Asmoda 1 Posted December 25, 2016 Report Share Posted December 25, 2016 Hi I've recently installed Dark Mod (downloaded tdm_update.linux, made it executable and ran it). Unfortunately, when I run the game, I get no sound. I tried several things, but none of them worked. I tried:running pasuspender ./thedarkmod.x86running ./thedarkmod.x86 +set s_alsa_pcm sysdefault:CARD=PCH after checking if there is a seta s_driver "best" line in Darkmod.cfgrunning pasuspender ./thedarkmod.x86 +set s_alsa_pcm sysdefault:CARD=PCHchanging seta s_alsa_pcm "surround51:CARD=PCH,DEV=0" to NVidia and DEV=0, 1 and 3., also to default and surround51 and stereochanged seta s_driver to "oss" and ran with aoss ./thedarkmod.x86setting seta s_driver to "best" and seta s_alsa_pcm to "default" and running "export PULSE_LATENCY_MSEC=60;./thedarkmod.x86setting seta s_driver to "alsa" and seta s_alsa_pcm to "sysdefault" or "front:CARD=PCH,DEV=0" or "front:CARD=NVidia,DEV=3" or "stereo:CARD=..." and "surround51:..." running ./thedarkmod.x86 or aoss ./thedarkmod.x86 Quote Link to post Share on other sites
freyk 475 Posted December 25, 2016 Report Share Posted December 25, 2016 Which soundcard do you have? Quote Info: My portfolio and darkmod graphical installer Amnesty for Bikerdude! Link to post Share on other sites
Asmoda 1 Posted December 26, 2016 Author Report Share Posted December 26, 2016 (edited) I don't think I have a soundcard. How can I check it? Edited December 26, 2016 by Asmoda Quote Link to post Share on other sites
freyk 475 Posted December 26, 2016 Report Share Posted December 26, 2016 http://www.linuxnix.com/find-sound-card-details-in-linuxunix/ Quote Info: My portfolio and darkmod graphical installer Amnesty for Bikerdude! Link to post Share on other sites
Asmoda 1 Posted December 26, 2016 Author Report Share Posted December 26, 2016 "cat /proc/asound/cards" returns 0 [PCH ]: HDA-Intel - HDA Intel PCH HDA Intel PCH at 0xf7220000 irq 126 1 [NVidia ]: HDA-Intel - HDA NVidia HDA NVidia at 0xf7080000 irq 17 Quote Link to post Share on other sites
freyk 475 Posted December 26, 2016 Report Share Posted December 26, 2016 (edited) Whats your tdm-log output, using a clean darkmod.cfg? open a terminal, navigate to your tdm-folder. rename darkmod.cfg to darkmod.cfg.ori. run the following command and copy the content of the generated logmysound.txt in a spoiler. ./thedarkmod.x86 +set developer 1 +set logfile 1 +condump logmysound.txt +quit Edited December 26, 2016 by freyk Quote Info: My portfolio and darkmod graphical installer Amnesty for Bikerdude! Link to post Share on other sites
Asmoda 1 Posted December 26, 2016 Author Report Share Posted December 26, 2016 (edited) (the screen went black for a few seconds and Dark Mod didn't actually started, just saying, because I don't know if that was supposed to happen) logmysound.txt: http://pastebin.com/XCDPQUxa I18N: Found no character remapping for english.I18N: 1228 strings read from strings/english.langI18N: 145 strings read from strings/fm/english.langWARNING:Couldn't load image: guis/assets/splash/launchCouldn't open journal filesCouldn't exec editor.cfg - file does not exist.execing default.cfgUnknown command 'use'Unknown command 'console'Unknown command 'next'Unknown command 'prev'Unknown command 'previous'Unknown command 'next'Unknown command 'crouch'Unknown command 'Lean'Unknown command 'lean'Unknown command 'Readables'Unknown command 'spyglass'Unknown command 'compass'Unknown command 'lantern'Unknown command 'maps'Unknown command 'objectives'Unknown command 'keys'Unknown command 'lockpicks'Unknown command 'lean'Unknown command 'Inventory'Unknown command 'Mantle'Unknown command 'creep'Unknown command 'frob'Unknown command 'inventory'Couldn't exec autoexec.cfg - file does not exist.I18N: SetLanguage: 'english'.I18N: Found no character remapping for english.I18N: 1228 strings read from strings/english.langI18N: 145 strings read from strings/fm/english.langTODO: Sys_InitScanTable----- Initializing Sound System ------sound system initialized.------------------------------------------- R_InitOpenGL -----Setup X display connectiondlopen(libGL.so.1)Initializing OpenGL displayUsing XFree86-VidModeExtension Version 2.2Free86-VidModeExtension Activated at 640x480Using 8/8/8 Color bits, 8 Alpha bits, 24 depth, 8 stencil display.GL_RENDERER: GeForce GTX 1060 6GB/PCIe/SSE2GL_EXTENSIONS: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extendedGL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arraysGL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_includeGL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_x11_sync_object GL_EXT_import_sync_object GL_NV_robustness_video_memory_purge GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_errorGL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NVX_blend_equation_advanced_multi_draw_buffers GL_NV_blend_square GL_NV_clip_space_w_scaling GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_conservative_raster_pre_snap_triangles GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_float64 GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_stereo_view_rendering GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vdpau_interop GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accumXF86DGA not available, forcing DGA mouse off------- Input Initialization -------XKB extension: compile time 0x1:0x0, runtime 0x1:0x0: OKXKB extension present on server ( 0x1:0x0 )------------------------------------dlopen(libasound.so.2)asoundlib version: 1.1.0Alsa is available------ Alsa Sound Initialization -----opened Alsa PCM device default for playbackdevice buffer size: 5461 frames ( 21844 bytes )allocated a mix buffer of 16384 bytes--------------------------------------Checking portable OpenGL extensions...v - using GL_ARB_multitexturev - using GL_ARB_texture_env_combinev - using GL_ARB_texture_cube_mapv - using GL_ARB_texture_env_dot3v - using GL_ARB_texture_env_addv - using GL_ARB_texture_non_power_of_twov - using GL_ARB_texture_compressionv - using GL_EXT_texture_compression_s3tcv - using GL_EXT_texture_filter_anisotropic maxTextureAnisotropy: 16.000000v - using GL_EXT_texture_lod_biasv - using GL_EXT_texture3Dv - using GL_EXT_stencil_wrapv - using glStencilOpSeparatev - using GL_NV_register_combinersX - GL_ATI_fragment_shader not foundX - GL_ATI_text_fragment_shader not foundv - using GL_ARB_vertex_buffer_objectv - using GL_ARB_vertex_programv - using GL_ARB_fragment_programv - using EXT_depth_bounds_test---------- R_NV20_Init ------------------------------------------------------ R200_Init -----------Not available.---------- R_ARB2_Init ----------Available.-------------------------------------- R_ReloadARBPrograms -----glprogs/test.vfpglprogs/test.vfpglprogs/interaction.vfpglprogs/interaction.vfpglprogs/bumpyEnvironment.vfpglprogs/bumpyEnvironment.vfpglprogs/ambientLight.vfpglprogs/ambientLight.vfpglprogs/shadow.vpglprogs/R200_interaction.vpglprogs/nv20_bumpAndLight.vpglprogs/nv20_diffuseColor.vpglprogs/nv20_specularColor.vpglprogs/nv20_diffuseAndSpecularColor.vpglprogs/environment.vfpglprogs/environment.vfpglprogs/test_direct.vfpglprogs/test_direct.vfpglprogs/interaction_direct.vfpglprogs/interaction_direct.vfpglprogs/soft_particle.vfpglprogs/soft_particle.vfp-------------------------------using ARB_vertex_buffer_object memoryusing ARB2 renderSystemXF86VidModeGetGammaRampSize: 2048regenerating _default.regenerating _white.regenerating _black.regenerating _borderClamp.regenerating _flat.regenerating _ambient.regenerating _specularTable.regenerating _specular2DTable.regenerating _ramp.regenerating _alphaRamp.regenerating _alphaNotch.regenerating _fog.regenerating _fogEnter.regenerating _normalCubeMap.regenerating _noFalloff.regenerating _quadratic.regenerating _cinematic.regenerating _scratch.regenerating _scratch2.regenerating _accum.regenerating _scratchCubeMap.regenerating _currentRender.regenerating _currentDepth.reloading makeintensity( lights/squarelight1a).reloading lights/squarelight1.reloading guis/assets/splash/launch.reloading textures/consolefont.reloading textures/consolefont.reloading textures/black.Font fonts/english/stone in size 12 not found, using size 24 instead.idFileSystem::OpenExplicitFileRead - reading from: /home/marcin/darkmod/gamex86.sogamex86 - Found SO in EXE path with timestamp of 1467903006 - /home/marcin/darkmod/gamex86.sogamex86 - Found SO in pak file with timestamp of 1467903006 - /home/marcin/darkmod/tdm_game02.pk4/gamex86.sogamex86 - SO in EXE path is newer, ignoring SO in pak fileLoading game DLL: '/home/marcin/darkmod/gamex86.so'Found Intel CPU with Hyper-Threading enabled, features: MMX SSE SSE2 SSE3 CMOVgame using generic code for SIMD processing.--------- Initializing Game ----------The Dark Mod 2.04, code revision 6602Build date: Jul 7 2016...loading 'def/aas.def'...loading 'def/d3_junk.def'...loading 'def/func.def'...loading 'def/misc.def'...loading 'def/moveable.def'...loading 'def/mp.def'...loading 'def/path.def'...loading 'def/portal_sky.def'...loading 'def/tdm_absencemarker.def'...loading 'def/tdm_af_base.def'...loading 'def/tdm_ai_animal_horse2.def'...loading 'def/tdm_ai_animal_rat.def'...loading 'def/tdm_ai_base.def'...loading 'def/tdm_ai_builder_acolyte.def'...loading 'def/tdm_ai_builder_forger.def'...loading 'def/tdm_ai_builder_ghost.def'...loading 'def/tdm_ai_builder_guard.def'...loading 'def/tdm_ai_builder_priest.def'...loading 'def/tdm_ai_female_animations.def'...loading 'def/tdm_ai_female_rogue.def'...loading 'def/tdm_ai_guard_citywatch.def'...loading 'def/tdm_ai_guard_citywatch_elite.def'...loading 'def/tdm_ai_guard_elite.def'...loading 'def/tdm_ai_guard_generic.def'...loading 'def/tdm_ai_guard_moor.def'...loading 'def/tdm_ai_guard_proguard.def'...loading 'def/tdm_ai_guard_proguard_devel.def'...loading 'def/tdm_ai_guard_thug.def'...loading 'def/tdm_ai_head_base.def'...loading 'def/tdm_ai_heads.def'...loading 'def/tdm_ai_heads_springheel.def'...loading 'def/tdm_ai_humanoid.def'...loading 'def/tdm_ai_humanoid_newskel.def'...loading 'def/tdm_ai_humanoid_undead.def'...loading 'def/tdm_ai_inventor_scientist.def'...loading 'def/tdm_ai_mage.def'...loading 'def/tdm_ai_melee_sets.def'...loading 'def/tdm_ai_monster_base.def'...loading 'def/tdm_ai_monster_spider.def'...loading 'def/tdm_ai_monster_werebeast.def'...loading 'def/tdm_ai_nobleman.def'...loading 'def/tdm_ai_noblewoman.def'...loading 'def/tdm_ai_pagan_male.def'...loading 'def/tdm_ai_steambot_base.def'...loading 'def/tdm_ai_steambot_guard.def'...loading 'def/tdm_ai_steambot_lantern.def'...loading 'def/tdm_ai_thief.def'...loading 'def/tdm_ai_townsfolk_beggar.def'...loading 'def/tdm_ai_townsfolk_commoner.def'...loading 'def/tdm_ai_townsfolk_engineer.def'...loading 'def/tdm_ai_townsfolk_female.def'...loading 'def/tdm_ai_townsfolk_wench.def'...loading 'def/tdm_ai_trainer_melee.def'...loading 'def/tdm_ai_undead_revenant.def'...loading 'def/tdm_ai_undead_skeleton.def'...loading 'def/tdm_ai_undead_spirits.def'...loading 'def/tdm_ai_undead_zombie.def'...loading 'def/tdm_ai_vocal_set_base.def'...loading 'def/tdm_ai_vocal_set_builders01.def'...loading 'def/tdm_ai_vocal_set_builders02.def'...loading 'def/tdm_ai_vocal_set_female01.def'...loading 'def/tdm_ai_vocal_set_monster.def'...loading 'def/tdm_ai_vocal_set_mute.def'...loading 'def/tdm_ai_vocal_set_revenant01.def'...loading 'def/tdm_ai_vocal_set_zombie01.def'...loading 'def/tdm_ai_vocal_sets01.def'...loading 'def/tdm_ai_vocal_sets02.def'...loading 'def/tdm_alarm.def'...loading 'def/tdm_ammo.def'...loading 'def/tdm_base.def'...loading 'def/tdm_bloodmarker.def'...loading 'def/tdm_campaign.def'...loading 'def/tdm_conversation.def'...loading 'def/tdm_damage.def'...loading 'def/tdm_debugging.def'...loading 'def/tdm_difficulty.def'...loading 'def/tdm_difficulty_default.def'...loading 'def/tdm_flags.def'...loading 'def/tdm_frobable.def'...loading 'def/tdm_func.def'...loading 'def/tdm_healing.def'...loading 'def/tdm_inventory_loot.def'...loading 'def/tdm_inventory_map.def'...loading 'def/tdm_items.def'...loading 'def/tdm_keys.def'...loading 'def/tdm_legacy.def'...loading 'def/tdm_lights.def'...loading 'def/tdm_lights_static.def'...loading 'def/tdm_lights_static_electric.def'...loading 'def/tdm_lights_static_fireplaces.def'...loading 'def/tdm_lights_static_gas.def'...loading 'def/tdm_liquid.def'...loading 'def/tdm_locks.def'...loading 'def/tdm_lod.def'...loading 'def/tdm_lod_hangers.def'...loading 'def/tdm_lod_nature.def'...loading 'def/tdm_lod_rocks.def'...loading 'def/tdm_lod_statues.def'...loading 'def/tdm_loot.def'...loading 'def/tdm_melee.def'...loading 'def/tdm_message.def'...loading 'def/tdm_movable_containers.def'...loading 'def/tdm_moveable.def'...loading 'def/tdm_moveable_candles.def'...loading 'def/tdm_moveable_decorative.def'...loading 'def/tdm_moveable_decorative_vases.def'...loading 'def/tdm_moveable_dungeon.def'...loading 'def/tdm_moveable_food.def'...loading 'def/tdm_moveable_furniture.def'...loading 'def/tdm_moveable_graveyard.def'...loading 'def/tdm_moveable_hangers.def'...loading 'def/tdm_moveable_junk.def'...loading 'def/tdm_moveable_kitchen.def'...loading 'def/tdm_moveable_kitchen_utensils.def'...loading 'def/tdm_moveable_lights.def'...loading 'def/tdm_moveable_loot.def'...loading 'def/tdm_moveable_mechanical.def'...loading 'def/tdm_moveable_musical.def'...loading 'def/tdm_moveable_player_tools.def'...loading 'def/tdm_moveable_readables.def'...loading 'def/tdm_moveable_rocks.def'...loading 'def/tdm_moveable_tools.def'...loading 'def/tdm_moveable_weapons.def'...loading 'def/tdm_moveable_wearable.def'...loading 'def/tdm_mover_base.def'...loading 'def/tdm_mover_button.def'...loading 'def/tdm_mover_doors.def'...loading 'def/tdm_mover_elevators.def'...loading 'def/tdm_mover_handles.def'...loading 'def/tdm_mover_lever.def'...loading 'def/tdm_mover_mechanical.def'...loading 'def/tdm_music.def'...loading 'def/tdm_objects_ragdoll.def'...loading 'def/tdm_player_thief.def'...loading 'def/tdm_playertools.def'...loading 'def/tdm_playertools_flashbomb.def'...loading 'def/tdm_playertools_flashmine.def'...loading 'def/tdm_playertools_lantern.def'...loading 'def/tdm_playertools_lockpicks.def'...loading 'def/tdm_playertools_mine.def'...loading 'def/tdm_projectiles.def'...loading 'def/tdm_prop_items.def'...loading 'def/tdm_prop_items_keys.def'...loading 'def/tdm_prop_wearable_items.def'...loading 'def/tdm_propagated_sounds.def'...loading 'def/tdm_random.def'...loading 'def/tdm_readable.def'...loading 'def/tdm_response_effects.def'...loading 'def/tdm_rope.def'...loading 'def/tdm_savegame.def'...loading 'def/tdm_seed.def'...loading 'def/tdm_seed_random.def'...loading 'def/tdm_seed_random_pub.def'...loading 'def/tdm_shopitems.def'...loading 'def/tdm_soundprop.def'...loading 'def/tdm_target.def'...loading 'def/tdm_team_relations.def'...loading 'def/tdm_teleport.def'...loading 'def/tdm_trees.def'...loading 'def/tdm_voice.def'...loading 'def/tdm_weapon_arrow.def'...loading 'def/tdm_weapon_base.def'...loading 'def/tdm_weapon_blackjack.def'...loading 'def/tdm_weapon_broadhead.def'...loading 'def/tdm_weapon_firearrow.def'...loading 'def/tdm_weapon_fireball.def'...loading 'def/tdm_weapon_gasarrow.def'...loading 'def/tdm_weapon_mossarrow.def'...loading 'def/tdm_weapon_noisemaker.def'...loading 'def/tdm_weapon_ropearrow.def'...loading 'def/tdm_weapon_shortsword.def'...loading 'def/tdm_weapon_unarmed.def'...loading 'def/tdm_weapon_vinearrow.def'...loading 'def/tdm_weapon_waterarrow.def'...loading 'def/training_mission.def'...loading 'def/triggers.def'...loading 'fx/sparks.fx'...loading 'fx/tdm_mage_effects.fx'...loading 'fx/thunder.fx'...loading 'particles/tdm_ai_steambot.prt'...loading 'particles/tdm_arrows.prt'...loading 'particles/tdm_bikerdude.prt'...loading 'particles/tdm_blood.prt'...loading 'particles/tdm_cauldron_steam.prt'WARNING:file particles/tdm_cauldron_steam.prt, line 31: particle 'tdm_cauldron_steam_small' previously defined at particles/tdm_bikerdude.prt:55WARNING:file particles/tdm_cauldron_steam.prt, line 162: particle 'tdm_cauldron_steam' previously defined at particles/tdm_bikerdude.prt:84...loading 'particles/tdm_ceiling_dust_falling.prt'WARNING:file particles/tdm_ceiling_dust_falling.prt, line 50: particle 'tdm_ceiling_dust' previously defined at particles/tdm_bikerdude.prt:212...loading 'particles/tdm_chimney_smoke.prt'WARNING:file particles/tdm_chimney_smoke.prt, line 30: particle 'tdm_chimney_smoke' previously defined at particles/tdm_bikerdude.prt:259WARNING:file particles/tdm_chimney_smoke.prt, line 60: particle 'tdm_chimney_smoke_medium' previously defined at particles/tdm_bikerdude.prt:286WARNING:file particles/tdm_chimney_smoke.prt, line 90: particle 'tdm_chimney_smoke_small' previously defined at particles/tdm_bikerdude.prt:313...loading 'particles/tdm_chimney_smoke_medium.prt'WARNING:file particles/tdm_chimney_smoke_medium.prt, line 30: particle 'tdm_chimney_smoke_medium' previously defined at particles/tdm_bikerdude.prt:286...loading 'particles/tdm_chimney_smoke_small.prt'WARNING:file particles/tdm_chimney_smoke_small.prt, line 30: particle 'tdm_chimney_smoke_small' previously defined at particles/tdm_bikerdude.prt:313...loading 'particles/tdm_cookingpot_steam.prt'WARNING:file particles/tdm_cookingpot_steam.prt, line 31: particle 'tdm_cookingpot_steam' previously defined at particles/tdm_bikerdude.prt:340...loading 'particles/tdm_fire.prt'...loading 'particles/tdm_fire_candle.prt'...loading 'particles/tdm_fireflames_forge_smouldering.prt'...loading 'particles/tdm_fireflames_small_nosmoke.prt'WARNING:file particles/tdm_fireflames_small_nosmoke.prt, line 54: particle 'tdm_fire_flames_small_nosmoke' previously defined at particles/tdm_bikerdude.prt:368...loading 'particles/tdm_flashbomb.prt'...loading 'particles/tdm_flies.prt'...loading 'particles/tdm_floating_dust.prt'WARNING:file particles/tdm_floating_dust.prt, line 30: particle 'tdm_floating_dust' previously defined at particles/tdm_bikerdude.prt:419...loading 'particles/tdm_floating_moon_dust.prt'WARNING:file particles/tdm_floating_moon_dust.prt, line 31: particle 'tdm_floating_moon_dust' previously defined at particles/tdm_bikerdude.prt:444WARNING:file particles/tdm_floating_moon_dust.prt, line 67: particle 'tdm_floating_mood_dust_small' previously defined at particles/tdm_bikerdude.prt:27...loading 'particles/tdm_flowers.prt'...loading 'particles/tdm_fog.prt'...loading 'particles/tdm_fog_overcast.prt'...loading 'particles/tdm_gatehouse.prt'...loading 'particles/tdm_glare_lamp_02.prt'...loading 'particles/tdm_grass.prt'...loading 'particles/tdm_lamphaze.prt'...loading 'particles/tdm_leaves.prt'...loading 'particles/tdm_light_glares.prt'...loading 'particles/tdm_moon_rays_small.prt'...loading 'particles/tdm_moss.prt'...loading 'particles/tdm_nature_lava.prt'...loading 'particles/tdm_orb_glare.prt'...loading 'particles/tdm_pagan_orb.prt'...loading 'particles/tdm_particles.prt'...loading 'particles/tdm_projectiles.prt'...loading 'particles/tdm_smoke_chimneys.prt'...loading 'particles/tdm_water.prt'...loading 'particles/tdm_water_fountain_splash.prt'...loading 'particles/tdm_weapons_firearrow.prt'...loading 'particles/tdm_weapons_gasarrow.prt'...loading 'particles/tdm_weapons_mine.prt'...loading 'particles/tdm_weapons_waterarrow.prt'...loading 'particles/tdm_weather.prt'...loading 'particles/urine.prt'...loading 'af/env_rope.af'...loading 'af/env_saddle.af'...loading 'af/env_skeleton.af'...loading 'af/env_skeleton_grave.af'...loading 'af/guard_base.af'...loading 'af/guard_base_newskel.af'...loading 'af/monster_spider.af'...loading 'af/tdm_chain.af'...loading 'af/tdm_horse1.af'...loading 'af/tdm_lantern_bot.af'...loading 'af/tdm_rat.af'...loading 'af/tree_01.af'...loading 'xdata/prefabs.xd'...loading 'xdata/training_mission.xd'...loading 'materials/lights.mtr'...loading 'materials/tdm_ai_animal_horse.mtr'...loading 'materials/tdm_ai_animal_rat.mtr'...loading 'materials/tdm_ai_builders.mtr'...loading 'materials/tdm_ai_citywatch.mtr'...loading 'materials/tdm_ai_commoners.mtr'...loading 'materials/tdm_ai_engineer.mtr'...loading 'materials/tdm_ai_generic.mtr'...loading 'materials/tdm_ai_guards.mtr'...loading 'materials/tdm_ai_heads_dev.mtr'...loading 'materials/tdm_ai_inventors.mtr'...loading 'materials/tdm_ai_mages.mtr'...loading 'materials/tdm_ai_monsters_spiders.mtr'...loading 'materials/tdm_ai_monsters_werebeast.mtr'...loading 'materials/tdm_ai_nobleman.mtr'...loading 'materials/tdm_ai_nobles.mtr'...loading 'materials/tdm_ai_pagans.mtr'...loading 'materials/tdm_ai_steambots.mtr'...loading 'materials/tdm_ai_thief.mtr'...loading 'materials/tdm_ai_thug.mtr'...loading 'materials/tdm_ai_townsfolk_female.mtr'...loading 'materials/tdm_ai_undead.mtr'...loading 'materials/tdm_ai_wench.mtr'...loading 'materials/tdm_billboards.mtr'...loading 'materials/tdm_bloom.mtr'...loading 'materials/tdm_bloom_afx.mtr'...loading 'materials/tdm_carpet.mtr'...loading 'materials/tdm_collision.mtr'...loading 'materials/tdm_comments.mtr'...loading 'materials/tdm_debug.mtr'...loading 'materials/tdm_decals.mtr'...loading 'materials/tdm_decals_blood.mtr'...loading 'materials/tdm_decals_buildings.mtr'...loading 'materials/tdm_decals_cracks.mtr'...loading 'materials/tdm_decals_dirt.mtr'...loading 'materials/tdm_decals_legacy.mtr'...loading 'materials/tdm_decals_misc.mtr'...loading 'materials/tdm_decals_papers.mtr'...loading 'materials/tdm_decals_signs.mtr'...loading 'materials/tdm_decals_symbols.mtr'...loading 'materials/tdm_decals_table_cloth.mtr'...loading 'materials/tdm_decals_vegetation.mtr'...loading 'materials/tdm_decals_webs.mtr'...loading 'materials/tdm_door.mtr'...loading 'materials/tdm_fabric.mtr'...loading 'materials/tdm_fogs.mtr'...loading 'materials/tdm_ghouse_decorative.mtr'...loading 'materials/tdm_ghouse_lights.mtr'...loading 'materials/tdm_ghouse_sfx.mtr'...loading 'materials/tdm_ghouse_stone.mtr'...loading 'materials/tdm_glass.mtr'...loading 'materials/tdm_gui.mtr'...loading 'materials/tdm_gui_purchase_menu.mtr'...loading 'materials/tdm_hud.mtr'...loading 'materials/tdm_internal_engine.mtr'...loading 'materials/tdm_light_shadows.mtr'...loading 'materials/tdm_light_textures.mtr'...loading 'materials/tdm_lights_d3_leftover.mtr'...loading 'materials/tdm_lights_training.mtr'...loading 'materials/tdm_melan_bones.mtr'...loading 'materials/tdm_melan_bookrows.mtr'...loading 'materials/tdm_melan_brick.mtr'...loading 'materials/tdm_melan_brick5.mtr'...loading 'materials/tdm_melan_carpet5.mtr'...loading 'materials/tdm_melan_cobblestones5.mtr'...loading 'materials/tdm_melan_detailedmetal.mtr'...loading 'materials/tdm_melan_detailedmetal5.mtr'...loading 'materials/tdm_melan_dirt5.mtr'...loading 'materials/tdm_melan_door5.mtr'...loading 'materials/tdm_melan_flat.mtr'...loading 'materials/tdm_melan_flatmetal5.mtr'...loading 'materials/tdm_melan_foliage5.mtr'...loading 'materials/tdm_melan_grate3.mtr'...loading 'materials/tdm_melan_grate4.mtr'...loading 'materials/tdm_melan_grate5.mtr'...loading 'materials/tdm_melan_natural5.mtr'...loading 'materials/tdm_melan_paint_paper4.mtr'...loading 'materials/tdm_melan_plaster.mtr'...loading 'materials/tdm_melan_plaster5.mtr'...loading 'materials/tdm_melan_sculpt.mtr'...loading 'materials/tdm_melan_sculpt4.mtr'...loading 'materials/tdm_melan_sculpted5.mtr'...loading 'materials/tdm_melan_wood_panels2.mtr'...loading 'materials/tdm_melan_wood_panels5.mtr'...loading 'materials/tdm_metal_detailed.mtr'...loading 'materials/tdm_metal_flat.mtr'...loading 'materials/tdm_metal_grate.mtr'...loading 'materials/tdm_misc.mtr'...loading 'materials/tdm_models_animals.mtr'...loading 'materials/tdm_models_architecture.mtr'...loading 'materials/tdm_models_chars.mtr'...loading 'materials/tdm_models_containers.mtr'...loading 'materials/tdm_models_decorative.mtr'...loading 'materials/tdm_models_decorative_oversize.mtr'...loading 'materials/tdm_models_decorative_signs.mtr'...loading 'materials/tdm_models_decorative_wall.mtr'...loading 'materials/tdm_models_door_related.mtr'...loading 'materials/tdm_models_dungeon.mtr'...loading 'materials/tdm_models_fireplace.mtr'...loading 'materials/tdm_models_furniture.mtr'...loading 'materials/tdm_models_furniture_beds.mtr'...loading 'materials/tdm_models_furniture_seating.mtr'...loading 'materials/tdm_models_furniture_shelves.mtr'...loading 'materials/tdm_models_furniture_tables.mtr'...loading 'materials/tdm_models_games.mtr'...loading 'materials/tdm_models_gargoyle.mtr'...loading 'materials/tdm_models_graveyard.mtr'...loading 'materials/tdm_models_guard.mtr'...loading 'materials/tdm_models_junk.mtr'...loading 'materials/tdm_models_keys.mtr'...loading 'materials/tdm_models_kitchen.mtr'...loading 'materials/tdm_models_lights.mtr'...loading 'materials/tdm_models_loot.mtr'...loading 'materials/tdm_models_mechanical.mtr'...loading 'materials/tdm_models_misc.mtr'...loading 'materials/tdm_models_musical.mtr'...loading 'materials/tdm_models_nature.mtr'...loading 'materials/tdm_models_nature_trees.mtr'...loading 'materials/tdm_models_nautical.mtr'...loading 'materials/tdm_models_pipekit.mtr'...loading 'materials/tdm_models_player_equipment.mtr'...loading 'materials/tdm_models_potions.mtr'...loading 'materials/tdm_models_readables.mtr'...loading 'materials/tdm_models_signs.mtr'...loading 'materials/tdm_models_statue_lion.mtr'...loading 'materials/tdm_models_tools.mtr'...loading 'materials/tdm_models_waterworks.mtr'...loading 'materials/tdm_models_weapons.mtr'...loading 'materials/tdm_models_wearable.mtr'...loading 'materials/tdm_nature_bark.mtr'...loading 'materials/tdm_nature_bones.mtr'...loading 'materials/tdm_nature_dirt.mtr'...loading 'materials/tdm_nature_foliage.mtr'...loading 'materials/tdm_nature_grass.mtr'...loading 'materials/tdm_nature_grass_edge.mtr'...loading 'materials/tdm_nature_sky.mtr'...loading 'materials/tdm_nature_snow.mtr'...loading 'materials/tdm_nature_snow_edge.mtr'...loading 'materials/tdm_nature_training.mtr'...loading 'materials/tdm_nodrawsolid.mtr'...loading 'materials/tdm_paint_paper.mtr'...loading 'materials/tdm_particles.mtr'...loading 'materials/tdm_particles_legacy.mtr'...loading 'materials/tdm_plaster.mtr'...loading 'materials/tdm_portal_sky.mtr'...loading 'materials/tdm_postprocess.mtr'...loading 'materials/tdm_roof.mtr'...loading 'materials/tdm_sfx.mtr'...loading 'materials/tdm_sfx_legacy.mtr'...loading 'materials/tdm_sliptip.mtr'...loading 'materials/tdm_sliptip_theme.mtr'...loading 'materials/tdm_stone_brick.mtr'...loading 'materials/tdm_stone_cobblestones.mtr'...loading 'materials/tdm_stone_flat.mtr'...loading 'materials/tdm_stone_flat_mosaic.mtr'...loading 'materials/tdm_stone_flat_smooth.mtr'...loading 'materials/tdm_stone_natural.mtr'...loading 'materials/tdm_stone_sculpted.mtr'...loading 'materials/tdm_tables.mtr'...loading 'materials/tdm_training_map.mtr'...loading 'materials/tdm_water.mtr'...loading 'materials/tdm_water_overlays.mtr'...loading 'materials/tdm_water_training.mtr'...loading 'materials/tdm_weather.mtr'...loading 'materials/tdm_windows.mtr'...loading 'materials/tdm_wood_boards.mtr'...loading 'materials/tdm_wood_panels.mtr'...loading 'materials/tdm_ws1_textures.mtr'...loading 'materials/tdm_yan_textures.mtr'...loading 'materials/tdm_zombie_rocks.mtr'Initializing event system...832 event definitionsInitializing class hierarchy...170 classes, 818688 bytes for event callbacksInitializing scripts/proc/cpuinfo CPU frequency: 3377.88 MHzCompiled 'tdm_ai_lanternbot::startAlarmWhistle': 91.7 ms---------- Compile stats ----------Files loaded: script/tdm_main.script tdm_base01.pk4/script/tdm_util.script tdm_base01.pk4/script/weapon_base.script tdm_base01.pk4/script/tdm_ai.script tdm_base01.pk4/script/tdm_ai_base.script tdm_base01.pk4/script/tdm_ai_steambot_lanternbot.script tdm_base01.pk4/script/tdm_ai_controllable_base.script tdm_base01.pk4/script/tdm_ai_trainer_melee.script tdm_base01.pk4/script/tdm_player.script tdm_base01.pk4/script/tdm_frobactions.script tdm_base01.pk4/script/tdm_equip_actions.script tdm_base01.pk4/script/tdm_weapon_arrow.script tdm_base01.pk4/script/tdm_weapon_arrow_result_base.script tdm_base01.pk4/script/tdm_weapon_mossarrow_result.script tdm_base01.pk4/script/tdm_weapon_vinearrow_result.script tdm_base01.pk4/script/tdm_weapon_flashbomb_result.script tdm_base01.pk4/script/tdm_weapon_mine_result.script tdm_base01.pk4/script/tdm_weapon_unarmed.script tdm_base01.pk4/script/tdm_weapon_blackjack.script tdm_base01.pk4/script/tdm_weapon_shortsword.script tdm_base01.pk4/script/tdm_ammo_ropearrow_small.script tdm_base01.pk4/script/tdm_ammo_noisemaker_small.script tdm_base01.pk4/script/tdm_playertools.script tdm_base01.pk4/script/tdm_inventory_map.script tdm_base01.pk4/script/tdm_readables.script tdm_base01.pk4/script/tdm_loot_gui.script tdm_base01.pk4/script/tdm_rand_osc.script tdm_base01.pk4/script/tdm_lights.script tdm_base01.pk4/script/tdm_response_effects.script tdm_base01.pk4/script/tdm_movers.script tdm_base01.pk4/script/tdm_conversation.script tdm_base01.pk4/script/tdm_breakable_glass.script tdm_base01.pk4/script/tdm_location_settings.script tdm_base01.pk4/script/tdm_voices.script tdm_base01.pk4/script/tdm_alarm.script tdm_base01.pk4/script/tdm_general.script tdm_base01.pk4/script/tdm_light_holders.script tdm_base01.pk4/script/tdm_message.script tdm_base01.pk4/script/tdm_suicide.script tdm_base01.pk4/script/tdm_savegame_settings.scriptMemory usage: Strings: 40, 6352 bytes Statements: 19400, 388000 bytes Functions: 1229, 125044 bytes Variables: 89100 bytes Mem used: 1092288 bytes Static data: 2277552 bytes Allocated: 2811956 bytes Thread size: 7068 bytes...6 aas typesgame initialized.--------------------------------------Parsing material filesFound 0 new mission packages.Found 2 mods in the FM folder.Parsed 3 mission declarations.No 'tdm_mapsequence.txt' file found for the current mod: training_mission-------- Initializing Session --------Font fonts/english/mason_glow in size 12 not found, using size 48 instead.Font fonts/english/mason_glow in size 24 not found, using size 48 instead.Font fonts/english/mason in size 12 not found, using size 48 instead.Font fonts/english/mason in size 24 not found, using size 48 instead.session initialized----------------------------------------- Common Initialization Complete ---------------- Warnings ---------------during The Dark Mod initialization...WARNING:Couldn't load image: guis/assets/splash/launchWARNING:file particles/tdm_cauldron_steam.prt, line 162: particle 'tdm_cauldron_steam' previously defined at particles/tdm_bikerdude.prt:84WARNING:file particles/tdm_cauldron_steam.prt, line 31: particle 'tdm_cauldron_steam_small' previously defined at particles/tdm_bikerdude.prt:55WARNING:file particles/tdm_ceiling_dust_falling.prt, line 50: particle 'tdm_ceiling_dust' previously defined at particles/tdm_bikerdude.prt:212WARNING:file particles/tdm_chimney_smoke.prt, line 30: particle 'tdm_chimney_smoke' previously defined at particles/tdm_bikerdude.prt:259WARNING:file particles/tdm_chimney_smoke.prt, line 60: particle 'tdm_chimney_smoke_medium' previously defined at particles/tdm_bikerdude.prt:286WARNING:file particles/tdm_chimney_smoke.prt, line 90: particle 'tdm_chimney_smoke_small' previously defined at particles/tdm_bikerdude.prt:313WARNING:file particles/tdm_chimney_smoke_medium.prt, line 30: particle 'tdm_chimney_smoke_medium' previously defined at particles/tdm_bikerdude.prt:286WARNING:file particles/tdm_chimney_smoke_small.prt, line 30: particle 'tdm_chimney_smoke_small' previously defined at particles/tdm_bikerdude.prt:313WARNING:file particles/tdm_cookingpot_steam.prt, line 31: particle 'tdm_cookingpot_steam' previously defined at particles/tdm_bikerdude.prt:340WARNING:file particles/tdm_fireflames_small_nosmoke.prt, line 54: particle 'tdm_fire_flames_small_nosmoke' previously defined at particles/tdm_bikerdude.prt:368WARNING:file particles/tdm_floating_dust.prt, line 30: particle 'tdm_floating_dust' previously defined at particles/tdm_bikerdude.prt:419WARNING:file particles/tdm_floating_moon_dust.prt, line 31: particle 'tdm_floating_moon_dust' previously defined at particles/tdm_bikerdude.prt:444WARNING:file particles/tdm_floating_moon_dust.prt, line 67: particle 'tdm_floating_mood_dust_small' previously defined at particles/tdm_bikerdude.prt:2714 warningspid: 38657920 MB System Memoryguessing video ram ( use +set sys_videoRam to force ) ..found XNVCtrl extension 1.296144 MB Video MemoryAsync thread startedCouldn't exec autocommands.cfg - file does not exist.Dumped console text to logmysound.txt.writing to: /home/marcin/darkmod/logmysound.txt Edited December 26, 2016 by Asmoda Quote Link to post Share on other sites
Asmoda 1 Posted December 26, 2016 Author Report Share Posted December 26, 2016 Yay, I don't know why, but now it works. Here's a diff between my old .cfg and the one automatically created - http://pastebin.com/DUidmPRa. I don't know how it is different from the default darkmod.cfg (I suppose the number of speakers was initially set to 6 and when it recreated the .cfg file, it changed it to 2?), but it works. Thanks a lot 1 Quote Link to post Share on other sites
freyk 475 Posted December 26, 2016 Report Share Posted December 26, 2016 You need to use the alsa method and sollutions.Because your tdm-initlog says: dlopen(libasound.so.2) asoundlib version: 1.1.0 Alsa is available ------ Alsa Sound Initialization ----- opened Alsa PCM device default for playback device buffer size: 5461 frames ( 21844 bytes ) allocated a mix buffer of 16384 bytes Quote Info: My portfolio and darkmod graphical installer Amnesty for Bikerdude! Link to post Share on other sites
deviLz4demon 0 Posted December 29, 2016 Report Share Posted December 29, 2016 (edited) snd_pcm_writei 4096 frames failed: Broken pipepreparing audio device for outputsnd_pcm_writei() reports broken pipe (underrun) while sending 4096 frames. Retrying but also sending 1024 duplicate frames first. Try increasing 's_alsa_underrun_extrafill' if this persists. Thats my error, sorry for posting it here. I keep hearing noise in the background and it does not sit well with the game. Can you please provide a step by step solution on how to fix this as it seems to happen only on TDM ? Had no idea where to hunt for the s_alsa_underrun_extrafill, but found it in the Darkmod.cfg. Change its value from 1024 to 4096 and the game works properly. I am a doofus to not have tried this method earlier. Edited December 29, 2016 by deviLz4demon Quote Link to post Share on other sites
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