Jump to content
The Dark Mod Forums

Messiah studio


Arcturus

Recommended Posts

http://www.projectmessiah.com/x6/shop.html

 

They are selling this application for 10$ or 40$. Only condition is that certain amount of people sign in. It looks that it will happen. Do you guys know anything about this program? Could it be any use for TDM? I installed demo yesterday. It doesn't open .ma, .mb nor .fbx (it can export as .fbx). It can open .lwo and .mot (Lightwave motion). I imported md5 animation to Blender in order to make some animations but it was really impractical. I wonder if it's possible to export our rigs to .lwo and/or .mot and import to Blender or Messiah to work with them.

 

 

It's only a model...

Link to comment
Share on other sites

.bvh was something people were trying to convert for Thief 2. Don't think it ever went anywhere.

 

You can google them and see what programs can import/export them. I don't think they are very standard though. Accutrans can convert alot of files.

 

Honestly you're probably better off sticking with Blender, it's free and probably gets more support/tutorials. How many people have even heard of Messiah Studio? I haven't.

Dark is the sway that mows like a harvest

Link to comment
Share on other sites

.bvh was something people were trying to convert for Thief 2. Don't think it ever went anywhere.
Both Blender and Messiah can theoretically import .bvh. It's not on the list of Maya's supported formats: http://download.auto...ile_formats.htm,topicNumber=d0e72344 There is .fbx on the list.

 

 

Accutrans can convert alot of files.

 

It's free for 30 days only. Unfortunately it can't read .ma nor .mb formats in which all our character rigs are stored. It can however read .rtg which seems to be a Maya's format? Could one of the Maya users export a character rig to it?

 

 

Honestly you're probably better off sticking with Blender, it's free and probably gets more support/tutorials. How many people have even heard of Messiah Studio? I haven't.

According to wiki it's been used by professionals (Harry Potter, Hell Boy, Xmen): http://en.wikipedia....iah_(software).

 

All our characters are rigged in Maya. I would like to use Blender but I can only import .md5. That means I have to make my own rig based on the bones and I never managed to do it right. The rig I ended with wasn't satisfying. That's why I was interested in Messiah.

It's only a model...

Link to comment
Share on other sites

It all looks very cartoony, but I guess that's not too important :)

 

Anyway, depending on the complexity of bvh I could most likely add support to export it from my little mesh tool. Is there any other widely supporting format which supports animation/bones? At the moment I've been working on the basic support of MD5Anim exports; but time might be better working on an interchange format.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recent Status Updates

    • nbohr1more

      The FAQ wiki is almost a proper FAQ now. Probably need to spin-off a bunch of the "remedies" for playing older TDM versions into their own article.
      · 1 reply
    • nbohr1more

      Was checking out old translation packs and decided to fire up TDM 1.07. Rightful Property with sub-20 FPS areas yay! ( same areas run at 180FPS with cranked eye candy on 2.12 )
      · 3 replies
    • taffernicus

      i am so euphoric to see new FMs keep coming out and I am keen to try it out in my leisure time, then suddenly my PC is spouting a couple of S.M.A.R.T errors...
      tbf i cannot afford myself to miss my network emulator image file&progress, important ebooks, hyper-v checkpoint & hyper-v export and the precious thief & TDM gamesaves. Don't fall yourself into & lay your hands on crappy SSD
       
      · 7 replies
    • OrbWeaver

      Does anyone actually use the Normalise button in the Surface inspector? Even after looking at the code I'm not quite sure what it's for.
      · 7 replies
    • Ansome

      Turns out my 15th anniversary mission idea has already been done once or twice before! I've been beaten to the punch once again, but I suppose that's to be expected when there's over 170 FMs out there, eh? I'm not complaining though, I love learning new tricks and taking inspiration from past FMs. Best of luck on your own fan missions!
      · 4 replies
×
×
  • Create New...