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Spline origins & black boxes


grayman

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The origin of my splines includes a nice black box in game, about 16x16x16. Is it just my computer, or do others see these as well?

 

I can see these in NHAT 1 (Politics), which starts out with two cameras following splines. The boxes are up off the ground, and it's not so easy to see them against the night sky. But they're a royal pain indoors.

 

Before I move the splines offstage to their own blue rooms, is there some reason this is occurring?

 

Thanks.

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You should assign them a model: Probably something like darkmod/misc/system/empty.lwo, which is no more than a nodraw box.

 

That works.

 

However, if you select the Nodraw box that's drawn around the spline origin, DR shows the entity size as larger numbers that appear to be related to the spline point locations. I'll bet that if you have a spline near the origin, these numbers are small, and that they get larger the farther away you get from the origin. Looks like a minor DR bug.

 

Thanks! Now I can scrap Plan B.

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You should assign them a model: Probably something like darkmod/misc/system/empty.lwo, which is no more than a nodraw box.

That's useful. I was thinking of something like that for the broken model for the breakable lit mushrooms.
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