menu and more advanced sliders and such to do. BY the time we have another update I should have something complete enough to use..whenever that is.
  17. I like the concept. As for the physics it doesnt matter....there is no way a rope arrow would work because there is no way you could create a wooden arrow that would crack under a mans weight and even if it driled into the wood a single screw in a cheap wooden beam would never hold a full grown man
  18. Lord of the Rings 12 Monkeys Fight Club Anchorman as for favorite old movie that is a tie between Robot Monster and Gunga Din
  19. Napalm

    Boiler Bot

    Not that I'm a model specialist or anything, but will the superdetails be coming off the main model and being placed into the bumpmap/heightmap/whatevermap instead of on the actual model?
  20. wow renz thats new I've never seen it before, it doesn't answer my questions but it shows that he can, thanks a bunch
  21. I assume byt he way the necros look we decided to go for the other classic necro style, where they've become so involved into there work that they are half crazed forgetting about reality only to focus on their powers
  22. no You didnt miss neything renz did tho. Also All sound works correctly now, I'm going to start on the options menu *gulp*
  23. I see springs back! Welcome back, hope ya had fun on vacation Onto buisness. I need graphics for scroll over mainmenu, and "are you sure you want to quit ""yes""no" I have p[laceholders in right now. If You get on IRC I have alot to discuss, I've made lots of progress on the menus, but have a couple issues
  24. Sound effects implemented in menu
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