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Posted

Didn't post this in "Things that could be improved" because I don't know if this is an universal problem or just something at my end, and I don't have another computer to test this out on. It has, however, been this way for as long as I've had Dark Mod.

When I've got ambient light set to simple, THIS sort of thing happens:

http://i64.photobucket.com/albums/h161/DasMustardman/SimpleBug2_zps2pindvgs.jpg

http://i64.photobucket.com/albums/h161/DasMustardman/SimpleBug1_zpsxcviegig.jpg

It's not mission specific either. The vast majority, if not all, decals are rendered in simple transparency instead of in additive or other intended way, and there's some lighting anomalies as well, as can be seen on the wench there. In some cases, engraved text on plaques won't show up in simple rendering, which takes it from mere aesthetic fugliness to an actual gameplay issue.

 

It's a shame, because not only does simple rendering provide a handy performance boost, I actually prefer the look of it where it works correctly. Any ideas about what to do about this?

  • Like 1
Posted

First example is a dirt decal acting up...possible that there is a mistake in the def file somewhere. Second involves the textures on that female model not having the simple ambient definitions in the material def.

Posted

I've noticed z-fighting on the hallway floors in St Lucia with simple ambient turned on. The lighting passes (or maybe decals?) flicker on the floor as you move. It's clearly buggy. I've not investigated it I admit, I just switched to enhanced.

  • nbohr1more changed the title to [Obsolete as of TDM 2.08] Problems with simple ambient rendering

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