Jump to content
The Dark Mod Forums

Scaling func_statics in DR - how to implement ?


Recommended Posts

Alright, tested. It no longer created "modelscale" spawn arg, and even if I add it manually, it doesn't update it. Immediately after I press Ok, I get the following error (model is being scaled though):

Error while executing file: commands\scale.py: 
Traceback (most recent call last):
  File "G:/games/DarkRadiant203pre5/scripts/commands\scale.py", line 79, in <module>
    execute()
  File "G:/games/DarkRadiant203pre5/scripts/commands\scale.py", line 75, in execute
    selectedEntity.setKeyValue('modelscale', scale)
Boost.Python.ArgumentError: Python argument types in
    EntityNode.setKeyValue(EntityNode, str, float)
did not match C++ signature:
    setKeyValue(class script::ScriptEntityNode {lvalue}, class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> >, class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> >)
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

  • Recent Status Updates

    • nbohr1more

      Anyone have any luck with light.setShader( string ) ? It seems to make whichever light you apply it to full-bright on the initial invoke?
      · 0 replies
    • thebigh

      I'm starting to think we need another mapping contest.
      · 4 replies
    • kano

      Don't you hate it when there's a quality discussion on a forum somewhere online about something, but then two disagreeing users derail and transform it into a back-and-forth poo slinging competition at one another?
      · 9 replies
    • Diego

      Oh look the status updates are back! 
      · 2 replies
    • JackFarmer

      After watching the first three and a half episodes of "The Sandman" last night, I realize once again that overly imaginative narratives are not for me. Also, the main actor looks like he has a toothache.
      Which makes me wonder, is there a Dark Mod mission with a medieval dentist?
      · 4 replies
×
×
  • Create New...