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Entity Inherited Properties problem


NeonsStyle

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Hey All,

 

Each time I try to change the inherited properties of an entity (say rotation of a door) it doesn't change the values, why is this

and how can I get around it please?

 

Oh, also brush intersections. If I remember rightly (I might be wrong as it was a long time ago), in quake 3 mapping, you had to

be careful with T intersections of brushes cause they could cause sparklies on the textures, so you would meet intersections by

cutting the cross bar of the T either side of the new brush (the vertical of T) so all verts were meeting. Is this also true in TDM?

Or a butt joints allowable now?

 

Thanks

 

Ven

Edited by Venus

I have an eclectic YouTube channel making videos on a variety of games. Come and have look here:

https://www.youtube.com/c/NeonsStyleHD

 

Dark Mod Missions: Briarwood Manor - available here or in game

http://forums.thedarkmod.com/topic/18980-fan-mission-briarwood-manor-by-neonsstyle-first-mission-6082017-update-16/

 

 

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1) to set a spawnarg, fill in both boxes at the bottom of the entity inspector then hit enter. If you have inherited properties showing, you'll still see the original inherited value in the top, in a gray font. Maybe that's what you're seeing? Your new overriding value will be up there too somewhere, in a black font.

 

2) T junctions are fine. Sparklies are rare so just fix any if you happen to see them, don't do anything special to try to avoid them.

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Ahh great thanks for the info, that's exactly what I was seeing, but wasn't sure if it was correct.

 

Much Appreciated :)

 

Ven

I have an eclectic YouTube channel making videos on a variety of games. Come and have look here:

https://www.youtube.com/c/NeonsStyleHD

 

Dark Mod Missions: Briarwood Manor - available here or in game

http://forums.thedarkmod.com/topic/18980-fan-mission-briarwood-manor-by-neonsstyle-first-mission-6082017-update-16/

 

 

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