Jump to content
The Dark Mod Forums

Does TDM know '>' and '<'?


Jasp
 Share

Recommended Posts

Hi,

 

what i want is to compare two floats. It's about checking the distance between the player and an AI and start a script if the distance is bigger than 128. I wrote:

 

void folgehelfer()

{

boolean eingreifen;

string abstand;

abstand = $player1.distanceTo($helfer1);

sys.println(abstand);

eingreifen = abstand > 128;

if (eingreifen = true)

{

call unbefugt();

}

}

 

it doesnt work: type mismatch for '>'

 

Does TDM / D3 know '>' and '<'? What is wrong?

Edited by Jasp

$guard.moveToPosition($player1.getOrigin());

Link to comment
Share on other sites

but this doesnt work.

 

if (eingreifen = true)

{

call unbefugt();

}

 

it works without the 'call'

 

(no, script doesnt work.. they are attacking the player right from the start... but im new to this and im on it :) )

Edited by Jasp

$guard.moveToPosition($player1.getOrigin());

Link to comment
Share on other sites

As an aside, even though I took it out of my response, this statement:

 

if (eingreifen = true)

 

is going to set eingreifen to TRUE, and the logic test will always be TRUE.

 

What you want to use when you do this sort of thing is

 

if (eingreifen == true)

Link to comment
Share on other sites

but this doesnt work.

 

if (eingreifen = true)

{

call unbefugt();

}

 

it works without the 'call'

 

(no, script doesnt work.. they are attacking the player right from the start... but im new to this and im on it :) )

 

Yes, mea culpa. Should have noticed that.

 

Edit: It's probably not working because your logic statement is wrong. See my note above.

Link to comment
Share on other sites

this is the whole thing. Works now, thanks alot!

 

void befugt()

{

$wache1.setEntityRelation($player1,1);

$wache1.setAlertLevel(0);

$wache2.setEntityRelation($player1,1);

$wache2.setAlertLevel(0);

sys.println("befugt");

}

 

void unbefugt()

{

$wache1.setEntityRelation($player1,-1);

$wache2.setEntityRelation($player1,-1);

sys.println("unbefugt");

}

 

void folgehelfer()

{

boolean eingreifen;

float abstand;

abstand = $player1.distanceTo($helfer1);

sys.println(abstand);

eingreifen = abstand > 128;

if (eingreifen)

{

unbefugt ();

}

else

{

befugt ();

}

}

$guard.moveToPosition($player1.getOrigin());

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

  • Recent Status Updates

    • nbohr1more

      Anyone have any luck with light.setShader( string ) ? It seems to make whichever light you apply it to full-bright on the initial invoke?
      · 0 replies
    • thebigh

      I'm starting to think we need another mapping contest.
      · 9 replies
    • kano

      Don't you hate it when there's a quality discussion on a forum somewhere online about something, but then two disagreeing users derail and transform it into a back-and-forth poo slinging competition at one another?
      · 9 replies
    • Diego

      Oh look the status updates are back! 
      · 2 replies
    • JackFarmer

      After watching the first three and a half episodes of "The Sandman" last night, I realize once again that overly imaginative narratives are not for me. Also, the main actor looks like he has a toothache.
      Which makes me wonder, is there a Dark Mod mission with a medieval dentist?
      · 4 replies
×
×
  • Create New...