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BlackThief

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Everything posted by BlackThief

  1. I'm glad that you like it wasn't sure if it's good or not - someone said it looks quite funny because of the head and the hammerite-sign...
  2. I'm no lawyer, but I can't image, that anybody has the copyright of old paintings. most of the artists are dead for hundrets of years...and as long as we don't claim the paintings as our own, no one will care. that's at least what I think. I totaly agree with you - the artwork of thief 3 is awefull. All paintings look similar and have a really bad resolution...
  3. That's a texturing issue. I think we'll do the textures as soon, as the model is complete.
  4. I wouldn't add famous paintings into the mod. I think this would have a negative affect for the atmosphere. IMO the best thing would be to edit the paintings a bit - maybe add thiefy elements. example - a builder priest I did some days before: original picture
  5. I really like springheel's wife's jewelry - that would fit perferctly I think the team should collect some money to buy her a bouquet
  6. great crystals ! As I mentioned in the other thread I'd prefer your 'old' noisemaker made of porcelain.
  7. you arrow isn't bad, but I'd prefer the design of goldfish with porceline. I think the elemental arrows are some kind of magic-arrows - it wouldn't make much sense, that there'd be a magic-noisemaker-crystal, would it ?
  8. I think the disadvantage of a round lightgem is, that I'd cover more of the screen, than an oblong gem. my suggestion: we let the player choose, if he wants to have the compass permanently on or not. I belive that would be quite simple - it would be just a check box in the options menu.
  9. well I think you missed, that he actually did them for Thief2D - probably Thief2D uses Thief3 style noisemakers...
  10. a Builder Stainglass. I'm not sure if we can keep the hammer like that, cauze the shape is very similar to the thief one.. test in thief 3: http://www.dark-project.com/BlackThief/stainglass_test.jpg
  11. a simple wood-texture, if we have to, we can still reduce the size to 512 later. already tested it in T3: http://www.dark-project.com/BlackThief/wood_test.jpg normal map is on the ftp, too.
  12. I like most of them, except the sword-sounds. I dunno why... The noisemaker sound isn't bad, but it wouldn't fit to our noisemaker-arrow principle.
  13. I'm not sure if we decided to insert gas-bombs in our mod. To be honest I don't like them much, cauze I think they make the game too easy. We should discuss that in the Devchat Forum. But I like your noisemaker It looks great and the way it emitts noise is IMO the best solution for an arrow. I don't like that fireworks stuff in thief 3.... However I'd prefer a crystal moss-arrow as I mentioned in the other thread.
  14. neeeeeeeext texture (BTW I love weekends) edit512 version
  15. that's what I thought. the uncracked version looks great renz
  16. next texture: a new wooden door:
  17. well, what about thievery and nightblade `? both use crystal-arrows - thievery even uses some original thief 2 textures
  18. yeah, I also prefer crystals I'm glad that they kept them in thief 3.
  19. I took some pictures of a table, which belongs to my grandma. IMO it'd fit to the other table: http://www.dark-project.com/BlackThief/sewtable.jpg I took 9 pictures (3,1 megapixel) so I would be able to provide the 3d-artist with pretty good high-res textures
  20. found some great, free leather textures: http://lynnart.net/3d/textures/leather.html
  21. the first texture done on my new comp hope you'll like my roof (as you can see it's already on the ftp): I took the source picture on my trip to the castle.
  22. the jar looks great. what about some thief1/2 wallight ?
  23. awesome stuff renz ! your furniture rocks it looks already as good as the thief 3 stuff !
  24. I tweaked my castle-wall texture a bit and made a normalmap for it. both are on the ftp - here a test-screenshot of the texture in thief 3: http://www.dark-project.com/BlackThief/cas-wall-screen1.jpg
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