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Scaling func_statics in DR - how to implement ?


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Alright, tested. It no longer created "modelscale" spawn arg, and even if I add it manually, it doesn't update it. Immediately after I press Ok, I get the following error (model is being scaled though):

Error while executing file: commands\scale.py: 
Traceback (most recent call last):
  File "G:/games/DarkRadiant203pre5/scripts/commands\scale.py", line 79, in <module>
    execute()
  File "G:/games/DarkRadiant203pre5/scripts/commands\scale.py", line 75, in execute
    selectedEntity.setKeyValue('modelscale', scale)
Boost.Python.ArgumentError: Python argument types in
    EntityNode.setKeyValue(EntityNode, str, float)
did not match C++ signature:
    setKeyValue(class script::ScriptEntityNode {lvalue}, class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> >, class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> >)
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