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new weapons for ai


nic485x

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You can. AI have their weapons "def_attach"ed to them. There are a few other weapons you can attach instead in tdm_moveable_weapons.def, like atdm:moveable_weapon_axe_hand, atdm:moveable_weapon_mace, and more.

yay seuss crease touss dome in ouss nose tair

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Mmmm, I wonder if I could set up some halberdiers... :laugh:

Edited by Melan

Come the time of peril, did the ground gape, and did the dead rest unquiet 'gainst us. Our bands of iron and hammers of stone prevailed not, and some did doubt the Builder's plan. But the seals held strong, and the few did triumph, and the doubters were lain into the foundations of the new sanctum. -- Collected letters of the Smith-in-Exile, Civitas Approved

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Mmmm, I wonder if I could set up some halberdiers...

 

Actually, you can. :)

 

attachments.jpg

 

(though to be fair, they won't attack with the halberds; they'll drop them when alerted and draw swords)

 

"def_attach5" "atdm:prop_halberd"

"pos_attach5" "hand_l"

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the same with axes??

 

No, axes, maces, and other regular-sized weapons can all be used in combat. The pagan warrior already uses a hand-axe, if you want to look at him as an example.

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but is the fighting animation the same? It would look weird if a guard hits you very fast several times with a heavy axe..

 

--maybe challanging ... a guard with heavy damage - one hit, almost dead... Hmmm... ;) I'd like too see that

 

 

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but is the fighting animation the same? I

 

Yes. It would be nice to get different animations for different weapons eventually.

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