Jump to content
The Dark Mod Forums

Editor colors: A separate def file for editor_setKeyValue _color?


Recommended Posts

Colour settings has always been a problem for me but the most recent DR I lost a few. AI are bright red and look like they are selected. Lights for instance are near black and invisible in my black background grid view and virtually invisible in camera actually. Changing editor_setKeyValue _color in the lights def means a conflict if there is an update. It occurred to me, what if we took all the editor_setKeyValue _color and put them in a separate file then inherit from it? Is it possible for a def to inherit from *two* other defs?

 

If that works then either one file with all the editor_setKeyValue _color in but it would need to be fixed and never updated or the same conflict would arise. Or perhaps a separate file for each color def. Then any additions would just be an added file.

 

Am I the only Dark Radiant user using the black and green default as a base colour scheme?

Link to comment
Share on other sites

Is it possible for a def to inherit from *two* other defs?

No, this is not possible with D3.

 

If that works then either one file with all the editor_setKeyValue _color in ...

Note that the colour in the editor is determined by editor_color, not _color (the latter is used for setting rgb values in shaders).

 

Am I the only Dark Radiant user using the black and green default as a base colour scheme?

Possible. ;)

 

I guess what you'd like to have is a separate per-user colour editor for entities, where you can define: lights should be red, moveables purple and all models light green. Am I right?

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recent Status Updates

    • nbohr1more

      The FAQ wiki is almost a proper FAQ now. Probably need to spin-off a bunch of the "remedies" for playing older TDM versions into their own article.
      · 1 reply
    • nbohr1more

      Was checking out old translation packs and decided to fire up TDM 1.07. Rightful Property with sub-20 FPS areas yay! ( same areas run at 180FPS with cranked eye candy on 2.12 )
      · 2 replies
    • taffernicus

      i am so euphoric to see new FMs keep coming out and I am keen to try it out in my leisure time, then suddenly my PC is spouting a couple of S.M.A.R.T errors...
      tbf i cannot afford myself to miss my network emulator image file&progress, important ebooks, hyper-v checkpoint & hyper-v export and the precious thief & TDM gamesaves. Don't fall yourself into & lay your hands on crappy SSD
       
      · 7 replies
    • OrbWeaver

      Does anyone actually use the Normalise button in the Surface inspector? Even after looking at the code I'm not quite sure what it's for.
      · 7 replies
    • Ansome

      Turns out my 15th anniversary mission idea has already been done once or twice before! I've been beaten to the punch once again, but I suppose that's to be expected when there's over 170 FMs out there, eh? I'm not complaining though, I love learning new tricks and taking inspiration from past FMs. Best of luck on your own fan missions!
      · 4 replies
×
×
  • Create New...