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Glyph Seeker

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Everything posted by Glyph Seeker

  1. I was overwhelmed by how great this map looked, played and "felt". I finally fixed the damned AMD/ATI skybox cockup with Fidcal's fix and it was perfect for this. I had a hell of a time figuring out the primary objective - as some other people had - but I got the hint from reading here and I can say now that I've explored pretty much every nook and cranny! Top marks overall despite my problems. There's nothing to really find fault with - all the mantling is a DELIGHT - It's a real strength of The Dark Mod over the fussy system in Thief / Light engine and so having so many rooftops and bits of railing / scaffolding to clamber over was so delicious! Loadout felt generous without being absurd, I got to blackjack and explore to my hearts content - a bit misled by some doors with handles which didn't open but not led too far astray. The fiction was wonderful - finding all sorts of notes and such. It's a real pleasure imagining the story behind such things. Thumbs up!
  2. Ah yes - I /love/ pinching out candles - but there's been a couple of times when there's too many guards together in a close space for me to get close enough! I'm intrigued by the hint to shower the water droplets - I assumed that the water in TDM worked by being a "sphere" of influence rather than being true water. Very cool!
  3. Thanks for the welcome! I must admit, I came a bit unstuck on Thief's Den trying to get over the darn fence right at the beginning - in fact that was what stuck me when I tried playing it on my old laptop. The mantling is wonderful in the Dark Mod - but initially to a newbie like me - it seemed confusing and difficult until I got the hang of thinking with portals thinking vertically as well as horizontally! Your tutorials look spot on, Fidcal. I find it very hard to concentrate at the computer at the minute - but maybe I can build up the courage to try the "Learn DR in a day" sometime!
  4. Cheers! I fear you've already taken the most interesting "face" in Looking Glass, with the exception of Shodan of course =-P I was overjoyed to see that Thomas Porter was a series on finishing the Vertial Contest mission from you - and immediately went and played the others - pretty much felt like "the real deal" of what the ambition of The Dark Mod was all about - really using interesting things in the engine to make a complex level. <Xerxes Voice> Please respect the will of the Builder... </Xerxes Voice>
  5. Ah. I just went back now and finished it off. I'm afraid I was judging it by what I anticipated rather than by what was actually there. I shall turn to spoilers in case someone hasn't played it yet. Please don't take it to heart - it's a good FM - I just kind of got a bit mixed up as to what to expect. So! "I thought I thought I thought" - not your problem, just me being silly and making assumptions. I've done that a lot with missions, assuming they are going to be much larger or more difficult /obtuse than they are.
  6. Does anyone else have slight trouble extinguishing the frobbable candles with water arrows? Guards don't seem to mind when I extinguish a torch in a room, but when I hit a candle the physics often make it fly noisily across a table and put them on full alert. x-D
  7. Hello! I'm new to the forums. I'm from the UK and I'm in my 20s - in case anyone is doing demographics. =-P I've not got any really helpful computer skills at all and no level design knowledge beyond fiddling with Duke Nukem 3Ds Build Engine for a bit when I was 11, so I'm not sure I can promise any Fan Missions any time soon! But at the very least, I wanted to throw my lot in with regards to sheer, bloody-minded encouragement. It's a miracle that a mod so ambitious got off the ground at all, and even though it took so many hundreds of man hours to produce, and seems to have strong disagreements among the fan base - I think it's really succeeded in providing the most things for the most people. I'd looked at the development of the mod from time to time - but by the time that the first Alpha level / build was released, I was on a falling apart laptop and so couldn't really enjoy it. I finally got a new PC around Christmas 2010, and I've been putting off playing the Dark Mod - though aware of it, I felt it might be too "hardcore" for me or that it would be made for a "different kind of Thief fan", strange though that may sound. The sheer professionalism of what I encountered blew me away. A mod download manager? An FM download system built into the Main Menu system? The only hiccup I could see was having to restart the game to play a new mission - but the fact that all the saves are isolated from each is nice and tidy and means I can explore missions easily without cluttering up a single save directory - genius! *** I was a bit overwhelmed at first - the different lock picking system - some initial trouble in getting used to the blackjacking - and the horrid ATI "spinning sky" bug were barriers at first (I fixed that with the static sky fix I found on these helpful forums!). The training mission actually made me more nervous about playing a proper mission - lots of skills to take in at once! I'm so glad that combat is avoidable. I find the sword fighting suitably difficult (Haunts are utterly nightmarish now, just as they should be). I would interested to hear what you think are the best "starter" missions for new people getting to grips with things... I started on The Outpost - and it is nice, small and simple, without any puzzles involving frobbing or anything like that which I initially had trouble with. I found myself leaping into a tough one straight away - Sotha's Vertical Contest mission - which was pleasingly terrifying and difficult, but wouldn't suggest that to a friend I'm going to get into it due to the need to ration your ammunition against the enemies / his unfamiliarity with earlier Thief games. Some levels I've found myself stuck on almost immediately - or too difficult - Betrayal and The Rift seem pretty crazy at the moment! But the theme of both of them is utterly perfect, so I'm frustrated because I desperately want to be better at them. And Swing makes me feel utterly nauseated, so that's one I have to leave to one side. x-D But I've downloaded every single "official map" that appears within the game and tried most of them - I enjoy every flavour of Thief mission, from city exploring ones to mansion capers to desperate fights against heretical abominations. In fact, my favourites are often scary ones - I am kind of "saving" the Flakebridge Monastery one as it seems to be the only mission to purposefully imitate the Haunted Cathedral style from earlier Thief games. I think my only disappointment is that there are very few of the horrific creatures / Maw Beasts. Nothing quite terrified me like the Pagan beasts from the first 3 thief games - you literally didn't know what things were lurking in Down In The Bonehoard and The Lost City and the Abandoned Quarter. But the zombies and revenants I've seen so far are a grim pleasure as they are. =3 === In summary - thank you mod maker staff - and thank you, equally, FM makers, who have really done some amazing things with what is available. Please, don't get discouraged, I sincerely hope that the Dark Mod continues to grow, even though the "meat" of it is done and working beautifully. =3
  8. Looking good! Seeing new mappers getting started is an inspiration in itself! I do hope that the dungeon is haunted... ;-P
  9. Hey Railgun, glad you released this! Even if you don't think it's perfect I had a lot of fun playing it - I enjoyed the sense of claustrophobia in being trapped with a bunch of crooks - well, crooks in addition to our protagonist. =-P
  10. This mission gets top marks from me! I had a bit of trouble here and there but the level as a whole was stunning - and larger / longer than I expected, which was a nice bonus. I'm really, really enjoying the Thomas Porter series - they're the very first missions I played through on The Dark Mod and I love it as a story arc. Thanks, Sotha! (Also, first post, hurrah!)
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