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Posts posted by datiswous
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TrenchBroom's abilities for Doom 3 are still limited at the moment.
You can only save maps to the Doom 3 (Valve) format but you can copy paste from the vanilla Doom 3 .map format into the Doom 3 (Valve)configuration and reset your texture alignment as you want.
So you have to convert it back somehow, back from valve220 to regular .map, if I understand correctly..
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2 hours ago, teddybear said:
If someone is interesting for mapping and texturing with trenchbroom
Would the D3 port of Trenchboom possibly be a better version?
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19 hours ago, Zerg Rush said:
it is advisable to use it on a flat surface, or better on a ventilation stand, especially in summer. This, apart from improving cooling, by tilting the keyboard
I saw a test of these cooled stands, the conclusion was that is doesn't give so much higher performance. Better is to improve the standard applied cooling paste of cpu.
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On 3/27/2022 at 4:10 AM, stgatilov said:
The only way to take the desktop PC is to take it along with me on the flight (as luggage), but I'm pretty sure there would be a lot of other things to carry.
You can also take the computer apart and take some of the components with you (or do you have to pay for transporting those?). Leaving the chassis and power unit behind will save a lot of space and weight and they're not the most expensive. I don't know what (external) gpu you have right now, but I would definitely keep that if it curently has good performance.
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10 hours ago, Tarhiel said:
- was not able to find the Marshall rat anywhere, where is it? There were several rats across the map, but I haven´t seen a single one with a red scarf around a neck.
- Matilda´s ring: this one bothers me the most - I found the ring, I found the advertisement giving you clear instructions as to where to put it - only to try every damn window (I noclipped even to those above, I was so desperate) on the Fulke Street, not only on the north end, the whole street, but NONE of them activated the objective completion. So I guess it´s a bug.
Spoiler-1 Check out the sewers.
-2 If I remember correctly, you have to put the ring into something which is placed next to the window to trigger it (this should also be mentioned in the objective).
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14 hours ago, stgatilov said:
I will probably have to get rid of my desktop PC
Why?
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If opening things that come toward you: Doors, drawers, etc. it would be nice if the player gets moved back automatically a certain distance so that the player doesn't block the object moving out (this especially happens after unlocking with lockpick). I guess you can't universally apply this because then a lot of missions have to be checked for not having stuff behind the player when moved back.
Alternativly this can be partly fixed by increasing the minimum frob distance even for using lockpicks.
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I think you can see it in the main menu under new mission or in the darkmod.txt in the specific fm folder, if it is correctly written down by the fm-author.
3 hours ago, fordencore1966 said:but for now i can say that i downloaded the dark mod just a couple days ago from official site and your level installed automatically
That can't be the case, only 3 fms are automatically included during install and The Black Mage is not one of them.
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On 3/21/2022 at 7:34 PM, tapewolf said:
When a guard sees a body they usually seem to examine the body and then go on alert and prowl. That's fine for one, maybe two unconscious/dead folk - but when you come across, like six of them, or ten... you're not dealing with an intruder anymore, you've got a dangerous maniac on your hands.
Except if there was a party at hand. So if you don't kill the bodies, put some empty bottles around and a note of a guards-party then you should (realistically) fool guards..
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Also, the
Spoilerplace where you are teleported to with the orb. The brightly lid room with the guy walking to the safe, saying some stuff (some of the background audio should be toned down a bit I think, it's hard to hear what he says) and then noticing you when walking toward you and then you are teleported back. Are you supposed to be able to do something here? I was frozen there it seemed. It was unclear to me what the scene meant, maybe you go forward in time to daylight?
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On 3/24/2022 at 7:09 AM, Goldwell said:
Taking a guess i'd say that was probably the stuff inside the safe then. Definitely need to have a look at that.
No it wasn't. Like I said, you can get the stuff from the safe, but you have to close it and then open it again so that the stuff inside gets frobable again. Also,
Spoilerthis is the safe that fixes the elevator so otherwise it would stop progress.
The way this happens I think is that when I lockpick the door of the safe, I stand close to the door. When I open the lock the door swings open, but is blocked by me standing too close, so I have to close it, step back and open it again, but that is the second instance of opening, which makes the stuff unfrobble somehow.
The automatic opening after picking lock doesn't work propperly most of the time, because of player blocking the door. I was already thinking an automatic step back could be scripted in before open action. So the script would have to take into account the minimal distance to open of whatever it is you open and moves the player that distance backward when it is opened. This could give problems with stuff placed behind the player though.
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21 hours ago, Goldwell said:
Re: I'm not sure what treasure you're referring to sorry. What gave you a hint that Lord Balcon had a big treasure?
21 hours ago, Goldwell said:Re: the bugs you found, those are quite interesting! When the mission was released there was an issue with that safe I believe, but the shadow bugs weren't there. That does appear to be a problem with running an old mission (I think this was a 2.03 mission) on 2.10.
The safe bug was also in Away 0: Stolen Heart , I don't know if Geep was able to fix it. The shadow bug I also encountered in Betrayal (nice old mission).
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Hi, I'm still playing this. Fantastic mission. I just can't find
Spoilerwhere the attic is where I'm supposed to find the orb. I found at least 2 attics, one with a garden in it, the orb wasn't there.
Nevermind. I already found it. Would make it a bit more logical if you could put it in your inventory. But I guess this makes it more puzzly.
Here some screenshots of things I encountered while playing:
SpoilerAlso, could you give me a hint about Lord Balcon's big treasure? I have no clue where I could find it.
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This solution should be posted under https://wiki.thedarkmod.com/index.php?title=FAQ#Performance_Issues as the one performance solution to rule them all.
How to fix performance issues? Just upgrade your pc! It's the best and easiest solution!!! Only cost money, no pain.
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So you upgraded your pc and improved performance? Sounds like a revelation.
I was planning to go from intel i5 (2013) to Ryzen somewhere in the next years. Not sure if that's still a good idea..
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I posted about my experience and suggestions I had, but it's not worth the effort if nobody else has that problem.
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After giving this some thought (and nobody answering) I conclude that GUIDE files are probably made by Raven software and not open sourced.
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Maybe you can try renaming or deleting the file with the keyboard bindings in them. Thought they go in a separate file. Then I think Tdm regenerate the file with the defaults.
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I was reading https://modwiki.dhewm3.org/Guide_(decl) about (Quake 4) GUIDE files. Does TDM support these? I thought they could possibly be useful for writing material files.
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2 hours ago, Anderson said:
I suppose that if the AI does not have the key, he can't unlock it and he's trapped. But idk for sure.
Usually this is not the case, so even though you have the key and he does not and you locked the door, he can still unlock it.
I guess you can script-change the ability of the ai to open the door based on the event that you lock the door.
Edit: Sorry I just responded to the last post, but see now this goes i.m.o. off topic.
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It's an attachment to the post of kcghost with the name tdm_loot_stealth_stats.pk4 .
https://forums.thedarkmod.com/applications/core/interface/file/attachment.php?id=17190
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4 hours ago, CountMorillonite said:
how do we know when we have them all?
There is a plugin over here, it gives you your current stealth score, but also your loot and how much it is of total:
You have to copy it to your TDM folder and rename it to something without tdm_ in front, so for example z_loot_stealth_stats.pk4 . You can only use the plugin and start a new mission, in fact if you install this plugin, you cannot load any existing saves anymore.
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3 hours ago, Wellingtoncrab said:
but since fire arrows can relight extinguished light sources
I didn't know this.. How could I have known this?
6 hours ago, Anderson said:The problem is that I have a memory of a chicken and don't play often.
Would be nice to have a notes file that can be accessed in every mission in the inventory, in it you can write down the shortkeys and some general gameplay tips. I guess this can be done with a plugin.
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17 hours ago, Dragofer said:
The updater uses its own version number which is always an integer, entered manually by the FM manager and not in any way affected by the darkmod.txt or any other files in the .pk4.
What is the reason I didn't get the 1.1 download in the updater then?
Edit: Ahh probably version 1.1 was the first version I installed. I think the version info should be aplied automatically from the info from the downloader then, this way there is no confusement when the fm-owner doesn't state the version info correctly.
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Betrayal by Fieldmedic (2010/08/17) Summer FM Vertical Contest Entry
in Fan Missions
Posted
Yeah I had this issue too. I think I rope-climbed over him somehow. @DeTeEff maybe something to look into if you ever find time for an update. I guess you're busy with your upcoming fm right now.