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Light gem bug and ambient bug


DeTeEff

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Don't know if these two errors's been reported yet;

 

1. Sometimes the light gem starts lighter than it should, especially after reloading. I have checked and even if no weapon is drawn/bow in hand, the gem is quite bright, even when I'm standing in a place that prevoiusly has totally concealed me.

 

2: Have anyone else than me experienced two ambient sounds, played simultaneously? May be useful but not that instant...It happened when reloading a game and the sounds from the current location and the previous location was played at the same time...it went back to normal when I got back to the first location and then back...

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Hm, both these things sound like a bug in the location settings script. In which map did you experience this? Or can you make a small testmap plus a savegame to show the problem?

"The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore, all progress depends on the unreasonable man." -- George Bernard Shaw (1856 - 1950)

 

"Remember: If the game lets you do it, it's not cheating." -- Xarax

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I've found that on certain maps (can't recall which), when you start the mission, there is a smallish number "2" where your currently selected weapon would be. This appears to increase the lightgem brightness until you switch to the blackjack or "put the current weapon away" (even though you don't have one selected). So this might be what you are referring to in 1.

I am the bat. The night is mine.

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