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rotate and cloning


ReViliTy

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Think I might have missed an option or something about this.

 

Is it possible when cloning something, hitting the space bar, for it not to offset automatically?

 

The other thing I keep running into is when I try to rotate world spawns with entities together. The entities are not rotating correctly. It looks like theres some sort of offset going on relative to their position. I've been using this when copying and rotating structures with props on them.

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Yes, there is a button on the top bar near the far right to toggle whether a clone is offset or not.

 

There was a problem with rotating multiple items so from what you say it is still not perfect. You can experiment with the buttons (again top right) to rotate entities around there origin & rotate models independently. I'm a bit out of touch though so I don't know if that helps. Generally you might find brush/patch entities you might need to drag the origins back manually and with models you might have to move/rotate them separately. I think this is on bugtracker.

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I don't know of any other than a lot of hard work moving stuff manually afterwards. I'm also not uptodate with the latest Dark Radiant but best I know is this:

 

Worldspawn etc should be OK.

 

Models are likely to moved out of position may need moving individually.

 

The origins of brush and patchwork entities may need moving back (in vertex mode.) You may have great difficulty even finding some of these.

 

Lights I am uncertain about but I think they are OK.

 

Wish I could give you better news but if you need to rotate a large area then it will be a nightmare. I cloned and rotated simple rooms and corridors in Heart at a very early stage and I was quite a bit of work to sort out. Mainly the windows origins as I recall. Funny, I don't remember the models being out of place. When rotating prefab cupboards and desks etc then the models were out of line.

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