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Public Community FAQ?


BlackSanguine

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I've been reading around, trying to soak up all of the posts I can before I ask questions or comment on anything and I've noticed something that revolves around the "mod inspired by Thief" aspect.

 

The community is guilty of this but what bothers me more so is the fact that the developing team is as well. Inconsistency in terms of "this isn't Thief" and "making Thief Deadly Shadows the game people thought it would be" and "bring back/based the Thief 1/2 experience." It's discouraging and utterly confusing. One moment the team will say "That's low priority as it's based on Thief" and the next moment another member would say "this isn't Thief." But the team is working with improved gaming technology. I understand that some things are just left out due to manpower and time constraints. But this mod has every bit of opportunity to improve the classic Thief 1 & 2 experience. It's been done with a graphic engine, item manipulation, mantling, rope swinging (very cool, by the way) etc. Why stop there?

 

I suppose it's not really a severe issue, and I'm an over analyzing insomniac with way too much time on his hands, but might I propose a stickied mod "FAQ-ish" post? Something that lists going-ons, FMs, features, etc and why a feature is modified/implemented/abandoned/etc, and what not?

 

I'd even be willing to pitch in with that.

 

EDIT: For the record I'll be gone until Nov 8th starting in a few hours. It's significance being that in-case anyone attempts to contact me regarding the Forum FAQ proposal.

Edited by BlackSanguine

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I feel abandoned, but it feels good.

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Inconsistency in terms of "this isn't Thief" and "making Thief Deadly Shadows the game people thought it would be" and "bring back/based the Thief 1/2 experience." It's discouraging and utterly confusing.

 

What's confusing about it? The Dark Mod isn't "Thief". That much should be pretty obvious. However, we've tried to create a modern stealth experience heavily inspired by the gameplay and atmosphere of Thief 1 and 2.

 

But this mod has every bit of opportunity to improve the classic Thief 1 & 2 experience. It's been done with a graphic engine, item manipulation, mantling, rope swinging (very cool, by the way) etc. Why stop there?

 

Who said we're stopping? :)

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There have been instances where a response to something was "it's based off of Thief 1/2" in a sense of "lets leave it at that." Which is why I brought it up. As for stopping, I suppose I implied that I thought that TDM was. EDIT: I listed the additions, which I forgot to add something along the lines of not stopping. But flat out, TDM is f***ing amazing. I should put in my signature "Posts may not make sense due to lack of sleep." :-) It's a little chaotic in this skull.

Edited by BlackSanguine

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I feel abandoned, but it feels good.

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