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Black screen at startup with sound (Linux)


dacvetux
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Hi

 

I just installed your mod and wanted to give it a test ride but it seems not to load quite as it should.

 

Im running pathced doom3 for linux (1.3.1) on Ubuntu 9.10 and the log that doom produces is:

 

renderSystem initialized.

--------------------------------------

5194 strings read from strings/english.lang

Couldn't open journal files

execing editor.cfg

execing default.cfg

execing DoomConfig.cfg

execing autoexec.cfg

set r_lightScale = 2.0

Autoexec_base ok.

5194 strings read from strings/english.lang

----- Initializing Sound System ------

sound system initialized.

--------------------------------------

----- R_InitOpenGL -----

Setup X display connection

dlopen(libGL.so.1)

Initializing OpenGL display

Using XFree86-VidModeExtension Version 2.2

DGA DirectVideo Mouse (Version 2.0) initialized

Free86-VidModeExtension Activated at 1360x768

Using 8/8/8 Color bits, 8 Alpha bits, 24 depth, 8 stencil display.

GL_RENDERER: GeForce 9800 GTX/9800 GTX+/PCI/SSE2

GL_EXTENSIONS: GL_ARB_color_buffer_float GL_ARB_depth_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_framebuffer_object GL_ARB_geometry_shader4 GL_ARB_imaging GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_bindable_uniform GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_texture_shared_exponent GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_buffer_float GL_NV_conditional_render GL_NV_depth_clamp GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NV_vertex_buffer_unified_memory GL_NV_shader_buffer_load GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum

 

------- Input Initialization -------

XKB extension: compile time 0x1:0x0, runtime 0x1:0x0: OK

XKB extension present on server ( 0x1:0x0 )

------------------------------------

dlopen(libasound.so.2)

asoundlib version: 1.0.20

Alsa is available

------ Alsa Sound Initialization -----

opened Alsa PCM device default for playback

device buffer size: 5461 frames ( 65532 bytes )

allocated a mix buffer of 49152 bytes

--------------------------------------

...using GL_ARB_multitexture

...using GL_ARB_texture_env_combine

...using GL_ARB_texture_cube_map

...using GL_ARB_texture_env_dot3

...using GL_ARB_texture_env_add

...using GL_ARB_texture_non_power_of_two

...using GL_ARB_texture_compression

...using GL_EXT_texture_compression_s3tc

...using GL_EXT_texture_filter_anisotropic

maxTextureAnisotropy: 16.000000

...using GL_1.4_texture_lod_bias

X..GL_EXT_shared_texture_palette not found

...using GL_EXT_texture3D

...using GL_EXT_stencil_wrap

...using GL_NV_register_combiners

...using GL_EXT_stencil_two_side

X..GL_ATI_fragment_shader not found

X..GL_ATI_text_fragment_shader not found

...using GL_ARB_vertex_buffer_object

...using GL_ARB_vertex_program

...using GL_ARB_fragment_program

...using EXT_depth_bounds_test

---------- R_NV20_Init ----------

---------------------------------

----------- R200_Init -----------

Not available.

---------- R_ARB2_Init ----------

Available.

---------------------------------

----- R_ReloadARBPrograms -----

glprogs/test.vfp

glprogs/test.vfp

glprogs/interaction.vfp

glprogs/interaction.vfp

glprogs/bumpyEnvironment.vfp

glprogs/bumpyEnvironment.vfp

glprogs/ambientLight.vfp

glprogs/ambientLight.vfp

glprogs/shadow.vp

glprogs/R200_interaction.vp

glprogs/nv20_bumpAndLight.vp

glprogs/nv20_diffuseColor.vp

glprogs/nv20_specularColor.vp

glprogs/nv20_diffuseAndSpecularColor.vp

glprogs/environment.vfp

glprogs/environment.vfp

glprogs/arbVP_glasswarp.txt

glprogs/arbFP_glasswarp.txt

-------------------------------

using ARB_vertex_buffer_object memory

using ARB2 renderSystem

found DLL in pak file: /home/cvetko/.doom3/darkmod/tdm_game02.pk4/gamex86.so

copy gamex86.so to /home/cvetko/.doom3/darkmod/gamex86.so

WARNING: CVar 's_driver' declared multiple times with different initial value

--------- Initializing Game ----------

The Dark Mod 1.00, code revision 3718

Build date: Oct 13 2009

WARNING: file def/weapon_pistol2.def, line 103: entityDef 'weapon_pistol' previously defined at def/weapon_pistol.def:48

WARNING: file def/weapon_pistol2.def, line 111: entityDef 'moveable_item_pistol' previously defined at def/weapon_pistol.def:109

WARNING: file def/weapon_pistol2.def, line 124: model 'worldmodel_pistol' previously defined at def/weapon_pistol.def:117

WARNING: file def/weapon_pistol2.def, line 150: model 'viewmodel_pistol' previously defined at def/weapon_pistol.def:130

WARNING: file def/weapon_pistol2.def, line 182: entityDef 'damage_bullet_pistol' previously defined at def/weapon_pistol.def:156

WARNING: file def/weapon_pistol2.def, line 246: entityDef 'projectile_bullet_pistol' previously defined at def/weapon_pistol.def:188

Initializing event system

...759 event definitions

Initializing class hierarchy

...183 classes, 801504 bytes for event callbacks

Initializing scripts

/proc/cpuinfo CPU frequency: 3100 MHz

Compiled 'continueSearchForHidingSpots': 190.2 ms

---------- Compile stats ----------

 

Memory usage:

Strings: 42, 6672 bytes

Statements: 21593, 431860 bytes

Functions: 1186, 122628 bytes

Variables: 84812 bytes

Mem used: 1132148 bytes

Static data: 2277552 bytes

Allocated: 2808980 bytes

Thread size: 7068 bytes

 

...5 aas types

game initialized.

--------------------------------------

Parsing material files

Renderpipe: Trying to open file: /dev/shm/tdm_lg_render.tga

Renderpipe: File opened: /dev/shm/tdm_lg_render.tga

Found 1 mods in the FM folder.

Using TDM's enhanced interaction.vfp

-------- Initializing Session --------

WARNING: Couldn't load image: guis/assets/mainmenu/sidefigure1

WARNING: Couldn't load image: guis/assets/mainmenu/sidefigure2

WARNING: Couldn't load image: guis/assets/mainmenu/sidefigure3

WARNING: Couldn't load image: guis/assets/mainmenu/sidefigure4

WARNING: Couldn't load image: guis/assets/mainmenu/sidefigure5

WARNING: Couldn't load image: guis/assets/mainmenu/sidefigure6

WARNING: Couldn't load image: guis/assets/mainmenu/sidefigure7

WARNING: Couldn't load image: guis/assets/credits/priest

WARNING: Couldn't load image: guis/assets/credits/concept01

WARNING: Couldn't load image: guis/assets/credits/characters

WARNING: Couldn't load image: guis/assets/mainmenu/background_empty

WARNING: Couldn't load image: guis/assets/mission_failure/fog

WARNING: Couldn't load image: guis/assets/mainmenu/parchment_mainmenu

WARNING: Couldn't load image: guis/assets/mainmenu/buttons_mainmenu/newmission

WARNING: Couldn't load image: guis/assets/mainmenu/buttons_mainmenu/newmission_lit

WARNING: Couldn't load image: guis/assets/mainmenu/buttons_mainmenu/load_save

WARNING: Couldn't load image: guis/assets/mainmenu/buttons_mainmenu/load_save_lit

WARNING: Couldn't load image: guis/assets/mainmenu/buttons_mainmenu/settings

WARNING: Couldn't load image: guis/assets/mainmenu/buttons_mainmenu/settings_lit

WARNING: Couldn't load image: guis/assets/mainmenu/buttons_mainmenu/credits

WARNING: Couldn't load image: guis/assets/mainmenu/buttons_mainmenu/credits_lit

WARNING: Couldn't load image: guis/assets/mainmenu/buttons_mainmenu/quit

WARNING: Couldn't load image: guis/assets/mainmenu/buttons_mainmenu/quit_lit

WARNING: Couldn't load image: fonts/english/carleton/carleton_0_12

WARNING: Couldn't load image: fonts/english/carleton/carleton_0_24

WARNING: Couldn't load image: fonts/english/carleton/carleton_1_24

WARNING: Couldn't load image: fonts/english/carleton/carleton_0_48

WARNING: Couldn't load image: fonts/english/carleton/carleton_1_48

WARNING: Couldn't load image: fonts/english/carleton/carleton_2_48

WARNING: Couldn't load image: fonts/english/carleton/carleton_3_48

WARNING: Couldn't load image: fonts/english/carleton/carleton_4_48

WARNING: Couldn't load image: guis/assets/mainmenu/buttons_mainmenu/resume_game

WARNING: Couldn't load image: guis/assets/mainmenu/buttons_mainmenu/resume_game_lit

WARNING: Couldn't load image: guis/assets/mainmenu/buttons_mainmenu/objectives

WARNING: Couldn't load image: guis/assets/mainmenu/buttons_mainmenu/objectives_lit

WARNING: Couldn't load image: guis/assets/mainmenu/buttons_mainmenu/quit_mission

WARNING: Couldn't load image: guis/assets/mainmenu/buttons_mainmenu/quit_mission_lit

WARNING: Couldn't load image: guis/assets/mainmenu/oldparchment_backdrop3

WARNING: Couldn't load image: guis/assets/mainmenu/parchment_newgame

WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/mainmenu_button

WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/mainmenu_button_lit

WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/start_mission

WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/start_mission_lit

WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/uninstall

WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/uninstall_lit

WARNING: Couldn't load image: guis/assets/mainmenu/oldparchment_backdrop4

WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/install_mission

WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/install_mission_lit

WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/more_info

WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/more_info_lit

WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/arrow_up

WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/arrow_down

WARNING: Couldn't load image: guis/assets/credits/studio_headline_bg

WARNING: Couldn't load image: guis/assets/credits/studio_headline

WARNING: Couldn't load image: guis/assets/mainmenu/parchment_load

WARNING: Couldn't load image: guis/assets/mainmenu/oldparchment_backdrop2

WARNING: Couldn't load image: guis/assets/mainmenu/oldparchment_backdrop

WARNING: Couldn't load image: fonts/english/jd_hand/jd_hand_0_12

WARNING: Couldn't load image: fonts/english/jd_hand/jd_hand_0_24

WARNING: Couldn't load image: fonts/english/jd_hand/jd_hand_1_24

WARNING: Couldn't load image: fonts/english/jd_hand/jd_hand_0_48

WARNING: Couldn't load image: fonts/english/jd_hand/jd_hand_1_48

WARNING: Couldn't load image: fonts/english/jd_hand/jd_hand_2_48

WARNING: Couldn't load image: fonts/english/jd_hand/jd_hand_3_48

WARNING: Couldn't load image: fonts/english/jd_hand/jd_hand_4_48

WARNING: Couldn't load image: guis/assets/mainmenu/buttons_loadsave/loadmission

WARNING: Couldn't load image: guis/assets/mainmenu/buttons_loadsave/loadmission_lit

WARNING: Couldn't load image: guis/assets/mainmenu/buttons_loadsave/savemission

WARNING: Couldn't load image: guis/assets/mainmenu/buttons_loadsave/savemission_lit

WARNING: Couldn't load image: guis/assets/briefing/parchment

WARNING: Couldn't load image: guis/assets/briefing/button_objectives

WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/back

WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/back_lit

WARNING: Couldn't load image: guis/assets/briefing/nextpage

WARNING: Couldn't load image: guis/assets/briefing/prevpage

WARNING: Couldn't load image: guis/assets/mission_success/background_success

WARNING: Couldn't load image: guis/assets/mission_success/gleam1

WARNING: Couldn't load image: guis/assets/mission_success/gleam2

WARNING: Couldn't load image: guis/assets/mission_success/button_statistics

WARNING: Couldn't load image: guis/assets/mission_success/continue_button

WARNING: Couldn't load image: guis/assets/mission_success/success_title

WARNING: Couldn't load image: guis/assets/mission_success/stats_parchment

WARNING: Couldn't load image: guis/assets/objectives/parchment_titled

WARNING: Couldn't load image: guis/assets/objectives/box_default

WARNING: Couldn't load image: guis/assets/objectives/button_resume_game

WARNING: Couldn't load image: guis/assets/objectives/button_mainmenu

WARNING: Couldn't load image: guis/assets/objectives/button_mainmenu_lit

WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/start_mission_white

WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/buy_equipment

WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/buy_equipment_lit

WARNING: Couldn't load image: guis/assets/objectives/nextpage

WARNING: Couldn't load image: guis/assets/objectives/prevpage

WARNING: Couldn't load image: guis/assets/purchase_menu/parchment_background

WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/slider_bg

WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/slider_bar1

WARNING: Couldn't load image: guis/assets/mainmenu/parchment_settings_audio

WARNING: Couldn't load image: guis/assets/mainmenu/parchment_settings_video

WARNING: Couldn't load image: guis/assets/mainmenu/parchment_settings_gameplay

WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/movement

WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/movement_lit

WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/actions_inventory

WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/actions_inventory_lit

WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/weapons

WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/weapons_lit

WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/general

WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/general_lit

WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/tools

WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/tools_lit

WARNING: Couldn't load image: guis/assets/mainmenu/parchment_settings_controls

WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/audio

WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/audio_lit

WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/video

WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/video_lit

WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/gameplay

WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/gameplay_lit

WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/controls

WARNING: Couldn't load image: guis/assets/mainmenu/buttons_settingsmenu/controls_lit

WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/arrow_up_hover

WARNING: Couldn't load image: guis/assets/mainmenu/buttons_start/arrow_down_hover

WARNING: Couldn't load image: guis/assets/credits/01_the_dark_mod

WARNING: Couldn't load image: guis/assets/credits/02_mod_founder

WARNING: Couldn't load image: guis/assets/credits/03_mod_infrastructure

WARNING: Couldn't load image: guis/assets/credits/04_art_lead

WARNING: Couldn't load image: guis/assets/credits/10_3d_design_lead

WARNING: Couldn't load image: guis/assets/credits/11_2d_lead

WARNING: Couldn't load image: guis/assets/credits/08_sound_lead

WARNING: Couldn't load image: guis/assets/credits/09_vocal_leads

WARNING: Couldn't load image: guis/assets/credits/code

WARNING: Couldn't load image: guis/assets/credits/05_lead_coder

WARNING: Couldn't load image: guis/assets/credits/06_coding_team

WARNING: Couldn't load image: guis/assets/credits/07_additional_coding

WARNING: Couldn't load image: guis/assets/credits/12_gui_coding

WARNING: Couldn't load image: guis/assets/credits/13_shader_programming

WARNING: Couldn't load image: guis/assets/credits/14_sfx

WARNING: Couldn't load image: guis/assets/credits/15_ambient

WARNING: Couldn't load image: guis/assets/credits/16_vocal_actors

WARNING: Couldn't load image: guis/assets/credits/17_concept_art

WARNING: Couldn't load image: guis/assets/credits/18_texture_artists

WARNING: Couldn't load image: guis/assets/credits/19_char_modeling

WARNING: Couldn't load image: guis/assets/credits/20_animations

WARNING: Couldn't load image: guis/assets/credits/21_modeling

WARNING: Couldn't load image: guis/assets/credits/21_additional_modeling

WARNING: Couldn't load image: guis/assets/credits/22_qa

WARNING: Couldn't load image: guis/assets/credits/23_mapping

WARNING: Couldn't load image: guis/assets/credits/24_release_packaging

WARNING: Couldn't load image: guis/assets/credits/25_dr_leads

WARNING: Couldn't load image: guis/assets/credits/26_additional_dr

WARNING: Couldn't load image: guis/assets/credits/28_additional_textures

WARNING: Couldn't load image: guis/assets/credits/29_special_thanks

WARNING: Couldn't load image: guis/assets/credits/30_website

WARNING: Couldn't load image: guis/assets/objectives/box_checked

WARNING: Couldn't load image: guis/assets/objectives/box_failed

WARNING: Couldn't load image: guis/assets/mission_failure/background_shading

WARNING: Couldn't load image: guis/assets/mission_failure/barred_window

WARNING: Couldn't load image: guis/assets/mission_failure/skull

WARNING: Couldn't load image: guis/assets/mission_failure/chain

WARNING: Couldn't load image: guis/assets/mission_failure/button_restart

WARNING: Couldn't load image: guis/assets/mission_failure/button_menu

session initialized

--------------------------------------

Opening IP socket: localhost:-1

Sys_MapCharForKey: XLookupString key 0x23 failed

Sys_MapCharForKey: XLookupString key 0x22 failed

WARNING: Unknown string id #str_07202

--- Common Initialization Complete ---

------------- Warnings ---------------

during DOOM 3 initialization...

WARNING: Couldn't load image: fonts/english/carleton/carleton_0_12

WARNING: Couldn't load image: fonts/english/carleton/carleton_0_24

WARNING: Couldn't load image: fonts/english/carleton/carleton_0_48

WARNING: Couldn't load image: fonts/english/carleton/carleton_1_24

WARNING: Couldn't load image: fonts/english/carleton/carleton_1_48

WARNING: Couldn't load image: fonts/english/carleton/carleton_2_48

WARNING: Couldn't load image: fonts/english/carleton/carleton_3_48

WARNING: Couldn't load image: fonts/english/carleton/carleton_4_48

WARNING: Couldn't load image: fonts/english/jd_hand/jd_hand_0_12

WARNING: Couldn't load image: fonts/english/jd_hand/jd_hand_0_24

WARNING: Couldn't load image: fonts/english/jd_hand/jd_hand_0_48

WARNING: Couldn't load image: fonts/english/jd_hand/jd_hand_1_24

WARNING: Couldn't load image: fonts/english/jd_hand/jd_hand_1_48

WARNING: Couldn't load image: fonts/english/jd_hand/jd_hand_2_48

WARNING: Couldn't load image: fonts/english/jd_hand/jd_hand_3_48

WARNING: Couldn't load image: fonts/english/jd_hand/jd_hand_4_48

WARNING: Couldn't load image: guis/assets/briefing/button_objectives

WARNING: Couldn't load image: guis/assets/briefing/nextpage

WARNING: Couldn't load image: guis/assets/briefing/parchment

WARNING: Couldn't load image: guis/assets/briefing/prevpage

WARNING: Couldn't load image: guis/assets/credits/01_the_dark_mod

WARNING: Couldn't load image: guis/assets/credits/02_mod_founder

WARNING: Couldn't load image: guis/assets/credits/03_mod_infrastructure

WARNING: Couldn't load image: guis/assets/credits/04_art_lead

WARNING: Couldn't load image: guis/assets/credits/05_lead_coder

WARNING: Couldn't load image: guis/assets/credits/06_coding_team

WARNING: Couldn't load image: guis/assets/credits/07_additional_coding

WARNING: Couldn't load image: guis/assets/credits/08_sound_lead

WARNING: Couldn't load image: guis/assets/credits/09_vocal_leads

WARNING: Couldn't load image: guis/assets/credits/10_3d_design_lead

WARNING: Couldn't load image: guis/assets/credits/11_2d_lead

WARNING: Couldn't load image: guis/assets/credits/12_gui_coding

WARNING: Couldn't load image: guis/assets/credits/13_shader_programming

WARNING: Couldn't load image: guis/assets/credits/14_sfx

WARNING: Couldn't load image: guis/assets/credits/15_ambient

WARNING: Couldn't load image: guis/assets/credits/16_vocal_actors

WARNING: Couldn't load image: guis/assets/credits/17_concept_art

WARNING: Couldn't load image: guis/assets/credits/18_texture_artists

WARNING: Couldn't load image: guis/assets/credits/19_char_modeling

WARNING: Couldn't load image: guis/assets/credits/20_animations

WARNING: Couldn't load image: guis/assets/credits/21_additional_modeling

WARNING: Couldn't load image: guis/assets/credits/21_modeling

WARNING: Couldn't load image: guis/assets/credits/22_qa

WARNING: Couldn't load image: guis/assets/credits/23_mapping

WARNING: Couldn't load image: guis/assets/credits/24_release_packaging

WARNING: Couldn't load image: guis/assets/credits/25_dr_leads

WARNING: Couldn't load image: guis/assets/credits/26_additional_dr

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WARNING: CVar 's_driver' declared multiple times with different initial value

WARNING: file def/weapon_pistol2.def, line 103: entityDef 'weapon_pistol' previously defined at def/weapon_pistol.def:48

WARNING: file def/weapon_pistol2.def, line 111: entityDef 'moveable_item_pistol' previously defined at def/weapon_pistol.def:109

WARNING: file def/weapon_pistol2.def, line 124: model 'worldmodel_pistol' previously defined at def/weapon_pistol.def:117

WARNING: file def/weapon_pistol2.def, line 150: model 'viewmodel_pistol' previously defined at def/weapon_pistol.def:130

WARNING: file def/weapon_pistol2.def, line 182: entityDef 'damage_bullet_pistol' previously defined at def/weapon_pistol.def:156

WARNING: file def/weapon_pistol2.def, line 246: entityDef 'projectile_bullet_pistol' previously defined at def/weapon_pistol.def:188

WARNING: file sound/tdm_sfx_impact.sndshd, line 425: sound 'small_metal_impact' previously defined at sound/tdm_sfx_impact.sndshd:77

WARNING: Unknown string id #str_07202

167 warnings

terminal support enabled ( use +set in_tty 0 to disabled )

pid: 20126

3968 MB System Memory

guessing video ram ( use +set sys_videoRam to force ) ..

found XNVCtrl extension 1.18

512 MB Video Memory

Async thread started

Sys_MapCharForKey: XLookupString key 0x22 failed

Sys_MapCharForKey: XLookupString key 0x22 failed

Sys_MapCharForKey: XLookupString key 0x23 failed

Sys_MapCharForKey: XLookupString key 0x23 failed

Sys_MapCharForKey: XLookupString key 0x22 failed

Sys_MapCharForKey: XLookupString key 0x22 failed

Sys_MapCharForKey: XLookupString key 0x23 failed

Sys_MapCharForKey: XLookupString key 0x23 failed

snd_pcm_writei 4096 frames failed: Broken pipe

preparing audio device for output

 

 

Anyone any idea?

 

Thx and cheers...

 

DCT

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What are the contents of your ~/.doom3/darkmod folder? Is it up to date, or maybe the tdm_guis01.pk4 is missing?

 

Are you saying that you edit your DoomConfig.cfg, run tdmlauncher and after exiting the config is reverted again?

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What are the contents of your ~/.doom3/darkmod folder? Is it up to date, or maybe the tdm_guis01.pk4 is missing?

 

Are you saying that you edit your DoomConfig.cfg, run tdmlauncher and after exiting the config is reverted again?

 

Well, tdm_update says everything is ok. Here is the output:

 

XXX@marvin3:~/.doom3/darkmod$ ./tdm_update.linux

TDM Updater v0.41 © 2009 by tels & greebo. Part of The Dark Mod (http://www.thedarkmod.com).

 

100% [===========================================================================================================================================================================================================================]D 0h00m00s

Analysing mirrors:

done, found 6 servers.

 

Fetching checksums from server...

100% [===========================================================================================================================================================================================================================]D 0h00m00s

done.

 

Comparing checksums:

fms/training_mission/training_mission.pk4 is ok.

tdm_ai_animals01.pk4 is ok.

tdm_ai_base01.pk4 is ok.

tdm_ai_humanoid_builders01.pk4 is ok.

tdm_ai_humanoid_guards01.pk4 is ok.

tdm_ai_humanoid_heads01.pk4 is ok.

tdm_ai_humanoid_nobles01.pk4 is ok.

tdm_ai_humanoid_townsfolk01.pk4 is ok.

tdm_base01.pk4 is ok.

tdm_defs01.pk4 is ok.

tdm_env01.pk4 is ok.

tdm_fonts01.pk4 is ok.

tdm_game01.pk4 is ok.

tdm_game02.pk4 is ok.

tdm_gui01.pk4 is ok.

tdm_models01.pk4 is ok.

tdm_models02.pk4 is ok.

tdm_player01.pk4 is ok.

tdm_prefabs01.pk4 is ok.

tdm_sound_ambient01.pk4 is ok.

tdm_sound_ambient02.pk4 is ok.

tdm_sound_sfx01.pk4 is ok.

tdm_sound_sfx02.pk4 is ok.

tdm_sound_vocals01.pk4 is ok.

tdm_sound_vocals02.pk4 is ok.

tdm_sound_vocals03.pk4 is ok.

tdm_sound_vocals04.pk4 is ok.

tdm_textures_base01.pk4 is ok.

tdm_textures_carpet01.pk4 is ok.

tdm_textures_decals01.pk4 is ok.

tdm_textures_door01.pk4 is ok.

tdm_textures_fabric01.pk4 is ok.

tdm_textures_glass01.pk4 is ok.

tdm_textures_metal01.pk4 is ok.

tdm_textures_nature01.pk4 is ok.

tdm_textures_paint_paper01.pk4 is ok.

tdm_textures_plaster01.pk4 is ok.

tdm_textures_roof01.pk4 is ok.

tdm_textures_sfx01.pk4 is ok.

tdm_textures_stone_brick01.pk4 is ok.

tdm_textures_stone_cobblestones01.pk4 is ok.

tdm_textures_stone_flat01.pk4 is ok.

tdm_textures_stone_natural01.pk4 is ok.

tdm_textures_stone_sculpted01.pk4 is ok.

tdm_textures_window01.pk4 is ok.

tdm_textures_wood01.pk4 is ok.

AUTHORS.txt is ok.

DoomConfig.cfg exists, skipping it.

LICENSE.txt is ok.

TDM_icon.ico is ok.

config.spec is ok.

darkmod.ini is ok.

description.txt is ok.

dmargs.txt exists, skipping it.

tdmlauncher.exe is ok.

tdmlauncher.linux is ok.

tdm_update.linux is ok.

tdm_update.exe is ok.

done, need to download 0 files.

 

 

Applied 0 maintenance steps.

 

Downloaded 5.13 KB.

 

All done, your TDM installation is up-to-date. Enjoy! :)

 

-------------------

 

And yes, the line seta image_usePrecompressedTextures "1" automaticly after exiting chnages to seta image_usePrecompressedTextures "0"

 

 

DCT

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And yes, the line seta image_usePrecompressedTextures "1" automaticly after exiting chnages to seta image_usePrecompressedTextures "0"

Does this actually happen at program exit or right after you started the program?

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Do you have any other Doom 3 mods (parallax, 3doom, etc) installed?

 

Are you editing DoomConfig.cfg according to this page?

 

Are you seeding the TDM torrent with your .doom3/darkmod directory? I was doing this originally and DoomConfig.cfg kept reverting to the original, so I unchecked DoomConfig.cfg from torrent sharing.

 

Do you have any darkmod files in the Doom 3 root folder (eg, /usr/local/games/doom3)?

 

 

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