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Posts
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Posts posted by datiswous
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52 minutes ago, Nort said:
Your material editor is looking a little dark there, but that's probably just some kind of a dark mode skin.
Indeed, In Linux it shows up light or dark depending on which system theme you use.
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On 5/10/2022 at 1:24 AM, AluminumHaste said:
Fractal Design Meshify 2 Case (fucking hate this thing)
Why did you buy it then?
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Currently I temporarily play/work on a Lenovo X220 laptop
Specs:
CPU: Dual Core Intel Core i5-2520M
Memory: 8 gb dual channel ram
GPU: Intel hd 3000
Harddrive: 250GB ssd
Monitor: 12.5 inch tft 1366x768
OS: Linux Mint XFCE
External monitor: IIyama 24" AMVA
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Now testing 3.0 . When I am in free camera mode (right mouse button in Camera view), I can't zoom in and out with mouse wheel scroll, keyboard arrows do still work. Is that normal? This was possible previously.
Also when I select a face instead of a whole block, I used to see a blue dot in the middle. Now that is gone.
Or are these just settings?
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Question:
I was wondering if installation with Flatpak is something that is considered for the future.
Motivation:
I recently installed Linux Mint on my laptop and found installing DR 3.0 relatively easy (ppa), so I was thinking about figuring out how to create a package for Manjaro (which I use on my main pc), but then I thought about Flatpak. Isn't that the way forward for if you want to support multiple distro's but don't have a large group of interested Linux maintainers? Currently it is:
- Debian: There is a maintained package,
- Ubuntu: There's a ppa
- All other distro's: built from source
While with Flatpak it seems you just need one way of installation for all distro's. I could be wrong though.
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I would say set defaults both to forgiving and lockpicking to trainer. When you just learned lockpicking in the trainer mission, it makes sense to have it start at that level.
Personally I have set both Ai hearing and Ai vision to chalenging (I'm tempting to increase it further), but lockpicking to trainer lever, because I don't like that minigame much (I mean it gets old over time).
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That claim link doesn't work
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Why not?
I didn't check your last video, so maybe I missed something.
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If I remember correctly I found it in texturelab easier if I wanted to use an existing texture to add normal and specular onto, although I still find it dificult to get the right look.
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I posted about it here:
I also tried texturelab which is a little simpler.
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On 6/17/2022 at 5:11 PM, Obsttorte said:
multilooting
If looting had it's own button (instead of just frob) I would tape it down and run through the mission without looking.
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I wonder how small a mission would be if it is really large, but only uses core assets.
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Did mission loading times increase in 2.11?
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10 hours ago, jaxa said:
Well you already got 20 recommendations, but one thing you can do is just go to the downloader and hit missions that have a large file size. Those tend to have more custom assets, etc., and tend to be grander in scale.
I did the oposite to play mostly the smaller missions. Most of the missions in the top 5 lists I haven't played yet.
I recently played In a time of need 2 (and 1), which I thought was a great mission.
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4 hours ago, jaxa said:
Beautiful Desolation (Standard Edition) 100% off on GOG
https://www.gog.com/en/game/beautiful_desolation
https://www.gog.com/giveaway/claim
Free for ~2 days
Ah from creators of Stasus
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Hi sorry for going off topic here a bit, but I noticed that on wiki page https://wiki.thedarkmod.com/index.php?title=GUI_Scripting:_Parsing_of_Set_'Cmd' in section TDM’s Specialized GUI Commands > Within GUIs of the Main Menu System , I think this info is still based on the 2.09 menu, while 2.10 got a big change. Some stuff like eraseSelectedModFromDisk is removed I think (I might be wrong). Although maybe these commands still work, but aren't used in the main menu's anymore.
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Possible solution for Linux:
http://manpages.ubuntu.com/manpages/trusty/man1/imwheel.1.html
(not tried yet)
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50 minutes ago, snatcher said:
Can it have its own topic?
You can report the post and in the message ask an admin to move the posts about it to it's own topic.
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I think it's better to focus on all the things being done, instead of all the things not being done. You have done those fixes and that is nice, better to focus on that than to continiously come back to the things others have not done.
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It is a co-op game though. You have to find someone else to play it with.
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Totally awesome!!
1 hour ago, Obsttorte said:Interacting with doors
I was thinking an automatic step/move back when opening a door could bu usefull, so that the door is not blocked by you, when you open it. I guess one could say that you have to frob the door earlier (skill), but I never manage.
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It doesn't have a loot list for mission A new job, but you can look in the thread for hints:
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Real hard Darkradiant failure when opening Material Editor in DR
in DarkRadiant Feedback and Development
Posted · Edited by datiswous
I'm going to do that, I should probably have giving more info.
The gpu is an Intel hd 3000. Maybe it's just too old and lacking? I can live with that, then I just have to accept that DR cannot be used on the laptop. But I would like to know if that is the reason at least.