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lowenz

The power of ReShade

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ReShade is not really OpenGL friendly :D

 

FXAA will be of course included in future versions of TDM as a low-cost AA.


Task is not so much to see what no one has yet seen but to think what nobody has yet thought about that which everybody see. - E.S.

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Yes, it seems now that I'm testing!

 

WS4, starting area (city door)

 

TDM -> 51 FPS

TDM + ReShade Hook Only -> 48 FPS

TDM + ReShade Hook + FXAA+LumaSharpen=45 FPS

 

So a 10% performance hit with the basic effects applied.

 

Depth Buffer reconstruction seems working fine too!

Edited by lowenz

Task is not so much to see what no one has yet seen but to think what nobody has yet thought about that which everybody see. - E.S.

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Is that depth of field effect for screenshots only? Because I don't understand why you would want it during gameplay.

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Yes, for photographic sake :D (or cinematic cutscenes rendered in-game).

 

Still, it's a good way to test the depth buffer access/reconstruction for the Ambient Occlusion.

Edited by lowenz
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Task is not so much to see what no one has yet seen but to think what nobody has yet thought about that which everybody see. - E.S.

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Is that depth of field effect for screenshots only? Because I don't understand why you would want it during gameplay.

 

 

 

It can be used in game play like Syrim and can be tweaked to be much less intrusive too. So it's a matter of personal taste. That's the best part of the New Reshade. You can experiment and tweak as much as you want and every single effect can be restored to default independently. And yes for cut scenes as well as many other effects like Chromatic Aberration, kaleidoscope etc. For some reason the DOF makes TDM Look like a Toy World and I love it. :P

 

Eye Adaptation works pretty well also which is something I was hoping for in TDM for a long time. I tweaked it so the effect takes longer and also toned it down by a big margin so it's more subtle. At this point my game looks totally different than original. It really shows this game can go much further in terms of aesthetic effects and doesn't really need much to get to that point.

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I just discovered what "Reshade" is and I want to try it out for TDM as well. So I am sorry for putting out that old thread now. However there are many different filters available. Do you guys, who already seem to have experience, know which ones I should try? Do you have before / after screenshots from your current TDM Reshades maybe, to show some of the effects? Thank you in advance - I am really interested in seeing this and trying out :)

EDIT: btw for me it doesn't work at all in TDM (I don't know what shader I need to select - dirx9? opengl?) When I start the game I only get a black screen and Reshade reporting there were some errors

Edited by SeriousToni

"Einen giftigen Trank aus Kräutern und Wurzeln für die närrischen Städter wollen wir brauen." - Text aus einem verlassenen Heidenlager

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You must select OpenGL of course and generate an "opengl32.dll" file to put inside the TDM folder.

But now TDM has a (very) good SSAO, so no need of ReShade for that.


Task is not so much to see what no one has yet seen but to think what nobody has yet thought about that which everybody see. - E.S.

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Ah okay, it creates weird effects ingame including nearly black screens with OpenGL - can't even revert without Alt-F4ing the game. Guess you're right - better leave Reshade for other games than Darkmod :) Thank you anyways!


"Einen giftigen Trank aus Kräutern und Wurzeln für die närrischen Städter wollen wir brauen." - Text aus einem verlassenen Heidenlager

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