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Posts posted by datiswous
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Hey what about an upgrade with real fish someday?
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From how it looks I would expect a projection beam come from the left side, which plays a video recording on the side wall..
Using volumetric light and a video texture on the wall... Just an idea.
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Nice for an
AI capture the flag with 5 teams of guards
where you (not part of a team) just sneak around and steal other stuff.
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I was just wondering what would have happened if the ability to create campaign missions was not a feature yet..
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My parants used to have this computer:
Without a harddrive. I mean, who needs that right?
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So how is this done? With a material and skin dev?
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6 hours ago, revelator said:
what i find most impressive though is that the card even at ultra settings at 4k newer goes above 55 degrees, my old one at 1440 would hit 85 to 90 degrees on some of the heavier titles above.
Better suplied cooler? This can make a big difference.
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On 10/24/2022 at 4:47 AM, MirceaKitsune said:
Note that when I pressed F12 to take it, I was in reality seeing the the scene just with no shadows... only now noticed everything came out black with only the HUD and entities showing! Will share it here anyway in case it helps.
I have the same issue with stencil shadows enabled, that the screenshots turn out completely dark (lights are not lit on the screenshot). Issue is not present with shadow maps.
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I think it happens when you move very quickly to the spot. But in some scenes it does not happen at all (as previously noted).
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Sky Assembly Multitool
Found this software, but I have not a clear idea if it could be useful:
https://didaduddel.itch.io/skytool
QuoteCreate static Sky images (Cubemaps, equirectangular panoramas) from 2D images (Sprites), to be used in a variety of game engines and frameworks.
- 3D + GUI desktop application (Linux, Windows)
- Import 2D images (Sprites) and place them in the scene
- Manipulate Sprites (size, roll angle, tint, opacity, ...)
- Import background image or use solid color
- Correct background image horizon and realign orientation
- Adjust the Scene (ambient color, background, ...)
- Save/load .json based project files
- Export as cubemaps (6 square images) and equirectangular panorama (one 2:1 image)
Â
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Yeah ok well good to know these pages already exist, so I can add stuff to them. I might add some more and list them under a general Assets category. Or maybe I come up with a better idea..
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Yeah this is listed under sound only, but I was thinking about other stuff as well, so this should be listed under a general assets category. There's so much stuff (also outdated) on the wiki that it's still hard to find.
Edit: Ah, here is another one...
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On https://wiki.thedarkmod.com/index.php?title=GUI_Scripting_Language
QuoteDeploying Stock GUIs or the Entities that Use Them
I think this can be added: https://wiki.thedarkmod.com/index.php?title=Xrays_in_GUIs
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I've never played the original, but I would like to give it a try (new players do new things).
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Recently I started listing the Abandoned Works on a wiki page. Looking through some of the project folders I encountered assets that were posted on the forum years ago (for example this fish), but I never read about them before. I don't think the forum is good for listing assets, it's off course good for discussing.
So I was wondering maybe it's an idea to make a list of game assets, including scripts, centered in one place? Knowing the assets exists, people are able to find it on the forums (placing direct links on the wiki page will get outdated). I might have to ask people for permission.
Â
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16 hours ago, Geep said:
Good idea. I'll have to research how to add a new wiki template.
I don't know why you need to create a new wiki template, but I just created the category GUI and added the GUI Scripting Language page to it and made category GUI a subcategory of the Editing category, so the Gui category is listed here:
https://wiki.thedarkmod.com/index.php?title=Category:Editing
If this was not how you wanted it, you can revert it. I have not understood yet where a template is used for.
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Edit: I have read a bit about wiki templates. Very interesting.
https://wiki.thedarkmod.com/index.php?title=Assigning_your_Page_to_a_Category
I guess you can just use one of the existing templates to build on:
https://wiki.thedarkmod.com/index.php?title=Category:Templates
Â
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4 hours ago, Reoscachazos said:
maybe i'll try the latest dev release and see if it makes any difference at all
One of the latest dev versions does bring a new version of mission Tears of St. Lucia with added EFX, but also some fixxes, who knows..
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It might be good to know if devs are willing to integrate a dof effect, if it works, in the engine. Otherwise you have to fork tdm to implement it. Most current posting devs seem uninterested, just saying.
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Just an idea: Make a subcategory of category Editing called GUI and put everything GUI related under it, so it's easier to find.
( Curently there is no letter G in the list of subcategories: https://wiki.thedarkmod.com/index.php?title=Category:Editing )
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Just for info (I don't know if it helps):
18 hours ago, MirceaKitsune said:I can't find where vfp files are stored though, glprogs only contains fs / vs / glsl files.
vfp is for ARB shaders (I think): https://wiki.thedarkmod.com/index.php?title=Replacing_ARB_shaders . Files heatHazeWithMaskAndBlur.fs and heatHazeWithMaskAndBlur.vs are present.
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3 hours ago, Reoscachazos said:
rarely when it detects me, the stealth stats won't update when the spider attacks,
Maybe this issue is related? https://bugs.thedarkmod.com/view.php?id=5888
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In the create model window, the scroll wheel does not scroll through the list. This works correctly in the create entity window, create particle window and insert prefab window.
Reproduce: right-click in 2D view and select create model and use mouse scroll wheel to scroll through list. Instead in the background the camera view zooms out.
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Ah ok np, just asking. I do have to say that a lot of the cool stuff @STRUNKposted about is presented with video examples, that are gone and so it's very difficult to understand what's going on, which is a real shame I think. This is a downside of using Streamable I guess..
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On 4/2/2020 at 2:31 PM, Geep said:
Did you or someone else created this wiki page? I couldn't find it.
Dragofer's Scripting
in TDM Editors Guild
Posted · Edited by datiswous
I think there's a stove in mission Who Watches The Watcher, with an activation button. It's not really for bodies I think though. I mean it's large enough for bodies, but it doesn't look like the usual type.