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I found script files for D3 characters that include things like this:

 

// anim blend times

#define ARCH_PAIN_TO_IDLE 2

#define ARCH_PAIN_TO_PAIN 0

#define ARCH_SIGHT_TO_IDLE 4

#define ARCH_RESURRECT_TO_IDLE 4

#define ARCH_IDLE_TO_RESURRECT 4

#define ARCH_MELEE_TO_IDLE 4

 

 

Do we have anything comparable to this? In our ai_base script, I can see this comment:

 

/**

* greebo: Helper method. This plays the given <animNme> on the given <animChannel>

* with the given number of <blendFrames> and falls back to <fallbackAnimState> afterwards.

*

 

void Torso_Idle();

void Legs_Idle();

void Head_Idle();

 

But there are no numbers anywhere that I can see to indicate blendframes.

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