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AP Arrows


Zinski

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I'm guessing it would be possible to create a specialised armour-piercing arrow - traditionally called a bodkin - by messing around with the properties of the broadhead. Primarily I'd like this arrow to be able to pierce the plate armour and certain helmets that normally deflect projectiles. I'd also like for the bodkin to inflict less damage due to the smaller arrow head and barbless profile. I think this would also balance the arrow, because even though its overall damage output would be less than a standard broadhead, this would be offset by allowing accurate archers to execute head shots on targets that are normally protected against such attacks.

 

So, is such an arrow possible to create?

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So, is such an arrow possible to create?

 

It's possible, but you'd need to know some coding to do it.

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Yes, if I were to include them in any FMs then they would be incredibly scarce and I'd set the mission so they couldn't be purchased. Really, you'd only ever need one if you are a good shot and the arrow is reclaimable. Just pull it out of the skull of the poor sod and keep on truckin'. In a way they'd make fire arrows obsolete as they make less noise and if they were reclaimable, then doubly so.

 

In most stealth-oriented games I actually try to engage the AIs as little as possible as far as combat is concerned. I find it far more rewarding to skulk around, create distractions and slip by when they are occupied with the stone I threw down a dark corridor. The addition of an armour-piercing arrow would just make things easier for the kind of player that likes to leave behind a bloody trail of corpses... Which is something I'm guessing the majority of the community probably wouldn't really want.

 

The original reason why I wanted AP arrows in TDM was to disable metal automatons that couldn't be dealt with in any other obvious way. Then I thought of how plate armour on AIs deflects normal arrows and whether or not one could change broadheads to punch throught them, etc.

 

TBH, the idea isn't really that important to me as the range of existing arrows is comprehensive enough, but I was just wondering out of sheer curiosity if it could be done.

smile.gif

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