Jump to content
The Dark Mod Forums

Suggestions Pls


Fingernail

Recommended Posts

All of the mapping up to this point has been based around concepts and texture tests, so your 0% is about accurate.

You shouldn't think that apping is at 0 just because we didn't create any campaing maps yet. Testmaps are as equally important and have to be calculated into the effort as well.

Gerhard

Link to comment
Share on other sites

You know, this project management thing is PERFECT for audio. Models and code go through a lot of changes and some parts are more time consuming than others. But for soundfiles on the other hand, it's much easier. Once it's done, it's pretty much done. Not much to change. So this actually gives a pretty good estimation.

 

Also, it's great for seeing what has been done already, of course. :)

Link to comment
Share on other sites

Also, it's great for seeing what has been done already, of course.

 

Yup! That's the point of it. But your are right. As long as you don't have to fill in the budget and time constraints, sounds are pretty easy to maintain (models would also benefit). Judging code based on tasks alone is kind of missleading when seeing the percentage because it doesn't include the amount of work. Some stuff is easy to do and some stuff takes quite a lot, and this is hard to estimate, especially on a free project.

Gerhard

Link to comment
Share on other sites

  • 2 weeks later...

I can't wait for someone (inevitably) to rehash the haunted cathedral level in the new D3 engine glory. That level terrified me more than the cradle ever did. I still have a hard time playing it.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recent Status Updates

    • nbohr1more

      Was checking out old translation packs and decided to fire up TDM 1.07. Rightful Property with sub-20 FPS areas yay! ( same areas run at 180FPS with cranked eye candy on 2.12 )
      · 2 replies
    • taffernicus

      i am so euphoric to see new FMs keep coming out and I am keen to try it out in my leisure time, then suddenly my PC is spouting a couple of S.M.A.R.T errors...
      tbf i cannot afford myself to miss my network emulator image file&progress, important ebooks, hyper-v checkpoint & hyper-v export and the precious thief & TDM gamesaves. Don't fall yourself into & lay your hands on crappy SSD
       
      · 5 replies
    • OrbWeaver

      Does anyone actually use the Normalise button in the Surface inspector? Even after looking at the code I'm not quite sure what it's for.
      · 7 replies
    • Ansome

      Turns out my 15th anniversary mission idea has already been done once or twice before! I've been beaten to the punch once again, but I suppose that's to be expected when there's over 170 FMs out there, eh? I'm not complaining though, I love learning new tricks and taking inspiration from past FMs. Best of luck on your own fan missions!
      · 4 replies
    • The Black Arrow

      I wanna play Doom 3, but fhDoom has much better features than dhewm3, yet fhDoom is old, outdated and probably not supported. Damn!
      Makes me think that TDM engine for Doom 3 itself would actually be perfect.
      · 6 replies
×
×
  • Create New...