Fidcal 174 Posted October 25, 2009 Report Share Posted October 25, 2009 Console errors on main SVN trunk. Some builder 2 voice sound files missing: 'sound/voices/builders/builder2/ai_states/ builder2_toalert2h_4.ogg' 'sound/voices/builders/builder2/battle_general/ builder2_flee_1.wav' 'sound/voices/builders/builder2/builde2_greeting_1. wav' 'sound/voices/builders/builder2/builde2_greeting_2. wav' 'sound/voices/builders/builder2/builde2_greeting_3. wav' 'sound/voices/builders/builder2/find_states/ builder2_find_dead_1.wav' 'sound/voices/builders/builder2/find_states/ builder2_find_unconcious.wav' 'sound/voices/builders/builder2/find_states/ builder2_notice_suspicious_1.wav' 'tdm_ai_builder2_combat_archer.wav' 'tdm_builder2_alert4.wav' 'tdm_builder2_blinded.wav' 'tdm_builder2_charge.wav' 'tdm_builder2_combat.wav' 'tdm_builder2_death_gassed.wav' 'tdm_builder2_death_loud.wav' 'tdm_builder2_death_quiet.wav' 'tdm_builder2_losttrackofenemy.wav' 'tdm_builder2_sleep.wav' Quote Link to post Share on other sites
greebo 61 Posted October 25, 2009 Report Share Posted October 25, 2009 I assume some of these are from patently dangerous? Beware that PD has a custom vocal set in there and I'm not sure whether all of those spawnargs on the custom set are valid ones. Quote Link to post Share on other sites
Fidcal 174 Posted October 25, 2009 Author Report Share Posted October 25, 2009 I see that now. I've disabled it and all these sound errors have gone. Quote Link to post Share on other sites
greebo 61 Posted October 25, 2009 Report Share Posted October 25, 2009 I can look into the custom vocal set if you need help - I read that demagogue had it set up such that Crattick is not saying anything apart from death sounds? Quote Link to post Share on other sites
Fidcal 174 Posted October 25, 2009 Author Report Share Posted October 25, 2009 Yes, I'd be glad if you would. I saw most of the entries were set to 'silence' but I could not see really what was intended and if the names were broke anyway it might as well be disabled. But if you can make sense of it then fine. The file is still there but re-suffixed. I am just about to upload this anyway with a couple of other changes. Be five minutes. Quote Link to post Share on other sites
Fidcal 174 Posted October 25, 2009 Author Report Share Posted October 25, 2009 OK,it's comitting. The vocal sets are still on Harlan & Crattick but I disabled them with "not ..." Quote Link to post Share on other sites
greebo 61 Posted October 25, 2009 Report Share Posted October 25, 2009 Going through the sound shader, there are indeed a lot of files missing (I think I even posted about that before, can't quite recall). The builder 2 sound set is rather incomplete, one shader was missing and several shaders were pointing to non-existent files. Many files are saved as WAV. I guess we need to ship a fixed vocal set and tdm_sound_vocals02.pk4 will be replaced in the next update. I fixed most of the missing sound files and removed non-existent pointers, will commit that to SVN. If Patently Dangerous is going to be played with TDM 1.00 there will remain some warnings in the console, not a huge deal, just a heads up. Quote Link to post Share on other sites
greebo 61 Posted October 25, 2009 Report Share Posted October 25, 2009 OK,it's comitting. The vocal sets are still on Harlan & Crattick but I disabled them with "not ..."Now committing the updated PK4. I re-added the def_vocal_set to Crattick, it should be working again. The console warnings are still there, but at least the vocal set is pointing to the correct sound shaders now. Quote Link to post Share on other sites
Fidcal 174 Posted October 25, 2009 Author Report Share Posted October 25, 2009 Thanks greebo. So are we happy this goes to the 'final' testing? Quote Link to post Share on other sites
greebo 61 Posted October 25, 2009 Report Share Posted October 25, 2009 I haven't really launched the map, so it's probably up for confirmation that Crattick's vocal set is working as it should. Quote Link to post Share on other sites
Fidcal 174 Posted October 25, 2009 Author Report Share Posted October 25, 2009 @demagogue : You'd better check this out because I don't know what is intended. Quote Link to post Share on other sites
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