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zergrush

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Everything posted by zergrush

  1. Besides we're already too used to the name "The Dark Mod". Sounds good, simple and it keeps the pun value.
  2. Since this is the kind of work that could easily be handled by third party contributors, have you guys thought about posting a simple request on sites like TIGforums? And one question, what's your general license used for artwork contributions? CC-BY-SA? NC? Or is the GPLv3 also covering artwork as well, ATM? *EDIT Nevermind, just checked the readme on the source package. CC-BY-NC-SA then.
  3. Fair enough. Given the number of mappers involved and the information you just provided I guess that means more or less about 8 or 9 missions. Making them work together as a seamless gameplay experience must be the hardest part, given that different mappers have different styles and so on, it's a shame you might be forced to do a sequential release, but to be fair, I wouldn't mind waiting a little more to get a full version instead, as long as that meant some extra polishing and a tighter presentation. Besides, dvelopment may get a little smoother once 1.09 standalone is released, supposing some of you are also contributing towards it ATM, right?
  4. I'd like you to ask two questions then. Could you give us a rough number of the amount of missions planned? And (controversial question) will any of Dram's famous unreleased maps be featured in the campaign?
  5. Also try checking for other projects looking for voice contributors at both the Editor's Guild, I Want to Help, and Fan Missions sections. And remember, progress on TDM and TDM Related projects is usually slow, but steady. A lot of people here may take their time, but they're sure to deliver at the end. That's why TDM has maintained such a solid community after all these years and it's finally taking the final steps to become a fully-fledged standalone game. In short, good things arrive for those who wait (and even sooner if you happen to contribute).
  6. Fair enough. As I said, if you're really interested in contributing, I'd say you should also try contacting some of the people involved in this project, since it will likely be the first major campaign to be finished for TDM, and it will undoubtedly require a lot of voicework. Not so much people browse this section of the forum, so interacting with individual projects more directly might be a good idea.
  7. Hey, Crucible of Omens folks, don't you think having a word with this guy would be a neat idea? Oh, and regarding OP, you seem like a quite talented bloke, but either because you did it in a single non-rehearsed take, or just for kicks, I feel you got the tone of the "Night to Remember" briefing completely wrong. Your voice sounds cool confident and relaxed, while the text brief itself reads like the thief is feeling very frustrated, cursing the morons who contacted him for the job, and showing nothing but the most absolute spite and disgust for them. I loved your King John Assassination and Deckard Cain impersonation shorts, though.
  8. New screenies in some sort of rusky site. http://vk.com/album-49981920_170847341
  9. Tremulous is the predecessor of Natural Selection and the forefather of strategy FPS games in general. It's a very well known game, especially because it is 100% Free Software. But it has been more or less dead ever since the community split. There's also the "sequel" Unvanquished which might be work checking. All of their art stuff is CC-BY-SA as well, IIRC. http://www.unvanquished.net/
  10. Personally, I don't mind waiting extra time as long as the next version is effectively standalone. For me it's worth the effort. As far as certain sounds and even maybe textures which might be missing, have you thought about taking a look at 0AD? All of their art stuff is CC-BY-SA licensed, and you might be able to find something of use there, despite being a completely different game genre. I trust there might at least be some impact sounds and low res textures that could be used.
  11. Actually he would. Plain intimidation. If your enemy draws a blade, and you're close to him, you would instinctively draw your own as well and halt, giving him a chance to run away, for instance. Just a thought, though.
  12. The most rational choice for me would be giving him a melee weapon, like a dagger or even a blackjack. What could be different would be his behaviour while using this weapon. Instead of being offensive, he could simply try using it to keep distance from you, while trying to run away towards a safer place to shoot his bow or alert his comrades.
  13. Well apparently Jupiter is based on Talon which is based on the original Lithtech engine. In the github repository I linked there's a NOLF1 compatibility project included, so maybe AVP2 can also be made compatible with some effort.
  14. I agree with this. It makes perfect sense. In the eventually there's some sort of alarm thing nearby, they should also reach for it.
  15. NOLF2 has a lot of witty dialogue too. As for porting, the game simply needs openGL renderer to get it working on linux. This is the full source code for Lithtec's Jupiter Engine, which means ALL of the games running under it (F.E.A.R, Tron 2.0, Blood 2, etc) could be ported too!
  16. That's NOLF1, and that bit is easy to finish if you save once inbetween and drop out of the plane with a decent amount of health/armor. Did it on hard mode a few days ago.
  17. By "free" I meant free-as-in-freedom.
  18. Here's something I found out about the other day, for all the stealth action fans. Apparently the engine and the game code for Monolith's No One Lives Forever 2 has been released under GPLv2 about two years ago. http://freegamer.blo...o-what-end.html The game was already open source since 2007, but as most games with and SDK release, it was bound by a more or less restrictive engine that only allowed you to modify the original game. The later release, however, appears to be licensed under GPLv2 hence pretty much allowing any developers to make their own games with it, if they wish so. As for NOLF2 itself, I persnally consider it to be one of the best stealth action games around right below the Thief series. The AI could use some improvement (most of the times it's actually TOO smart) and the game mostly forces players to kill their way into the objectives instead of using pure stealth, but the game is still incredibly deep, and entertaining. For those who have never played any game of NOLF series, here's a little trailer. http://www.youtube.com/watch?v=spxATsZoYIg And here's a link for the source code itself, since the one in the article appears to be dead http://www.atomicgam...-code-and-tools And a githubbed version of someone who has already been trying to make a multiplatform version of it. https://github.com/penenin/lithtech
  19. I didn't mention anything about being a typical windows user. I said you were overreacting because FUCK LINUX, WHY WOULD I WANT A SYSTEM I CAN'T GET TO WORK, etc, etc. plus the general tone of your replies. I just told you that stable means server stable, not desktop advised. Either way, try downloading and running the .deb at the steam page instead. Also did you update your system before trying to install anything? If not, use the update manager, or just: sudo apt-get update upgrade
  20. Pretty much this. Also read http://linux.oneandoneis2.org/LNW.htm
  21. If you had grown up on Linux you would go and try to find a repository for windows only to realize there's none. You would've struggled with a few other management issues, and the lack of a propper permission system. I get all the stuff I need to work all the time, if it's properly packaged. Unless you're compilling stuff directly from the source, it is very rare to run into problems. The first time I installed Ubuntu I had to do absolutely nothing. It just worked. Out of the box. All the software I needed was on the software center. Any problems I had were related with stuff that wasn't in the repositories, or had to manually compile, and I sorted that out by simply asking another linux user, the same way you ask how a computer works, when you're still a child. So here, let me point out what I believe you did wrong: "Stable" doesn't mean "up-to-date". It means it's a stable version that has been thoroughly tested, and, therefore, is less prone to crashing and is best used for hosting servers and such. The steam package probably depends on resources that simply aren't present in the version you're running. If it says Steam supports 12.04, check the package dependencies, update your version, in case there's a stability update, and try it again. This is essentially the equivalent of trying to run a Win7 program run on Windows XP.
  22. That's a nice extrapolation of what I just said, and a very cool way of stereotyping linux users . I'm not a "computer nerd" either, and I also go out in the world and do things. I've started using Linux about an year ago. Ubuntu was my first distro until I finally settled with Debian, and I must say I never ever found it to be an inconvinient Operating System. Sure I took a while to get used to the repo system, but that's only because I came from a pure windows background. That phase is called baby duck syndrome, and it has nothing to do with the OS in question being harder to use. It's just different. Had you been born and raised Linux and you would be saying the same thing about windows. Just because you can't take the time to understand something, that doesn't mean it is bad. It's just you overreacting over your own inability to deal with basic things.
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