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Posted

Dousing when submerged is proving tricky. The water stim of the liquid brush can't see the lantern or its light entity.

 

I'll be away until the end of next week, so I'll continue this work then. Everything else is working.

 

Hope everyone has a Happy Holiday!

Posted

Happy xmas, grayman!

 

As for the dousing, I'd do it in reverse. Let the lantern check if it is under water.

"The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore, all progress depends on the unreasonable man." -- George Bernard Shaw (1856 - 1950)

 

"Remember: If the game lets you do it, it's not cheating." -- Xarax

Posted

Lantern goes out when submerged now. The lantern light needed a clipmodel and contents defined for the stim to find it.

 

Doing final testing, then I'll submit the lantern changes.

  • Like 2
Posted

The lantern work is now finished and committed. See details here.

 

I also fixed the problem of an unshouldered body becoming invisible.

 

If anyone notices ANY new strange behavior when using something in the grabber, please post here or start a new thread or PM me. The problem with dequipping something in the grabber is that sometimes that means put it back into inventory, or drop it into the player's hands, or turn it on/off, or do nothing with it. To me, dequip means "stop grabbing it", but that's not the case. Hopefully making the lantern behave correctly hasn't screwed something else.

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