Jump to content
The Dark Mod Forums

Arx - End of Sun


nbohr1more

Recommended Posts

I could help animating a chicken model, would be nice to have in TDM too.

 

although monsters and whatnot can take quite awhile and I've got mapping and updates to work on, also working on a monster or 2 of my own that get priorities.

 

Animating the chicken though, I could probably do that and be done within a few weeks

(once my broken wrist is in better shape).

 

I have Max 7 so I'd need compatible files, either Max7/earlier or FBX, obj,3ds...

 

Hi Baddcog

 

Thanks very much for the offer of help, really appreciated!

 

Trouble is, is that it is my beginners project into animating a model, so if I give it to someone else to do, then I have to think of another beginners project!

 

For Arx we are going to have at least chickens, pigs and goats - was not going to bother with sheep - didn't fancy trying to model wool - but who knows ;) - In Arx they had small live stock holdings with all the animal sounds - I really loved that kind of ambience in the level, gave it life to me.

 

Anyway, TDM is welcome to use all those models when done. You can have all the sources so if you think my chicken anims are shite or just want some others then no problem to do your own.

 

The next creature I was planning to have a go at modelling was going to be a pig, and in my currently novice-animator way of thinking 4 legs sounds a lot harder! - would you be prepared to lend a hand animating that?

 

Thanks again for the offer.

 

Regards

Link to comment
Share on other sites

hey Solar

 

I like the sound of that, I like the sound of that very much indeed

 

;-)

 

ps. Chickens, hell yeah!

 

Hi Bikerdude

 

Unfortunately, can't speak for Neuro, but next time I do some more cave work for the mod, I will screenshot and document the techniques (well some simple ones that I use ATM anyway).

 

They will not be ground breaking, but they should give a good guide into using the minimum amount of polys for the maximum realistic effect, but done with speed and efficiency in mind, hope it will help someone.

 

Seen too many people use auto-generated meshes with thousands of polys in a dark cave where no-one can see the detail.... need I say more.

 

Cheers

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recent Status Updates

    • The Black Arrow

      Hey @nbohr1morehow come the zombies in The Dark Mod don't have a "resurrection" mechanic to it, similar to how Thief has it?
      They're quite a weak creature as of right now, it's merely a walking corpse that slashes you, making attacking them to kill them an actual strategy.
      Would be better if they had some cool mechanism to it that truly makes them a danger, such as the resurrection idea itself.
      · 2 replies
    • Ansome

      Query: when was the last time a zombie in a video game was unnerving or scary to you? I'm chipping away at my anniversary submission and I've been trying to gather opinions on the subject. I'm perfectly capable of lighting them well, changing their sfx, and creating effective ambience, but I'm worried that zombies at their core are just too overdone to be an effective payoff to the tension I'm creating.
      · 4 replies
    • nbohr1more

      The Lieutenant 3 is out! Congrats Frost_Salamander! ( raising awareness )
      · 2 replies
    • OrbWeaver

      Has anyone had any luck with textures from Polyhaven? Their OpenEXR normal maps seem too washed out and give incorrect shading in the engine.
      · 5 replies
    • datiswous

      I tried to upscale the TDM logo video. First try:

      briefing_video.mp4 You can test it ingame by making a copy of the core tdm_gui.mtr and place it in your-tdm-root/materials/ , then edit line 249 of that file into the location where you placed the new briefing.mp4 file.
      What I did was I extracted all the image files, then used Upscayl to upscale the images using General photo (Real-Esrgan) upscale setting and then turn it back into a video.
      I might have to crop it a bit, the logo looks smaller on screen (or maybe it's actually better this way?). My video editor turned it into a 16:9 video, which I think overal looks better than 1:1 video of original.
      · 1 reply
×
×
  • Create New...