Jump to content
The Dark Mod Forums

Recommended Posts

Posted

Sounds like a good idea, although naming the rooms by size makes more sense to me. Maybe a guy such as Dario D. would be willing to put some time into making accurate presets. On his website he wrote: "I'm part of a small crowd that believes that great sound in games/movies can be more powerful than the best visuals". (I pretty much agree).

 

Agree, too, the sound was the most stunning experience in Thief 1 (yes, I had EAX :) Would you please ask him what he thinks?

"The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore, all progress depends on the unreasonable man." -- George Bernard Shaw (1856 - 1950)

 

"Remember: If the game lets you do it, it's not cheating." -- Xarax

Posted

I can't get it to work after changing some settings. I'm not sure what i did, but im getting 2 different errors now. I'd like to make sure it works in one of the regular maps with mulitple portals and info_locations, but that might take awhile for me. If you have any spare time, its pretty easy to set up and test. You might also have an easier time troubleshooting with your programmer perspective. If your busy, maybe someone else can help test this out? Otherwise i'll simply have to get to it when i get to it.

Posted

I can't get it to work after changing some settings. I'm not sure what i did, but im getting 2 different errors now. I'd like to make sure it works in one of the regular maps with mulitple portals and info_locations, but that might take awhile for me. If you have any spare time, its pretty easy to set up and test. You might also have an easier time troubleshooting with your programmer perspective. If your busy, maybe someone else can help test this out? Otherwise i'll simply have to get to it when i get to it.

 

Apart from having almost no time, :( and no machine to run TDM on, :( the last time I tried I couldn't get it to work at all...

"The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore, all progress depends on the unreasonable man." -- George Bernard Shaw (1856 - 1950)

 

"Remember: If the game lets you do it, it's not cheating." -- Xarax

Posted

Im completely stuck with the same error anytime i try to load a map with .efx references other than the walk.map. Its:

 

"Error: eax testmap.efx, line 1: expected "Version" but found '{'.

 

.efx files start with "Version 1" at the top of the file. Whatever is happening here, i can't seem to get around it. I think im going to post in the public forum in case anyone wants to investigate it.

  • 5 months later...
  • 2 months later...
Posted

I can't look for the sound name now, but was thinking about it so I figured it would be good to document...

 

So hum sound on the 'grill light' is VERY loud. Completely overpowers everything around it. Playing MadMountain I found it unbearable to crouch under one of the lights.

It MAY be a machine sound, so the volume might be good, maybe we just need a quieter buzz for this lamp.

 

Other lamp buzzes are pretty loud too considering they are just lamps.

--------

 

And placing a 'bell ring' (we have 2) are pretty quiet. I understand they are distant up in a tower, but maybe we need a loud one for being closer, or even in the tower with the bell.

Dark is the sway that mows like a harvest

Posted

I can't look for the sound name now, but was thinking about it so I figured it would be good to document...

 

So hum sound on the 'grill light' is VERY loud. Completely overpowers everything around it. Playing MadMountain I found it unbearable to crouch under one of the lights.

It MAY be a machine sound, so the volume might be good, maybe we just need a quieter buzz for this lamp.

 

Other lamp buzzes are pretty loud too considering they are just lamps.

--------

 

And placing a 'bell ring' (we have 2) are pretty quiet. I understand they are distant up in a tower, but maybe we need a loud one for being closer, or even in the tower with the bell.

 

(I think) the sounds were already quitened for 1.03 by Sneaksie,although it wasn't tracked:

 

http://bugs.angua.at/changelog_page.php?version_id=43

"The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore, all progress depends on the unreasonable man." -- George Bernard Shaw (1856 - 1950)

 

"Remember: If the game lets you do it, it's not cheating." -- Xarax

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recent Status Updates

    • JackFarmer

      "The Year of the Rat." 
      😄

      Al Stewart must be proud of you!
      Happy testing!
      @MirceaKitsune
      · 1 reply
    • datiswous

      I posted about it before, but I think the default tdm logo video looks outdated. For a (i.m.o.) better looking version, you can download the pk4 attached to this post and plonk it in your tdm root folder. Every mission that starts with the tdm logo then starts with the better looking one. Try for example mission COS1 Pearls and Swine.
      tdm_logo_video.pk4
      · 2 replies
    • JackFarmer

      Kill the bots! (see the "Who is online" bar)
      · 3 replies
    • STiFU

      I finished DOOM - The Dark Ages the other day. It is a decent shooter, but not as great as its predecessors, especially because of the soundtrack.
      · 5 replies
    • JackFarmer

      What do you know about a 40 degree day?
      @demagogue
      · 4 replies
×
×
  • Create New...