Jump to content
The Dark Mod Forums

problem with TDM launcher


Hexen Terzo

Recommended Posts

hi :D

 

A my friend have problem with dark mod, simply the launcher don't work, any idea for solving the problem?

 

 

here

 

DOOM 1.3.1.1304 win-x86 Jan 16 2007 15:36:511708 MHz Intel CPU with MMX & SSE & SSE2 & SSE3 & HTT

8112 MB System Memory

1024 MB Video Memory

Winsock Initialized

Found interface: {A2E9A3DA-5179-402E-940C-3BA242C7B454} Bluetooth Device (Personal Area Network) - 0.0.0.0 NULL netmask - skipped

Found interface: {8000DD50-0FCF-4932-A08F-355028AA2AE3} Atheros AR8131 PCI-E Gigabit Ethernet Controller (NDIS 6.20) - 0.0.0.0 NULL netmask - skipped

Found interface: {CD6E5924-5B3E-44F5-BFF9-A88671AC1037} Atheros AR9285 Wireless Network Adapter - 192.168.1.33/255.255.255.0

Sys_InitNetworking: adding loopback interface

doom using MMX & SSE & SSE2 & SSE3 for SIMD processing

enabled Flush-To-Zero mode

enabled Denormals-Are-Zero mode

------ Initializing File System ------

Loaded pk4 D:\Games\DooM3\base\doomep4.pk4 with checksum 0x56db5e1d

Loaded pk4 D:\Games\DooM3\base\game00.pk4 with checksum 0x29cdb978

Loaded pk4 D:\Games\DooM3\base\game01.pk4 with checksum 0x51c6981f

Loaded pk4 D:\Games\DooM3\base\game02.pk4 with checksum 0xf3ec6f7

Loaded pk4 D:\Games\DooM3\base\game03.pk4 with checksum 0x5d4230ea

Loaded pk4 D:\Games\DooM3\base\pak000.pk4 with checksum 0x28d208f1

Loaded pk4 D:\Games\DooM3\base\pak001.pk4 with checksum 0x40244be0

Loaded pk4 D:\Games\DooM3\base\pak002.pk4 with checksum 0xc51ecdcd

Loaded pk4 D:\Games\DooM3\base\pak003.pk4 with checksum 0xcd79d028

Loaded pk4 D:\Games\DooM3\base\pak004.pk4 with checksum 0x765e4f8b

Loaded pk4 D:\Games\DooM3\base\pak005.pk4 with checksum 0x8ffc3621

Loaded pk4 D:\Games\DooM3\base\pak006.pk4 with checksum 0x95b65ab

Loaded pk4 D:\Games\DooM3\base\pak007.pk4 with checksum 0x666bdb3c

Loaded pk4 D:\Games\DooM3\base\pak008.pk4 with checksum 0x23ae5993

Loaded pk4 D:\Games\DooM3\base\Tested.pk4 with checksum 0xb5cc23bb

Loaded pk4 D:\Games\DooM3\base\zpak000.pk4 with checksum 0x420c14cc

Loaded pk4 D:\Games\DooM3\base\zpak001.pk4 with checksum 0x4842c9cd

Loaded pk4 D:\Games\DooM3\base\zpak002.pk4 with checksum 0x4a51886

Loaded pk4 D:\Games\DooM3\base\zpak003.pk4 with checksum 0xc9bfd27d

Loaded pk4 D:\Games\DooM3\darkmod\tdm_ai_animals01.pk4 with checksum 0x4b2bf811

Loaded pk4 D:\Games\DooM3\darkmod\tdm_ai_base01.pk4 with checksum 0x2606ae4b

Loaded pk4 D:\Games\DooM3\darkmod\tdm_ai_humanoid_builders01. pk4 with checksum 0x56c09a51

Loaded pk4 D:\Games\DooM3\darkmod\tdm_ai_humanoid_guards01.pk 4 with checksum 0x2a342e00

Loaded pk4 D:\Games\DooM3\darkmod\tdm_ai_humanoid_heads01.pk4 with checksum 0xe01f1b34

Loaded pk4 D:\Games\DooM3\darkmod\tdm_ai_humanoid_nobles01.pk 4 with checksum 0x59bd310e

Loaded pk4 D:\Games\DooM3\darkmod\tdm_ai_humanoid_townsfolk01 .pk4 with checksum 0xac6df9d4

Loaded pk4 D:\Games\DooM3\darkmod\tdm_base01.pk4 with checksum 0xb7c7962a

Loaded pk4 D:\Games\DooM3\darkmod\tdm_defs01.pk4 with checksum 0xbb1a478b

Loaded pk4 D:\Games\DooM3\darkmod\tdm_env01.pk4 with checksum 0xa12432f7

Loaded pk4 D:\Games\DooM3\darkmod\tdm_fonts01.pk4 with checksum 0x7f7fe8a3

Loaded pk4 D:\Games\DooM3\darkmod\tdm_game01.pk4 with checksum 0x3493e6bf

Loaded pk4 D:\Games\DooM3\darkmod\tdm_game02.pk4 with checksum 0xb375f034

Loaded pk4 D:\Games\DooM3\darkmod\tdm_gui01.pk4 with checksum 0xbbeb4200

Loaded pk4 D:\Games\DooM3\darkmod\tdm_models01.pk4 with checksum 0x6c78024

Loaded pk4 D:\Games\DooM3\darkmod\tdm_models02.pk4 with checksum 0x2350b8c2

Loaded pk4 D:\Games\DooM3\darkmod\tdm_player01.pk4 with checksum 0x7ad066f2

Loaded pk4 D:\Games\DooM3\darkmod\tdm_prefabs01.pk4 with checksum 0x4a1ce098

Loaded pk4 D:\Games\DooM3\darkmod\tdm_sound_ambient01.pk4 with checksum 0x49850534

Loaded pk4 D:\Games\DooM3\darkmod\tdm_sound_ambient02.pk4 with checksum 0x95a33c19

Loaded pk4 D:\Games\DooM3\darkmod\tdm_sound_sfx01.pk4 with checksum 0x581153ae

Loaded pk4 D:\Games\DooM3\darkmod\tdm_sound_sfx02.pk4 with checksum 0xcff0faad

Loaded pk4 D:\Games\DooM3\darkmod\tdm_sound_vocals01.pk4 with checksum 0x80cd5520

Loaded pk4 D:\Games\DooM3\darkmod\tdm_sound_vocals02.pk4 with checksum 0xa990f091

Loaded pk4 D:\Games\DooM3\darkmod\tdm_sound_vocals03.pk4 with checksum 0xe11ca192

Loaded pk4 D:\Games\DooM3\darkmod\tdm_sound_vocals04.pk4 with checksum 0xd95fbc08

Loaded pk4 D:\Games\DooM3\darkmod\tdm_textures_base01.pk4 with checksum 0xd9e9009b

Loaded pk4 D:\Games\DooM3\darkmod\tdm_textures_carpet01.pk4 with checksum 0x21591cd3

Loaded pk4 D:\Games\DooM3\darkmod\tdm_textures_decals01.pk4 with checksum 0xc3e25cb2

Loaded pk4 D:\Games\DooM3\darkmod\tdm_textures_door01.pk4 with checksum 0xb40d431f

Loaded pk4 D:\Games\DooM3\darkmod\tdm_textures_fabric01.pk4 with checksum 0xc5b574e0

Loaded pk4 D:\Games\DooM3\darkmod\tdm_textures_glass01.pk4 with checksum 0x6c5edc5f

Loaded pk4 D:\Games\DooM3\darkmod\tdm_textures_metal01.pk4 with checksum 0xd0ce8aed

Loaded pk4 D:\Games\DooM3\darkmod\tdm_textures_nature01.pk4 with checksum 0xf0e6b07c

Loaded pk4 D:\Games\DooM3\darkmod\tdm_textures_paint_paper01. pk4 with checksum 0x7d16125

Loaded pk4 D:\Games\DooM3\darkmod\tdm_textures_plaster01.pk4 with checksum 0x77304eba

Loaded pk4 D:\Games\DooM3\darkmod\tdm_textures_roof01.pk4 with checksum 0x86e2ac90

Loaded pk4 D:\Games\DooM3\darkmod\tdm_textures_sfx01.pk4 with checksum 0xbe32b8a9

Loaded pk4 D:\Games\DooM3\darkmod\tdm_textures_stone_brick01. pk4 with checksum 0x11f0ff24

Loaded pk4 D:\Games\DooM3\darkmod\tdm_textures_stone_cobblest ones01.pk4 with checksum 0x7b37bf46

Loaded pk4 D:\Games\DooM3\darkmod\tdm_textures_stone_flat01.p k4 with checksum 0xa9efa89b

Loaded pk4 D:\Games\DooM3\darkmod\tdm_textures_stone_natural0 1.pk4 with checksum 0xe14e6c2e

Loaded pk4 D:\Games\DooM3\darkmod\tdm_textures_stone_sculpted 01.pk4 with checksum 0xab30006b

Loaded pk4 D:\Games\DooM3\darkmod\tdm_textures_window01.pk4 with checksum 0x6ba001ae

Loaded pk4 D:\Games\DooM3\darkmod\tdm_textures_wood01.pk4 with checksum 0x93f6a8ef

Current search path:

D:\Games\DooM3/darkmod

D:\Games\DooM3\darkmod\tdm_textures_wood01.pk4 (262 files)

D:\Games\DooM3\darkmod\tdm_textures_window01.pk4 (202 files)

D:\Games\DooM3\darkmod\tdm_textures_stone_sculpted 01.pk4 (148 files)

D:\Games\DooM3\darkmod\tdm_textures_stone_natural0 1.pk4 (102 files)

D:\Games\DooM3\darkmod\tdm_textures_stone_flat01.p k4 (224 files)

D:\Games\DooM3\darkmod\tdm_textures_stone_cobblest ones01.pk4 (161 files)

D:\Games\DooM3\darkmod\tdm_textures_stone_brick01. pk4 (246 files)

D:\Games\DooM3\darkmod\tdm_textures_sfx01.pk4 (34 files)

D:\Games\DooM3\darkmod\tdm_textures_roof01.pk4 (46 files)

D:\Games\DooM3\darkmod\tdm_textures_plaster01.pk4 (96 files)

D:\Games\DooM3\darkmod\tdm_textures_paint_paper01. pk4 (32 files)

D:\Games\DooM3\darkmod\tdm_textures_nature01.pk4 (179 files)

D:\Games\DooM3\darkmod\tdm_textures_metal01.pk4 (232 files)

D:\Games\DooM3\darkmod\tdm_textures_glass01.pk4 (15 files)

D:\Games\DooM3\darkmod\tdm_textures_fabric01.pk4 (45 files)

D:\Games\DooM3\darkmod\tdm_textures_door01.pk4 (161 files)

D:\Games\DooM3\darkmod\tdm_textures_decals01.pk4 (191 files)

D:\Games\DooM3\darkmod\tdm_textures_carpet01.pk4 (84 files)

D:\Games\DooM3\darkmod\tdm_textures_base01.pk4 (93 files)

D:\Games\DooM3\darkmod\tdm_sound_vocals04.pk4 (1232 files)

D:\Games\DooM3\darkmod\tdm_sound_vocals03.pk4 (726 files)

D:\Games\DooM3\darkmod\tdm_sound_vocals02.pk4 (946 files)

D:\Games\DooM3\darkmod\tdm_sound_vocals01.pk4 (69 files)

D:\Games\DooM3\darkmod\tdm_sound_sfx02.pk4 (380 files)

D:\Games\DooM3\darkmod\tdm_sound_sfx01.pk4 (357 files)

D:\Games\DooM3\darkmod\tdm_sound_ambient02.pk4 (148 files)

D:\Games\DooM3\darkmod\tdm_sound_ambient01.pk4 (136 files)

D:\Games\DooM3\darkmod\tdm_prefabs01.pk4 (385 files)

D:\Games\DooM3\darkmod\tdm_player01.pk4 (133 files)

D:\Games\DooM3\darkmod\tdm_models02.pk4 (1653 files)

D:\Games\DooM3\darkmod\tdm_models01.pk4 (1500 files)

D:\Games\DooM3\darkmod\tdm_gui01.pk4 (720 files)

D:\Games\DooM3\darkmod\tdm_game02.pk4 (2 files)

D:\Games\DooM3\darkmod\tdm_game01.pk4 (2 files)

D:\Games\DooM3\darkmod\tdm_fonts01.pk4 (262 files)

D:\Games\DooM3\darkmod\tdm_env01.pk4 (78 files)

D:\Games\DooM3\darkmod\tdm_defs01.pk4 (119 files)

D:\Games\DooM3\darkmod\tdm_base01.pk4 (97 files)

D:\Games\DooM3\darkmod\tdm_ai_humanoid_townsfolk01 .pk4 (51 files)

D:\Games\DooM3\darkmod\tdm_ai_humanoid_nobles01.pk 4 (45 files)

D:\Games\DooM3\darkmod\tdm_ai_humanoid_heads01.pk4 (58 files)

D:\Games\DooM3\darkmod\tdm_ai_humanoid_guards01.pk 4 (287 files)

D:\Games\DooM3\darkmod\tdm_ai_humanoid_builders01. pk4 (89 files)

D:\Games\DooM3\darkmod\tdm_ai_base01.pk4 (9 files)

D:\Games\DooM3\darkmod\tdm_ai_animals01.pk4 (45 files)

D:\Games\DooM3/base

D:\Games\DooM3\base\zpak003.pk4 (5 files)

D:\Games\DooM3\base\zpak002.pk4 (8 files)

D:\Games\DooM3\base\zpak001.pk4 (70 files)

D:\Games\DooM3\base\zpak000.pk4 (950 files)

D:\Games\DooM3\base\Tested.pk4 (1619 files)

D:\Games\DooM3\base\pak008.pk4 (3 files)

D:\Games\DooM3\base\pak007.pk4 (38 files)

D:\Games\DooM3\base\pak006.pk4 (48 files)

D:\Games\DooM3\base\pak005.pk4 (63 files)

D:\Games\DooM3\base\pak004.pk4 (5137 files)

D:\Games\DooM3\base\pak003.pk4 (4676 files)

D:\Games\DooM3\base\pak002.pk4 (6120 files)

D:\Games\DooM3\base\pak001.pk4 (8972 files)

D:\Games\DooM3\base\pak000.pk4 (2698 files)

D:\Games\DooM3\base\game03.pk4 (2 files)

D:\Games\DooM3\base\game02.pk4 (2 files)

D:\Games\DooM3\base\game01.pk4 (2 files)

D:\Games\DooM3\base\game00.pk4 (2 files)

D:\Games\DooM3\base\doomep4.pk4 (71 files)

game DLL: 0x0 in pak: 0x0

Addon pk4s:

file system initialized.

--------------------------------------

----- Initializing Decls -----

WARNING: file materials/senetemp.mtr, line 6171: material 'models/monsters/cyberdemon/cyberdemon' previously defined at materials/cyberdemon.mtr:1

WARNING: file materials/shaminos_castle.mtr, line 799: material 'textures/Shaminos_Castle/castle_m11c' previously defined at materials/shaminos_castle.mtr:773

WARNING: file sound/monster_demon_nimp.sndshd, line 330: sound 'delta2a_columncrawlersight' previously defined at sound/monster_demon_imp.sndshd:333

WARNING: file sound/monster_demon_nimp.sndshd, line 339: sound 'delta2a_columncrawlerjumpoff' previously defined at sound/monster_demon_imp.sndshd:342

WARNING: file sound/musics.sndshd, line 128: sound 'quake2a' previously defined at sound/musics.sndshd:114

WARNING: file sound/tdm_sfx_impact.sndshd, line 425: sound 'small_metal_impact' previously defined at sound/tdm_sfx_impact.sndshd:77

------------------------------

------- Initializing renderSystem --------

using ARB renderSystem

renderSystem initialized.

--------------------------------------

5194 strings read from strings/english.lang

Couldn't open journal files

execing editor.cfg

execing default.cfg

execing DoomConfig.cfg

couldn't exec autoexec.cfg

5194 strings read from strings/english.lang

----- Initializing Sound System ------

sound system initialized.

--------------------------------------

----- R_InitOpenGL -----

Initializing OpenGL subsystem

...registered window class

...registered fake window class

...initializing QGL

...calling LoadLibrary( 'opengl32' ): succeeded

...calling CDS: ok

...created window @ 0,0 (1024x76icon_cool.gif

Initializing OpenGL driver

...getting DC: succeeded

...PIXELFORMAT 2 selected

...creating GL context: succeeded

...making context current: succeeded

 

------- Input Initialization -------

Initializing DirectInput...

mouse: DirectInput initialized.

keyboard: DirectInput initialized.

------------------------------------

sound: STEREO

...using GL_ARB_multitexture

...using GL_ARB_texture_env_combine

...using GL_ARB_texture_cube_map

...using GL_ARB_texture_env_dot3

...using GL_ARB_texture_env_add

...using GL_ARB_texture_non_power_of_two

...using GL_ARB_texture_compression

...using GL_EXT_texture_compression_s3tc

...using GL_EXT_texture_filter_anisotropic

maxTextureAnisotropy: 16.000000

...using GL_1.4_texture_lod_bias

X..GL_EXT_shared_texture_palette not found

...using GL_EXT_texture3D

...using GL_EXT_stencil_wrap

X..GL_NV_register_combiners not found

X..GL_EXT_stencil_two_side not found

...using GL_ATI_separate_stencil

...using GL_ATI_fragment_shader

...using GL_ARB_vertex_buffer_object

...using GL_ARB_vertex_program

...using GL_ARB_fragment_program

X..EXT_depth_bounds_test not found

---------- R_NV20_Init ----------

Not available.

----------- R200_Init -----------

GL_NUM_FRAGMENT_REGISTERS_ATI: 6

GL_NUM_FRAGMENT_CONSTANTS_ATI: 8

GL_NUM_PASSES_ATI: 2

GL_NUM_INSTRUCTIONS_PER_PASS_ATI: 8

GL_NUM_INSTRUCTIONS_TOTAL_ATI: 16

GL_COLOR_ALPHA_PAIRING_ATI: 1

GL_NUM_LOOPBACK_COMPONENTS_ATI: 3

GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI: 3

FPROG_FAST_PATH

---------------------

---------- R_ARB2_Init ----------

Available.

---------------------------------

----- R_ReloadARBPrograms -----

glprogs/test.vfp

glprogs/test.vfp

glprogs/interaction.vfp

glprogs/interaction.vfp

glprogs/bumpyEnvironment.vfp

glprogs/bumpyEnvironment.vfp

glprogs/ambientLight.vfp

glprogs/ambientLight.vfp

glprogs/shadow.vp

glprogs/R200_interaction.vp

glprogs/nv20_bumpAndLight.vp

glprogs/nv20_diffuseColor.vp

glprogs/nv20_specularColor.vp

glprogs/nv20_diffuseAndSpecularColor.vp

glprogs/environment.vfp

glprogs/environment.vfp

glprogs/arbVP_glasswarp.txt: File not found

glprogs/arbFP_glasswarp.txt: File not found

-------------------------------

using ARB_vertex_buffer_object memory

using ARB2 renderSystem

found DLL in pak file: D:\Games\DooM3\darkmod\tdm_game01.pk4/gamex86.dll

copy gamex86.dll to D:\Games\DooM3\darkmod\gamex86.dll

game using MMX & SSE & SSE2 & SSE3 for SIMD processing

enabled Flush-To-Zero mode

enabled Denormals-Are-Zero mode

--------- Initializing Game ----------

The Dark Mod 1.00, code revision 3718

Build date: Oct 13 2009

WARNING: file def/monster_demon_electro_d3xp_bruiser.def, line 185: model 'monster_demon_d3xp_bruiser' previously defined at def/monster_demon_d3xp_bruiser.def:17

WARNING: file def/monster_demon_nimp.def, line 542: entityDef 'melee_impLeapAttack' previously defined at def/monster_demon_imp.def:681

WARNING: file def/monster_demon_nimp.def, line 566: entityDef 'melee_impLeftClaw' previously defined at def/monster_demon_imp.def:704

WARNING: file def/monster_demon_nimp.def, line 588: entityDef 'melee_impRightClaw' previously defined at def/monster_demon_imp.def:728

WARNING: file def/monster_demon_revenant.def, line 204: model 'monster_demon_revenant' previously defined at def/monster_demon_letal_revenant.def:41

WARNING: file def/monster_demon_revenant.def, line 415: entityDef 'melee_revRightClaw' previously defined at def/monster_demon_letal_revenant.def:359

WARNING: file def/monster_demon_revenant.def, line 433: entityDef 'melee_revenant' previously defined at def/monster_demon_letal_revenant.def:382

WARNING: file def/monster_demon_revenant.def, line 453: entityDef 'melee_revenant_right' previously defined at def/monster_demon_letal_revenant.def:400

WARNING: file def/monster_demon_revenant.def, line 474: entityDef 'melee_revenant_right_down' previously defined at def/monster_demon_letal_revenant.def:420

WARNING: file def/monster_demon_revenant.def, line 495: entityDef 'melee_revenant_left' previously defined at def/monster_demon_letal_revenant.def:441

WARNING: file def/monster_demon_revenant.def, line 516: entityDef 'melee_revenant_left_down' previously defined at def/monster_demon_letal_revenant.def:462

WARNING: file def/monster_demon_vulgar_fire.def, line 295: model 'monster_demon_vulgar' previously defined at def/monster_demon_vulgar.def:38

WARNING: file def/monster_demon_vulgar_fire.def, line 376: entityDef 'damage_vulgar_fireball' previously defined at def/monster_demon_vulgar.def:147

WARNING: file def/monster_demon_vulgar_fire.def, line 382: entityDef 'damage_vulgar_fireball_splash' previously defined at def/monster_demon_vulgar.def:165

WARNING: file def/monster_demon_vulgar_fire.def, line 446: entityDef 'projectile_vulgar_fireball' previously defined at def/monster_demon_vulgar.def:170

WARNING: file def/monster_demon_vulgar_fire.def, line 469: entityDef 'melee_vulgarLeapAttack' previously defined at def/monster_demon_vulgar.def:233

WARNING: file def/monster_demon_vulgar_fire.def, line 494: entityDef 'melee_vulgarLeftClaw' previously defined at def/monster_demon_vulgar.def:256

WARNING: file def/monster_demon_vulgar_fire.def, line 516: entityDef 'melee_vulgarRightClaw' previously defined at def/monster_demon_vulgar.def:281

WARNING: file def/monster_demon_white_imp.def, line 357: model 'monster_demon_imp' previously defined at def/monster_demon_imp.def:139

WARNING: file def/monster_demon_white_imp.def, line 523: model 'monster_demon_imp_crawler' previously defined at def/monster_demon_imp.def:422

WARNING: file def/monster_demon_white_imp.def, line 592: entityDef 'monster_demon_imp_crawler' previously defined at def/monster_demon_imp.def:522

WARNING: file def/monster_demon_white_imp.def, line 705: entityDef 'melee_impLeapAttack' previously defined at def/monster_demon_imp.def:681

WARNING: file def/monster_demon_white_imp.def, line 729: entityDef 'melee_impLeftClaw' previously defined at def/monster_demon_imp.def:704

WARNING: file def/monster_demon_white_imp.def, line 751: entityDef 'melee_impRightClaw' previously defined at def/monster_demon_imp.def:728

WARNING: file def/monster_demon_white_imp.def, line 764: model 'monster_demon_imp_crawl_armdoor' previously defined at def/monster_demon_imp.def:750

WARNING: file def/monster_demon_white_imp.def, line 776: entityDef 'monster_demon_imp_crawl_armdoor' previously defined at def/monster_demon_imp.def:763

WARNING: file def/monster_demonst_classichellknight.def, line 149: model 'monster_demon_hellknight' previously defined at def/monster_demon_hellknight.def:57

WARNING: file def/monster_demonst_classichellknight.def, line 223: model 'delta1_hellknight' previously defined at def/monster_demon_hellknight.def:217

WARNING: file def/monster_demonst_classichellknight.def, line 229: entityDef 'delta1_hellknight' previously defined at def/monster_demon_hellknight.def:222

WARNING: file def/monster_demonst_classichellknight.def, line 255: entityDef 'melee_hellknightLeftClaw' previously defined at def/monster_demon_hellknight.def:315

WARNING: file def/monster_demonst_classichellknight.def, line 278: entityDef 'melee_hellknightRightClaw' previously defined at def/monster_demon_hellknight.def:339

WARNING: file def/monster_demonst_classichellknight.def, line 305: entityDef 'melee_hellknight_bite' previously defined at def/monster_demon_hellknight.def:362

WARNING: file def/monster_demonst_hellknight_electro.def, line 149: model 'monster_demon_hellknight' previously defined at def/monster_demon_hellknight.def:57

WARNING: file def/monster_demonst_hellknight_electro.def, line 223: model 'delta1_hellknight' previously defined at def/monster_demon_hellknight.def:217

WARNING: file def/monster_demonst_hellknight_electro.def, line 229: entityDef 'delta1_hellknight' previously defined at def/monster_demon_hellknight.def:222

WARNING: file def/monster_demonst_hellknight_electro.def, line 247: entityDef 'damage_fireball_hellknight' previously defined at def/monster_demon_hellknight.def:228

WARNING: file def/monster_demonst_hellknight_electro.def, line 253: entityDef 'damage_fireball_hellknight_splash' previously defined at def/monster_demon_hellknight.def:246

WARNING: file def/monster_demonst_hellknight_electro.def, line 316: entityDef 'projectile_fireball_hellknight' previously defined at def/monster_demon_hellknight.def:252

WARNING: file def/monster_demonst_hellknight_electro.def, line 340: entityDef 'melee_hellknightLeftClaw' previously defined at def/monster_demon_hellknight.def:315

WARNING: file def/monster_demonst_hellknight_electro.def, line 363: entityDef 'melee_hellknightRightClaw' previously defined at def/monster_demon_hellknight.def:339

WARNING: file def/monster_demonst_hellknight_electro.def, line 390: entityDef 'melee_hellknight_bite' previously defined at def/monster_demon_hellknight.def:362

WARNING: file def/monster_demonst_hellknight_inferno.def, line 149: model 'monster_demon_hellknight' previously defined at def/monster_demon_hellknight.def:57

WARNING: file def/monster_demonst_hellknight_inferno.def, line 223: model 'delta1_hellknight' previously defined at def/monster_demon_hellknight.def:217

WARNING: file def/monster_demonst_hellknight_inferno.def, line 229: entityDef 'delta1_hellknight' previously defined at def/monster_demon_hellknight.def:222

WARNING: file def/monster_demonst_hellknight_inferno.def, line 339: entityDef 'melee_hellknightLeftClaw' previously defined at def/monster_demon_hellknight.def:315

WARNING: file def/monster_demonst_hellknight_inferno.def, line 362: entityDef 'melee_hellknightRightClaw' previously defined at def/monster_demon_hellknight.def:339

WARNING: file def/monster_demonst_hellknight_inferno.def, line 389: entityDef 'melee_hellknight_bite' previously defined at def/monster_demon_hellknight.def:362

WARNING: file def/monster_demonst_hellknight_letal.def, line 149: model 'monster_demon_hellknight' previously defined at def/monster_demon_hellknight.def:57

WARNING: file def/monster_demonst_hellknight_letal.def, line 223: model 'delta1_hellknight' previously defined at def/monster_demon_hellknight.def:217

WARNING: file def/monster_demonst_hellknight_letal.def, line 229: entityDef 'delta1_hellknight' previously defined at def/monster_demon_hellknight.def:222

WARNING: file def/monster_demonst_hellknight_letal.def, line 247: entityDef 'damage_fireball_hellknight' previously defined at def/monster_demon_hellknight.def:228

WARNING: file def/monster_demonst_hellknight_letal.def, line 253: entityDef 'damage_fireball_hellknight_splash' previously defined at def/monster_demon_hellknight.def:246

WARNING: file def/monster_demonst_hellknight_letal.def, line 316: entityDef 'projectile_fireball_hellknight' previously defined at def/monster_demon_hellknight.def:252

WARNING: file def/monster_demonst_hellknight_letal.def, line 340: entityDef 'melee_hellknightLeftClaw' previously defined at def/monster_demon_hellknight.def:315

WARNING: file def/monster_demonst_hellknight_letal.def, line 363: entityDef 'melee_hellknightRightClaw' previously defined at def/monster_demon_hellknight.def:339

WARNING: file def/monster_demonst_hellknight_letal.def, line 390: entityDef 'melee_hellknight_bite' previously defined at def/monster_demon_hellknight.def:362

WARNING: file materials/senetemp.mtr, line 6171: material 'models/monsters/cyberdemon/cyberdemon' previously defined at materials/cyberdemon.mtr:1

WARNING: file materials/shaminos_castle.mtr, line 799: material 'textures/Shaminos_Castle/castle_m11c' previously defined at materials/shaminos_castle.mtr:773

Initializing event system

...759 event definitions

Initializing class hierarchy

...183 classes, 400752 bytes for event callbacks

Initializing scripts

--------- Game Map Shutdown ----------

--------------------------------------

********************

ERROR: Error: file script/doom_util.script, line 412: Unknown value "setGuiParm"

 

 

********************

Error during initialization

Shutting down OpenGL subsystem

...wglMakeCurrent( NULL, NULL ): success

...deleting GL context: success

...releasing DC: success

...destroying window

...resetting display

...shutting down QGL

...unloading OpenGL DLL

 

 

 

 

 

sry for my bad english.

Link to comment
Share on other sites

It looks like you have some extra PK4's in your base directory

 

D:\Games\DooM3\base\zpak003. pk4 (5 files)

D:\Games\DooM3\base\zpak002. pk4 (8 files)

D:\Games\DooM3\base\zpak001. pk4 (70 files)

D:\Games\DooM3\base\zpak000. pk4 (950 files)

 

 

 

D:\Games\DooM3\base\Tested. pk4 (1619 files)

 

 

D:\Games\DooM3\base\doomep4. pk4 (I don't think this one is native either... not at home to check ?)

Edited by nbohr1more

Please visit TDM's IndieDB site and help promote the mod:

 

http://www.indiedb.com/mods/the-dark-mod

 

(Yeah, shameless promotion... but traffic is traffic folks...)

Link to comment
Share on other sites

the dark mod doesn't work with the doom 3 expansion

 

Resurrection of Evil

thats what those extra files are.

 

Ah, we should add this to our FAQ.

"The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore, all progress depends on the unreasonable man." -- George Bernard Shaw (1856 - 1950)

 

"Remember: If the game lets you do it, it's not cheating." -- Xarax

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recent Status Updates

    • nbohr1more

      The FAQ wiki is almost a proper FAQ now. Probably need to spin-off a bunch of the "remedies" for playing older TDM versions into their own article.
      · 1 reply
    • nbohr1more

      Was checking out old translation packs and decided to fire up TDM 1.07. Rightful Property with sub-20 FPS areas yay! ( same areas run at 180FPS with cranked eye candy on 2.12 )
      · 3 replies
    • taffernicus

      i am so euphoric to see new FMs keep coming out and I am keen to try it out in my leisure time, then suddenly my PC is spouting a couple of S.M.A.R.T errors...
      tbf i cannot afford myself to miss my network emulator image file&progress, important ebooks, hyper-v checkpoint & hyper-v export and the precious thief & TDM gamesaves. Don't fall yourself into & lay your hands on crappy SSD
       
      · 7 replies
    • OrbWeaver

      Does anyone actually use the Normalise button in the Surface inspector? Even after looking at the code I'm not quite sure what it's for.
      · 7 replies
    • Ansome

      Turns out my 15th anniversary mission idea has already been done once or twice before! I've been beaten to the punch once again, but I suppose that's to be expected when there's over 170 FMs out there, eh? I'm not complaining though, I love learning new tricks and taking inspiration from past FMs. Best of luck on your own fan missions!
      · 4 replies
×
×
  • Create New...