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  1. You've got some nice credentials, and your register model is fairly slick looking...lets see what ole Fingernail has to say, cuz we really could use a good prop artist at the moment.
  2. hey guys. just checking back at the forum to let you guys know that i'm still here and awaiting directions. i've only started looking around the dark mod forums, but havent yet seen everything, ill continue on to see what resources / info is available. well, fingernail or whoever's in charge , when you have some work for me, just email. thanks . btwy, forums is an ok way to get informed, but what we really need is an irc channel.
  3. Guest

    I Want To Help

    heyho, i heard that you need artist. well, i got some experience in 3dsmax and would be glad if i could help you. i registered in this forum as fjonan but never recieved an e-mail to finish the registration, can someone fix this? in time id be glad to show you some of my works but i havent loaded them up to some webspace, yet.
  4. Don't forget to look at the links, not just the pretty pictures (there is a limit on IMG tags in a post). Anyway, onwards: Weapon Models Bow Arrow (just broadhead for now) - figure 146, not 147. Short Sword Blackjack - you know what this looks like. I'd prefer less of a T3 club to more of a T2 style hard material thing. More coming....
  5. Maus

    Pick! Me!

    I have more art examples then what you can see at my VCL archive, the problem is I have no place to up load work at this time! Yes I like the Japanese styles of art but if you look at: http://vcl.ctrl-c.liu.se/vcl/Artists/Maus/...ptsSketches.jpg I think you will see I can do just about any stile that is needed. The problem with the VCL archive is they have content restrictions on the types of art that can be uploaded: only Furry Art. This stuff is more of my hobby art it’s like my favorite pastime (other then being a pervert, lol). If you don’t think I can pleas test my skills and ask me to drawl something for your project. As fare as modeling and animating go I am not as experienced but I assure you I am very good with sculpture: http://vcl.ctrl-c.liu.se/vcl/Artists/Maus/...01-by-date.html and 3D modeling. As I have mentioned I have no place to up load this stuff. I could send an email with some other art and 3D models if you want to see what I am capable of. I will have to spend some time at home scanning and prepping my other work to show you. Because I cant really use office time and equipment on personal projects. But they do let us getaway with some surfing and non company emails. But I am going to spend the money and get an ISP so I can up load more of my work to show you better what I can do. I have been trying to save money so I could up grade my computers (I need to get a MS SQL server to test/develop my database code for my personal project). Most of what I am working on now in my free time is managing large dynamic persistent environments, which can be streamed over the web, searched, ext... Well at any rate if you would like me to prove my self by just jumping rite in to the modeling or art asset generation pleas feel free to test me! I see working with your teem as a chance to diversify my portfolio and grow more skilled as an artist! But if my willingness to work for free isn’t enough I will be glad to take the time to get my portfolio site back together and pay to host it online so to compel or prove to you that I am a talented and creative artist. that would like to help with your Thief style project. Regards, Maus
  6. Maus

    Pick! Me!

    I would like to be a part of your teem! I am a skilled Artist, and hope I can contribute to this exciting Thief stile mod! I would like to contribute my skills as a: Concept Artist Texture Artist 3D Modeler Animator I don’t have a lot of samples of my 3D work available online but you can fined sum of my Furry art here: *** Pleas Note: there is adult content*** http://vcl.ctrl-c.liu.se/vcl/Artists/Maus/ I can also email some Concept Sketches I did for Mountain Man Online Games awhile back if you would like to see it! As a relatively new artist to the game seen I need to develop more portfolio work and when I found your mod I just about freaked out! Thief is like my favorite game! And in my free time I have been working on a Java Real Time 3D, Fantasy/Steam-punk role playing game! So working on a Thief stile mod would be like a dream come true for me! I hope there is room for me on your team! Pleas test my skills and see for your self what I can do to help your project! I look forward to working with you! Thanks for your time! Regards, Maus
  7. Fingernail

    Programs

    If you want to stay free, use Blender (someone wrote an exporter for D3).... You could learn Lightwave and I'm sure it's great, but I think there has been an exporter written for 3DSMax also. Not sure though...check the D3W forums.
  8. Awesome. Yes I was just going to suggest those things - learning photoshop more and getting a graphics tablet. Using photoshop should be quicker to create more impressive looking artwork, once you have the hang of it. I can tell that the T3 concept artist primarily uses the "colour dodge" tool, which gives everything a glowy, shiny look. Very nice if you don't over do it.
  9. I like what I see so far If you artist guys are using lots of reference material from the appropriate time periods, and making design desicions based on the Thief world that we want, I'm happy. Just as a suggestion - have you thought about adding bolts or screws to the logo, if you're having trouble putting a hammer with one other thing, some little things like bolts could give you more options to arrange things to look nice. After we come up with a design, we should read some "meaning" into it, eg, the cog surrounds the base of the hammer, to represent its power that spreads over everything... etc. so the Builders have more things to write about.
  10. I think perhaps I'll have to pick up Blender to carry us over our lack of 3D team....that is, only one modeller. Adverts have gone on D3W, ttlg & polycount: any of you advertise on any other suitable forums too.
  11. Id like to help you with your Dark MOD for Doom 3 in everyway I can. I do level design,concept art and scripting(albeit simple scripts). Here are the links to my work (No scripting examples) Artwork(Could have more but a hassle to scan in my art is all bigger than A4 size,also quality dropped when scanned): http://img.photobucket.com/albums/v471/kev...rk/Mountain.jpg http://img.photobucket.com/albums/v471/kev...work/Forest.jpg Mapping capability: http://img.photobucket.com/albums/v471/kev...12-30-16-18.jpg http://img.photobucket.com/albums/v471/kev...12-30-06-43.jpg http://img.photobucket.com/albums/v471/kev...12-29-47-95.jpg http://img.photobucket.com/albums/v471/kev...12-29-32-09.jpg http://img.photobucket.com/albums/v471/kev...12-28-59-04.jpg http://img.photobucket.com/albums/v471/kev...12-27-03-07.jpg http://img.photobucket.com/albums/v471/kev...12-26-45-19.jpg http://img.photobucket.com/albums/v471/kev...17-05-26-06.jpg http://img.photobucket.com/albums/v471/kev...17-04-59-44.jpg http://img.photobucket.com/albums/v471/kev...17-04-20-65.jpg http://img.photobucket.com/albums/v471/kev...17-04-13-53.jpg http://img.photobucket.com/albums/v471/kev...17-04-07-96.jpg http://img.photobucket.com/albums/v471/kev...17-03-52-78.jpg I also toyed arround with 3D editing but have no work to show, I cannot make animation or bodies though only stuff like furniture.
  12. The face sketch is here: http://forums.thedarkmod.com/index.php?act=S...3&st=0#entry796 I wasn't sure whether a side view was necessary...if you'd like one just let me know.
  13. I placed a few sound samples from my keyboard over in the Art > Sound > Sound Effects/Music > "Sound Effects, Ambience, Music" thread. Please check out that post: http://forums.thedarkmod.com/index.php?act=S...=findpost&p=779
  14. Hmm, something does look familiar about it to me. Maybe it was only used in certain books or certain notes lying around? Here's the post I got it from: http://forums.ionstorm.com/index.php?showt...ndpost&p=355674
  15. Doom 3 comes packaged with the level editor in the executable. All you have to do to access it is rightclick on the Doom 3 shortcut, click on properties, and add "com_allowConsole 1 +set r_fullscreen 0 +editor" in the target box after the quotation marks. But if you mean how we've made all the test maps, well...we've got lots of stuff down in the (currently?) hidden sections of the forums that go through it all step by step. It's a long process that'll probably bore the hell out of everyone not interested in the technical side of the mod. And yeah, the SDK will be free. As for the Garrett model...I think DeepOmega has been doing it in 3DSMax, not too sure though.
  16. Hello, I offered my help on the coding side on the old forums. Until the SDK comes out, a lot of the stuff I'd like to get started on will have to wait. As a result, I was only periodically checking the old boards, and only just now saw the message regarding this move. I'm still more than willing to offer my help on the coding side. I'm mostly interested in helping with AI, and movement code (Mantling, run/walk/sneak/crouch modifications). I'm also willing to help anywhere else that requires it. Even Art. Sorry for not posting anything for a while, but until the SDK comes out, a large number of things are simply speculation at this point. -oofnish
  17. Wow guys, this stuff is gorgeous. I feel lame for not being a texture artist now.
  18. xpnsve

    Hello!

    Hi there guys! This is Jim from DoomCast.com. I've been talking to Fingernail and offered him hosting and some space on our forums! Just wanted to say hello and meet the people who are going to bring out this awsome thief mod! I still remember the first time I played thief, lol, getting chased around the first manor and scrambling up a rope to hide hahaha Hopefully this mod turns out great! Anyway, gtg Jim Doomcast
  19. I'm not a part of the Dark Mod team actually, I can't code, do models or textures anyway. Kinda dedicated to Black Cat Games aswell... I'm just hosting the forums for Fingernail and the crew.
  20. I've been involved in a few UT/UT2K3 mods, and a few Deus Ex mods. Oddly enough, even tho I've been doing modelling and animation for four years or so, I've never been an artist before this mod. Hmm. As for releasing this if TDS gets an editor - we're all in agreement here. I'll lay it out flat: Doom 3 has an incredibly powerful engine. It is the first of the Nexy Generation. It runs more efficiently, can have bigger levels, and is built with future hardware in mind. Can you say specular and normal maps? How about full-on pixel shader control, even without an SDK? Normal mapping at a reasonable resolution? There ain't no reason to drop this project.
  21. great work man I hope I get D3 tomorrow in the computer store, where I buy my new computer components. If everything works fine I'll be able to play D3 on highest-details in 2 days BTW: as soon as you've got your ceiling we should post this screen in the ttlg-forums, I think people will be really impressed.
  22. There's nothing wrong with the window, looks perfectly thiefy to me. A moon? Never! No time to modify. Springwheel's stuff's perfect anyway. (Runs away with the artwork to the Imperium forums.)
  23. Guest

    I Want To Help

    Arg. Sorry forgot to include contact info. God_is_my_goldfish@yahoo.com Or PM me in ttlg or ionstorm forums.
  24. I see. Well I actually used to know the artist who drew that. Lots of people on ttlg know him and they WILL point it out eventually.
  25. I object. First of all, it's poorly rendered. I can see the lines of blur. That's not an official thief font. Secondly, I know that the face isn't OUR original work. Where did you steal the face from? Did you get permission from original artist person to use it? You'll all get sued. How's bout me or Springheel make us a better logo? He can do the shape and I can do the colors, or we can submit our ideas.
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