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Posted

Would the way this animation starts and ends in a different place cause any problems? I didn't think so since the run animation is that way, but in the idle_animations map, if i put this animation in by renaming it "idle_arm_scratch", the stationary ai return to the original position. Thanks

 

Posted

As long as it ends in the idle position, that's fine. That's essentially the same as the sit2stand animations. That would be great for characters sleeping on the ground.

Posted

That would be great for characters sleeping on the ground.

 

Yeah, that's cool, because not everyone could afford a bed in these times! Nice!

"The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore, all progress depends on the unreasonable man." -- George Bernard Shaw (1856 - 1950)

 

"Remember: If the game lets you do it, it's not cheating." -- Xarax

Posted

Nice, i was going to have to make him fall backwards a little or redo the thing, which i already had to do twice since something weird happened. That character has his hands tied behind his back btw, but i can cut it into the sleep animation too.

 

While im thinking about it, i'll put the offer on the table create a idle-pose-to-walk [and run] transitional animation which would make situations where ai are doing a lot of stopping and starting, like opening a bunch of doors, look more interesting. Although i've been wondering what adding a little coded acceleration to the walk and run might look like for the Ai.

Posted
While im thinking about it, i'll put the offer on the table create a idle-pose-to-walk [and run] transitional animation which would make situations where ai are doing a lot of stopping and starting, like opening a bunch of doors, look more interesting.

 

That would probably require some code support in order to use, I think.

 

If you're interested in making some animations that could go right into the game without any support, we could use some "eating" animation for sitting characters. This would include a new idle version, and some random idles. They would have to have a fork in one hand (the attached object would trigger the animations). Some stabbing and eating, perhaps wiping the mouth, etc.

Posted

Most of them use the same files as the proguard, just exported at a smaller scale. The new ones that I made should be on models_src...if they're not, I'll have to upload them tomorrow.

  • 2 years later...

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