-
Posts
3228 -
Joined
-
Last visited
-
Days Won
54
Posts posted by datiswous
-
-
A nice detail are the pipes and grills.
-
It looks very pretty, but (i.m.o.) I don't see anything in it that is not tdm-recognisable, apart from the daylight. I mean, I'm not surprised tdm can do this.
8 hours ago, kin said:Amazing! Only if that tree could cast alpha shadows...
What would happen if shadow maps were used. I guess the tree parts also need to be semi-transparent..
-
1
-
-
This mission got an update, it adds subtitles. So check the mission downloader before playing.
-
1
-
-
On 6/27/2023 at 5:10 PM, datiswous said:
Actually, maybe I should first test if the subtitles don't show up
I tested and they show up fine in the debrief without any alteration.
-
-
You guys are just going to ignore the topic move? No respect for mods?
-
On 6/28/2023 at 9:05 PM, MirceaKitsune said:
I believe some users said they can enable FXAA in their driver settings, but that's probably AMD Catalyst or Nvidia on Windows.
You can set FXAA in the nvidia linux driver settings. Then you have to disable AA in tdm settings. Since it's an nvidia tech, I understand you cannot set it in the amd driver settings.
-
Maybe you can autogenerate text to speech and based on that display the subtitles.
-
Would it be possible to use the subtitle system (or something similar) to display a translation for text you frob, and active gui pages (for example a page in a book)? (I guess this might give problems for pages with a lot of text)
This way you can keep the game in it's original look, while still giving a translation.
-
A while back I made subtitles for this mission. @SeriousToniwas going to include them I think, but I haven't heard from them since, so I upload it here.
Edit: subtitles added to mission.
-
1
-
1
-
-
A while ago I made the subtitles for the intro video, asked @Baalto proofread it, but he didn't do that upto now. So I post them here.
Edit: I removed the subtitles download becouse it will get included in the new update (see next post).
-
Thanks. But the end briefing doesn't show with that cheat, probably because it uses an internal end mission gui that is part of the mission. I wonder if tdm_end_mission does not also skip regular debriefings.
-
21 hours ago, stgatilov said:
Note that subtitles display only if there is appropriate GUI.
If you have your own overlay or own GUI file, then you might be missing proper #include of subtitles.The debrief has it's own gui. Can the subtitles be included for that gui?
For example by adding this?
//stgatilov #2454: display subtitles #define SUBTITLES_NAMEPREFIX BriefingVideo #include "guis/tdm_subtitles_common.gui"
Actually, maybe I should first test if the subtitles don't show up.. Is there a way to cheat a mission ending, so I don't have to play the whole mission?
-
Anyway, I should go over the subtitle files and correctly outline and fix them. There aren't that much, so it shouldn't take much time. I think only the intro needs editing. @Cambridge SpyWhen do you want to do the recording?
-
1
-
-
Ok I got it working. The reason is that it's explained wrong in the wiki. The wiki example says this:
subtitles fm_briefing { verbosity story srt "fromVideo video/briefing/briefing.mp4" "video/briefing/briefing.srt" }
and
QuoteOne complicated case is when you have an FFmpeg-based video with embedded sound. In this case write path to the video file, prepended with fromVideo keyword and space, just like you do in the sound shader. See fm_briefing in the example above.
But it should actually state the video briefing material, instead of briefing video file.
Correct? It must be, because now it works correctly, also in The hare in the snare.
-
1
-
-
As a test I used this guide to make changes to mission Written in Stone so it uses the audio from the video file instead of the seperate audio file. (+ change to fm_root.subs)
Before the change, the subtitles show up. When I do the edit, I still hear the audio, but the subtitles are gone.
Either I'm doing something wrong, or this feature is currently broken.
-
256x256 seems a bit low resolution for a texture?
-
I was wondering why you didn't just use an in-game scene as the mission ending instead of going for the video that was based on that seperate map file. Maybe it's technically easier?
-
15 hours ago, stgatilov said:
Note that subtitles display only if there is an appropriate GUI.
I don't think it's using it's own gui for the intro video and it works fine if an audio file is used instead of the audio from the video. I don't think there's another mission that uses fromVideo and has subtitles included. I don't actually know any other mission that uses fromVideo.
So I was wondering what you tested it on.
-
On 6/26/2023 at 12:59 PM, wesp5 said:
you also have respawning energy
I think the energy in SS2 respawns as well (but you need to be able to use an energy weapon). SS2 has rpg-style stats upgrading plus the implants.
-
Here are the just-made subtitle files. All needed files included in this post as downloads.
The first subtitle shows up directly after mission start, so the rest should work as well.
I don't know if the debriefing works, but I have to finish the mission to be able to see if it shows. Would be nice if there's a cheet for that.
I didn't check the subtitles fully for errors, or misaligning, but they seem good for the most part (needs a bit of editing). Ignore my earlier uploaded srt.
Edit:
I figured out why the subtitles for the intro video didn't work. Some info in the wiki is explained incorrectly. I reuploaded a correct fm_root.subs . Now the subtitles show up in the intro video.
-
3
-
-
@stgatilovdo you have a testcase where using fromVideo in a subs file actually works? I tried this with mission The Hare in the Snare and couldn't get the subtitle to show. Then I extracted the audio from the video and used that in the subs file and it worked.
-
I don't know if the issue is in the whole game, or that it's only affecting the intro video.
Edit: I got the subtitles to show up using a seperate audio file for the mission intro (extracted from the video). Currently it uses the audio from the video file (fromVideo) and then the subtitles don't show up..
-
34 minutes ago, wesp5 said:
Prey aka System Shock 3
Boooo!
36 minutes ago, wesp5 said:much better than System Shock 2
How is it better than SS2? That game seems to have so much more to offer, except the graphics and cyberspace.
Darkmod: Inspiration thread
in TDM Editors Guild
Posted
This looks pretty cool as well: