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  1. I was looking at Yahtzee's videos, and I noticed that he recently released a game called The Art of Theft (it stars Trilby so I presume he's the author of 5 days a stranger and 7 days a skeptic). I'm enjoying The Art of Theft right now and thought other Thief fans might like it too...
  2. STiFU

    3D Art

    I am just a very little hobbymodeler, but I am very interested in 3D graphics. I recently saw oDDity's award wining Portrait of a girl over at cgsociety and a couple of his other works (while most pictures are no longer hosted aparently). I must say that I am pretty amazed about those works and also a litte amused to see him talking there just like he does here in his special way. Very nice work, man! You've got what it takes... What about the others? There must be a couple of other nice 3D-Artists around this forum. Show us some of your works. I for myself are really rather lowskilled and mainly just experimenting as a hobby. I guess I can say that I am ok in lowpoly modeling (static meshes) and rendering static, very simple scenes, but I absolutely suck at supreme disciplines like organic- and carmodeling. It's really just rather getting to know the general techniques for me than trying to create real art! Here are two of my (ashaming) works: The vase emerged when I found out about caustics and wanted to try it. The room when I learned about Global Illumination, like the trained eye will directly realize. Both have big flaws like a couple of artifacts, but I just wanted to get the posting started. The shader of the vase also got way too much specular, but at least the refraction idices are physically correct.
  3. Just returned from a 7 day holiday, opened up this forum, had at least 4 pages of "new content". Made it past page 2 (to about June 03), and then had to take care of a few things here. When I came back, the forum had logged me out (timeout?), and when you log out, it forgets all "new content". So you log in, and it says "there is nothing new for you". Great, now I never know what I missed between May 30th and June 03.... grrrrrrrrr With email, you would still have all unread messages *sigh* Is there a way to change this behaviour? It has annoyed me in the past, but not as much as this time.. Edit: It's even worse, there is "no new content", but when I go f.i. into the "off topic" sub-forum, it still shows me threads as unread that I definitely already did read an hour ago. So I can't even just look at all the "unread" threads. Oh boy...
  4. This thread is just a gathering place (Edit: and a reminder) for things that should be removed [Edit: from the final release package) due to copyright issues: * Presumable the D3 buggy files use for the vehicle test map under models/md5/vehicles/buggy/ * the old horse models/md5/chars/animals/horse/ ? Are there others?
  5. Announcement: http://forums.thedarkmod.com/index.php?showtopic=8900 Please post any comments, bug notices, etc in this thread. If you have any issues with the new forums, please try to refresh/remove your Internet browser cache. Thanks ~m2
  6. Hey KFM, If you're looking for more art to do, I have something really significant for you if you're interested. You've probably seen that we're using your art in the menu screens? The image that is currently on the front page has the perfect dimensions and perspective, but I was wondering if you'd feel like doing something that captured the Thiefy mood more? I was thinking about a city street scene, with a very low horizon line, so the viewer is mostly looking up at the building crowding on either side. Lots of smokestacks and a clocktower sticking up would be great. The current image on the front page is exactly the right 'shape' Here's what we've got currently, in case you haven't seen it:
  7. I've been doing some coding for pre-mission stuff (purchasing items, difficulty, etc), which involves some changes to the mainmenu GUI. Right now for any new screens I'm not using any backgrounds, but it would be nice to plug in the real graphics (I can do the GUI work, I just need the canvas (background) images). I'm looking for graphics for the following: Purchase screen Difficulty selection / objectives display Gamma standard image (gamma adjust) If anything already exists for these, I would appreciate a pointer to it. I looked through the concept art discussions, but it was hard to tell if conclusions were ever reached. I believe that the purchase screen should like something like this, except with page scroll arrows (up and down) for each of the 3 lists. The difficulty screen needs room for the 3 difficultly strings (which presumably will be specified in the map?), plus an area for the list of objectives (also with page scrolls). The gamma image will presumably go on the left-hand side of the Video Settings screen, am I correct? If these graphics aren't people's priorities right now, that's cool. But since I'm in the mainmenu GUI right now, it's a good time to plug them in.
  8. kfmccall

    Art Team

    Hey everyone, After senior year, I talked to a bunch of friends that became very interested in concept art after looking at some of my 'art' which was essentially thedarkmod design work, and would like to work for the team to get some experience and just have some fun this summer designing video games. I told them about the mod, and many have expressed an interest in working for the team. We're all within driving distance of eachother here in Arizona, and could serve as somewhat of a design hub capable of meeting regularly and collaborating on the concept aspect of the mod. There are about 5 other students who would like to contribute; should I get each to register on the forums and apply separately? Let me know what you think.
  9. I've just completed the upgrade from IPB 2.2.x to 2.3.6, the newest official release of IPB. This was done to stay ahead on the IPB version 3 that is currently in the beta stages. Please post any comments, bug notices, etc in this thread. PS: If you have any issues with the new forums, please try to refresh/remove your Internet browser cache. Thanks, ~m2
  10. I'm looking for people who are able/willing to take on the following tasks: Particle Effects - hand-held torch flame (that moves as AI moves like TDS?) - magic arc-light particle (to go with existing model) - buzzing flies particle effect (for dead bodies, garbage, etc) Improve candle flame particle (flicker needs to be increased) -- http://forums.thedarkmod.com/index.php?showt...hl=candle+flame I know nothing about particle effects and doubt I'll have time to learn any time soon.
  11. Just finished this up, it's a concept piece for a feature horror film I'm going to be shooting in the near future. It looks a bit silent hill-ish, as the games have been an inspiration on some of the visual styles to be used in the film. I finally managed to learn proper shading techniques, so my art has gotten loads better than my old days of wretched dodge and burn shading. I want the horrorific imagery in the film to stay out of focus and grainy, thus leaving it up to the imagination to fill in what you don't see or understand. Here's the image with grain, With grain and blur (my favorite) And the original, un filtered image here- http://www.thirdfilms.com/random/abbatoirofsin_02.jpg I realize this is a pretty disturbing image, and if any mods feel the need to remove it I fully understand. Any feedback or crits are greatly appreciated.
  12. These are all art pieces i created for the website for my now-cancelled thief movie. They will still be on the website, and they're not really 'functional' art, more inspirational stuff, so it'll be up to springers if they can have a use or not. None are from animated shots, as most of those are going to be put to use in our intro cutscene anyway.
  13. The dark mod has come along way. with dark radiant released and many Thief FM makers out there along with the hype about this mod in the thief community maybe You guys should add in some new parts of the forums. For editor Discusion, and just general mapping. along with coding and stuff. so there is help here for the mappers that are at work learning and using the D3 editor. just a thought it would be a good move to create a really good base of DM editors for the release. it would help us solve the problems we are having and get better as we talk about it and learn the editor. also maybe a FM concepts forum to. to talk about ideas for good maps and for ppl to req mappers and coders for DM projects... i think its the right move. it would also bring a lot of new people interested in the mod's comunity on a daily bases. maybe we can steel some of the fm makers from the first two thiefs haha. hopefully. theres alot of amazing FM's out there for the first 2.
  14. I will upgrade the DarkMod forums this Friday to the newest IPB version. This will hopefully help us stop the spammers from signing up so we can get rid of the manual authentication process. The forums will be unavailable for some time, and the skin might not look normal after the upgrade. Just a heads up. Cheers, ~m2
  15. Hi, My name is Kevin McCall. I'm a junior in highschool and overly enthused with the passion to create art and would like to apply for the Dark Mod. I worked on MEmod for Morrowind (The Middle Earth Mod for Morrowind) in the past as a concept artist, mainly designing medieval/fantasy-rpg styled settings revolving around tolkien's world. I worked alongside Atti, who is on the Dark Mod, drawing him a few concept art pieces here and there. I don't know TOO much about the Thief series,but I'm more than willing to learn about the games, and have a bit of knowledge on medieval armour/weapons and architecture. Here are a few examples of my work. Thanks for checking out my application, I'm looking forward to seeing (and hopefully contributing) to the completion of the Dark Mod. -Kevin McCall (aka kfmccall)
  16. I'm in the mood to share and thought I'd post a recent commission I finished.
  17. So far it's looking lovely. Far better than the bland and quickly ennui-inducing blue stone of TDS, one of the reasons I prefer TII FMs still. And the models look great! Good work Oddity. However I'm asking how much resources for FMs will you provide, like lots of different styles or not? You seem to be going with the traditional Thief Steampunk meets medieval. But there's lots of ways to go. You could base it on England/Scotland (lots of grey granite. Rain. Snow. Wind. ) / Europe (some TII Fms have looked very European, like France or Venice some of them/ Germany for some Gothic Germanic castles/ or even stray to some mediterranean or even Middle Eastern/ North African stuff. Where do you think you're going to go? What would the public like to see?
  18. Hey guys. The forums have been successfully upgraded, although it took longer than I thought due to some extensive mysql queries that had to be run. This version of IPB is the newest, and it includes changes, new features and more. Please have a look around! IMPORTANT: Since a lot of the client-script files have been updated it is mandatory to empty your cached files from this forum. You can either empty your browser cache if you want to (check the settings), or you can do a hard refresh (this is usually done by holding the Ctrl-button while you hit 'Refresh'). Yes, the skin is currently toe default IPB skin, but this will be changed ASAP. It takes some time to update the changes in the original darkmod-skin, so please be patient. If you spot anything out of order (e.g. bugs) or you have suggestions or general feedback, please use this thread. Because of a new CAPTCHA (Completely Automatic Public Turing Test to Tell Computers and Humans Apart) system introduced in this version, I have now disabled the manual validation process of new members. Cheers, ~m2
  19. cobra6

    My Art

    My art regarding WW2 newest additions: older work All my drawings can be found at: My Deviantart my site Take a look if you want:) Cobra 6
  20. Our plan was to have one type of helmet that makes regular guards immune to blackjacking on regular settings. I'm personally wondering if we need that...after all, we are making all elite guards immune to blackjacking (not because of their helmets, but just because of their awesome reflexes and general alertness), and FM authors could just use them whenever they want a guard that can't be BJed. Still, I thought I would see if we can come up with a good concept for one anyway. Let's face it, in real life all helmets would make you immune to blackjacking (and players will be able select a setting that does just this if they want). For gameplay though, these helmets are somehow better than regular helmets. Problem is, how do you make them look "better" enough? I found a couple interesting designs that would be difficult to BJ (helmets covered in spikes, or a spanish conquistador helmet), but I didn't think they'd suit the Thief style very well. Anyway, thought I would open it up to the Art division, and see what you guys could come up with. Job: A Helmet that makes the wearer immune to blackjacking Requirements: Must be visually distinct from other helmets; must appear somehow to provide better protection than regular helmets. Post your results here.
  21. Okay, I've pulled an all-nighter here to finish this thing It's almost 8am here, and I should've gone to bed about 8 hours ago Sooo, I'm going to upload my mood art here in a minute and then go to bed. Merry Christmas! My DarkMod present to you all is coming very shortly... EDIT: Here it is. Sorry for the wait... <pics removed. See my 12/27 post for latest version.> Note: I tried getting a thief in the foreground, but it was just taking me toooo long to get him to look good. Sorry The image looks fine on my monitor, brightness-wise. If you need to adjust the brightness of it before posting it anywhere, feel free. Okay, I seriously need sleep now
  22. Springheel

    Mood Art

    Ok, here's the first in a series of concept art I plan on producing. The goal with these pictures is not to provide modelling information, but to show our characters in action, and to use in promoting the mod in public.
  23. Alright, the forum has successfully been upgraded to IPB version 2.2.2. If you have any comments, bug reports, suggestion or general feedback, post it here. IMPORTANT: Since a lot of the client-script files have been updated it is mandatory to empty your cached files from this forum. You can either empty your browser cache if you want to (check the settings), or you can do a hard refresh (this is usually done by holding the Ctrl-button while you hit 'Refresh'). Cheers, ~m2
  24. Well, I've gotten a few requests from people asking for direction in terms of concept art. I think what I'll do is post a few things that we need to have done and see if there are people willing to do it, for the moment. Currently, I'm going to put god_is_my_goldfish in charge of designing the arrows (since he has already done most of them, as well as the mechanical player tools (mines, flashbombs, etc). He has also requested the Belchers. I am currently working on character designs, including a few new Builder sketches. From there I'll move onto city guards and the like. What I'd like some volunteers for is: Player weapons: the sword is done, but we need sketches for the blackjack and bow. Main Menu: rough sketches of what the main menu might look like Beasties: We will need some kind of craymen or kurshok-like creature. Should be basically humanoid...something that could live underground or in pagan environments. If you can think of something that would suit D3 models/animations, so much the better. Environments: Any type of environmental sketch is good as a way of inspiring our texture artists and future mappers. Other things will have to wait until we sort out our priorities in the other threads. I'll update these later. If you would like to volunteer for what's already up there, please let me know.
  25. I'd like some sketches of little stonework and tracery designs which could fit into textures in the Cathedral theme; try to build in some Builder-ish folklore or something; basically gothic, but go all crazy and stylish on me if you please. Then I'll model them for proper normalmaps.
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