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  1. Aye I'd rather start our own community here. Through the looking glass is fine, but I'd rather stay on this side for the time being. A forum there would tie our Thief inspired project directly to Thief itself, as if we were stealing the series. This isn't Thief, it's the Dark Mod.
  2. I, for one, have seen live shows where women have inserted things larger than a newborn baby's head into their vaginas for fun. THey just like to whinge for effect. Women can't even take credit for babies - we do all the work at the start, then they just hang around for nine months while the baby grows automatically with no help or input from them, and pops out when it's ready
  3. I think your blowing things way out of proportion NH. Sure aditya is a prick, but so is half the internet. No need to start polls which are by nature going to turn into flame wars.
  4. Just start it again in the more general discussion bit.
  5. THat's all anecdotal nonsense and myth. There's no real hard evidence that women can multi-task better than men, or have a higher pain or pressure tolerence. Even it it were true, so what? - so women can say locked up together for longer than men without losing it (except when they all hit their periods of course , and women's mensturation cycles do start to syncronise after a certain length of time ) Higher pain tolerence? What's the purpose in that? It's the hope of every human to stay as far away from pain as possible, so being able to tolerate a bit more isn't much of a boast. Multi-task? So they can do more tasks at once, but they're not as good as men at any of them ... - not much of a list , is it?
  6. Yeah - they should not be considered priority material. I think it's normally better for women's voices to be played by women. I certainly couldn't do a woman's voice! As for modelling - yes, these high-detail models are far harder than the more blocky T1/2 ones. I've modelled a face with some success, but it seems I can never get the character that others can, although that could be due to lack of textures! As for normalmaps, it's not a question of detail, it's a question of it not looking "quite right" and also, not having enough experience to always know the best way to start modelling, giving me problems later on.
  7. Thanks for the suggestions, and we'll think about it. Like I said though, we still have a LOT to worry about in terms of making an AI a challenging opponent before we start spending a lot of time on specific situations like this.
  8. The keepers' traditional methods of remaining unseen have begun to fail them.. so they decided, if someone sees them, they'd better not tell anyone else, or they'll send this guy over to start playing a drum solo on your knees. If that doesn't work, they'll cut you.
  9. Yes, allow me to also highly recommend an Athlon 64 chip. I got a 3000+ last summer and it continues to be great - hopefully well into next year, and when things actually start being 64 bit... (windows XP 64 went gold recently)
  10. IT's something to do with a program you installed, I remember getting this error before, but not exactly why or how I solved it - sorry) Try to remember what you installed before this started happening, of if you have syste restore turned on, go back to before this started. Also if you could do a ctrl-alt-del and bring up the task manager - process tab - it may be starting some process when you log on that's cauing this and could be turned off. Go into msconfig startup tab and check to see what is starting when you log on. edit: Have you an ATI graphics card? I have a vague recollection it may have had something to do with the ATI start centre or confiuration utilite that's installed with the drivers.
  11. oDDity

    Arrows

    How about 'play the game for me ' arrows. - you just start the game, shoot the arrow, and win the level automatically.
  12. I agree with the nametages. I said it from the start that this is crap. You have to talk to Spring for that.
  13. Springheel

    Prelates

    Putting them in red robes would start to make them too similar to priests, IMO. Oddity, the prelates are your babies, so you do whatever you think is best with them.
  14. grim

    Arrows

    How about an earplug arrow...you aim for a guard's ear, and shoot it...then you can run and he won't hear anything (of course, if you get on his other side he'll start hearing you again)....
  15. Ren, I checked with GW over at D3W, and he's said we can use any of the foliage models from his map that we like. There's at least one good-looking tree and a couple ground ferns. I don't know how to extract them though, so someone else will have to do that. Here's the link to the map download page: http://www.doom3world.org/phpbb2/viewtopic...der=asc&start=0
  16. Bahaha, aww man. You guys should not of mentioned the whole belief that saving every 5 footsteps is cheating. Now i'm gonna feel really bad when I do it. I must confess that I tend to use the quicksave key pretty often, but that's only because it's available to me. If i were forced to (or at least given the option to, at the start of the game) vaule my save points, I'd feel much better about completing the level. This is important, especially in a 1 plyr game. At the same time, you don't want it to become annoying. Balance is everything yeah? Another thing I'm wondering is how hard do you think it would be to integrate an option for co-op missions into your editor? Is that adding a whole new element of difficulty, or is it fairly straight forward?
  17. Macsen

    Prelates

    You'd better start on that obese black lesbian Builder model oDDity, lest some fraction of our potential audience feel they are under represented.
  18. All I can say is... -I can swear on this thing right? Okay. All I can say is: Holy shit, scroll down and look at the screenshots. http://www.doom3world.org/phpbb2/viewtopic...er=asc&start=60 Also, this is from a "certian member" of the D3 dev team in that thread: I don't know what that means, but it sounds interesting.
  19. Don't get to carried away. This is a public forum so we shouldn't start discussing campaign issues here.
  20. Yuuup. Good ol' T.O. I wasn't refering to the modelling actually. I know that can be done in a day or two, but to do all those animations is a diff story all together. I think the animation could REALLY help make this MOD stand out from the rest. There are soo many MODS out there that have absolute crap animation... and it' ruins everything. Making sure the animation is as solid as the rest of the game elements is really important. I dont' know if you've heard of this but there is something called "The Uncanny Valley" theory, which basically explains how some animation, while aiming for a realistic look, but falling short of it can cause an uneasy feeling for viewers or in this case 'gamers'. Usually, (a Producer would hope) if the animation is really shotty, the gameplay and sound will make up for the player's experience, and distract them from the horrible animation/movements. You can imagine though how much it would add if the animation were there to begin with. It's going to add a lot to the game, and attract more people from the get go if you spend the time required to make it nice for the release. Quality over quantity, obviously. I know, I know, you are just working towards the very 1st release, and not everything is gonna be perfect to start with. But you guys seem like a really talented and committed group, so i'm just basically rambling in hopes you will take stuff like this into consideration. Here's the link for "The Uncanny Valley (translated from Japanese)" theory, in case any of you are interested. http://www.comicon.com/thebeat/archives/20...ncanny_val.html
  21. Oddity and Corth has about 4 or 5 models ready for animating and dropping ingame I think. Pakman, MrD, New Horizon, and the rest have tons of sounds for us to use, BT and I have made quite a few textures, I have one map I consider worth walking around in, and Spar and Ishtvan have quite a bit done on the AI, lightgem, and sound prop code. I'd say we have a nice foundation going on right now, it just needs to be built upon and perfected. We've still got a shitload to do, but there's more than enough here to start working on basic FM structures and whatnot.
  22. One thing we're looking at is having "emergency" points that the AI go to if a thief is spotted but not caught. Like some guards may run to cover the exits rather than search the immediate area where you were seen. Yep, I just posted this a few days ago, a system for AI who start searching for you to actually pick up a torch or candle as they pass it (although they won't specifically go looking for it unless you tell them to). Of course AI can be given a torch or lantern to hold all the time as well. Dogs are on the back-burner right now, as they are very difficult to animate believably. We already have plans for fluttering birds, rats, and possibly scripted cats to give away your presence, however.
  23. If the team is in a position to start working seriously on the campaign--other than the first level--in the next year, I'll eat my head with tobasco sauce.
  24. Sorry! I feel bad for being so productive now. Like when I realised I had too many kids to feed, and had to start culling them. So that's whats holding them up!
  25. To clarify; there's no set schedule for the campaign. But we probably won't start for a while; definitely before the whole thing is finished.
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