Jump to content
The Dark Mod Forums

Search the Community

Showing results for '/tags/forums/petike the taffer/'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General Discussion
    • News & Announcements
    • The Dark Mod
    • Fan Missions
    • Off-Topic
  • Feedback and Support
    • TDM Tech Support
    • DarkRadiant Feedback and Development
    • I want to Help
  • Editing and Design
    • TDM Editors Guild
    • Art Assets
    • Music & SFX

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Location


Interests

  1. Forgot to add the banner, @148 polys. For completeness: Edit: Also, http://forums.thedarkmod.com/index.php?s=&am...ost&p=84195
  2. Yes, oDDity is no longer actively making models for us as an official Team Member. He has moved on to some other projects so he can continue to push himself in new directions, as an artist of his skill should. His membership is still active however as he may contribute a model here and there in the future and he left us with his character templates so that all of our future models will still fit with the rest of the characters. As for 'individual opinion' not speaking for the team, that has always been in place. It's far too easy for someone in the community to say, "I HATE that mod because 'such and somebody' said something sucks...so the entire team must feel that way". Unless we voted on something in our development forums, it certainly wouldn't be considered a "Team Stance". Heh...even then, it's only the opinion favored by the majority of the vote. So, you see...there is never really any hardcore team opinion and it drives me NUTS when people base a ridiculous argument on something like that.
  3. And here's after a bit of levels adjustment and a gaussian blur to add back in some removed sharpness (edit: duh, I mean smoothness). Decent results, I think? (compressed as JPG here of course) Compare to the first attempt: http://forums.thedarkmod.com/index.php?s=&am...ost&p=82172 Edit: as always, thanks for the guidance guys, you're a wealth of information.
  4. I covered this a year ago in the documentation forum. http://forums.thedarkmod.com/index.php?showtopic=2341
  5. Any idea where the best spot to place this post would be? Do most texture contributers have any access to the texture forums?
  6. Are you registered over at the Recall to Hell mutual assistance forums? There may be people there who have worked with head swapping already.
  7. Is that a good or bad sign when your own team members are spamming the forums?
  8. Continued from animation thread: 6. How do we go about splitting the AI in sub-meshes so that we can separate the textures into different materials? How does this affect the existing animations? Background: http://forums.thedarkmod.com/index.php?showtopic=4063
  9. Maximus was an fairly common Roman cognomen (a name that is usually given as a nickname or for a family branch, or the town an individual comes from), and Maximius is in minor variation on it, albeit an extremely uncommon one - the usual variant was Maximinius. It means "largest" or "greatest". Maximus would be a good name for a Roman Centurion, and was commonly given to large men, or possibly an ironic name for a midget. My username reflects both my love of stealth based games, and of remaining anonymous on public internet fora - "obscurus", from the Latin meaning "of the dark" "concealed" "covered over" or "shadowed" "shadow"or "darkness" (also see obscuri, obscurare). Terribly original I know, I'm sure there are a few thousand variations of "obscurusXYZ@hotmail.com", but I guess I dived in first on the Darkmod Forums, and it seems fairly appropriate. I generally use it on any forum where it isn't already taken by someone else.
  10. This is continuing from a thread in the animation forum. One clarification--When we say "mitten hands" we're talking about the D3 style of a separate index finger and thumb, with the other three fingers bound together (if that's not correct, someone let me know). 1. Are we going with mitten hands (I'm now in favour of it)? If so, who is going to make them? How hard is it to attach them? Does it mess up current animations? Background: http://forums.thedarkmod.com/index.php?showt...hl=mitten+hands
  11. Continued from Animation thread: 4. Robed characters (noblewoman, builder priest/acolyte/prelate) need feet added before they are animated. Who is going to take on that task and how much work is it? Background: http://forums.thedarkmod.com/index.php?showt...;hl=robed++feet
  12. I stumbled upon the word "gleeful" in an english book (I'm Austrian so my mother tongue is German) and liked it's double-meaning of fröhlich and schadenfroh. That was about 8 years ago - been using it on a lot of forums ever since.
  13. Cool! I really like the style of that last one. By the way, just wanted to make sure: Squill can see these forums, right?
  14. I only use this name on this forum. I have different one on TTLG and I use one only on the UK forums I'm on.
  15. I mean your username. The name you use in forums i.e. New Horizon
  16. With access to the source, you could write your own AI if you don't like the default one. That is, if you can. Ok, seriously now: What you'll able to tweak easily are constants that determine characteristicts of the AI, such as health, walking speed, maybe search acuracy, alertness and so on. I'm not really the right person to ask, because all I'm doing is making pretty ambients and obnoxious comments in the Team forums.
  17. http://forums.thedarkmod.com/index.php?s=&am...ost&p=81081 Do I sense a Deja Vú here? You should focus on the part after the first two sentences. Empty lines don't count as sentences.
  18. I was having a conversation in the Mutual Assistance forums and someone mentioned this: Might be something to look in to for our characters if we find we need to optimize.
  19. http://forums.thedarkmod.com/index.php?s=&am...ost&p=81081
  20. I'm pretty sure that our current walk/run cycles that Oddity used were from motion capture. I know some animators have a problem using them, but as I see it, the more basic animations we can get already made, the more time is freed up to create our more unique ones, or to add variety to the ones that exist. That said, any idea where Oddity was getting them from? Remember the animation from the bottom of this page? I know he didn't make that one from scratch. http://forums.thedarkmod.com/index.php?showtopic=284&st=25
  21. I get the "cannot load collision model" error for candle_holder.lwo. How many faces does the CM that you put in have? It should conform to the faces/edges/verts limits outlined in this thread: http://forums.thedarkmod.com/index.php?showtopic=3968 The candle itself loads okay, but I have some comments on it: 1. It has no bottom, which is okay for this particular application, but if people wanted to also use that model for a free-standing candle that can get knocked around, which is pretty likely, it should have a bottom. 2. It seems to have that smoothing problem we've seen with other ASE models in the past. Not sure what you modeling guys usually do about this:
  22. Thank you and there's a new password - just in case you didn't know. http://forums.thedarkmod.com/index.php?showtopic=609 Glad you like them!
  23. There is, vBulletin introduced multi-quote abilities in the 3.6 version that was released a week ago or so. I'm about to upgrade the Black Cat Forums, but not sure when TTLG will do it.
  24. Hope you like them! I put all of them on the FTP-Server in a file called walls_gleeful.pk4 this morning. Feel free to use as many or as little as you like. Kind Regards gleeful Be sure to check out my floor-texture update right here: http://forums.thedarkmod.com/index.php?showt...amp;#entry80316
  25. UPDATED! I put the following textures on the FTP-Server in a file called floors_gleeful.pk4 this morning: Hope you like them! Kind Regards gleeful Be sure to check out my collection of walls right here: http://forums.thedarkmod.com/index.php?showt...amp;#entry80319
×
×
  • Create New...