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Base RGB for "real-world" lights


teh_saccade

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I like this this research, even though, for artistic reasons, most people will probably stick to their interpretations of how the light should feel in their maps according to spaces and texture colors, rather than to keep realistic values in mind. I quite like your environment there, its a sweet, interesting little urban spot.

 

Consider adding a moon (parallel) light to your scene, it will instantly become more expressive. You can find a working one in my map, or at katsbits'. SteveL was working on an awesome script to make moonlights dynamic, changing intensity as the clouds go by. Lots of possibilities.

Edited by RPGista
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The licence allows you to do this at least. :)

 

But you can give credits if you do so.

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FM's: Builder Roads, Old Habits, Old Habits Rebuild

Mapping and Scripting: Apples and Peaches

Sculptris Models and Tutorials: Obsttortes Models

My wiki articles: Obstipedia

Texture Blending in DR: DR ASE Blend Exporter

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