Jump to content
The Dark Mod Forums

compile error in patch/algorithm/General.cpp


Recommended Posts

I couldn't complete the compiling, I got the following error:

Quote

patch/algorithm/General.cpp: In function ‘void patch::algorithm::weldPatchPool()’:
patch/algorithm/General.cpp:379:10: error: ‘map’ is not a member of ‘std’
  379 |     std::map<scene::INodePtr, std::vector<PatchNodePtr>> patchesByEntity;
      |          ^~~
patch/algorithm/General.cpp:17:1: note: ‘std::map’ is defined in header ‘<map>’; did you forget to ‘#include <map>’?
   16 | #include "patch/PatchIterators.h"
  +++ |+#include <map>
   17 |
patch/algorithm/General.cpp:379:29: error: expected primary-expression before ‘,’ token
  379 |     std::map<scene::INodePtr, std::vector<PatchNodePtr>> patchesByEntity;
      |                             ^
patch/algorithm/General.cpp:379:55: error: expected primary-expression before ‘>’ token
  379 |     std::map<scene::INodePtr, std::vector<PatchNodePtr>> patchesByEntity;
      |                                                       ^~
patch/algorithm/General.cpp:379:58: error: ‘patchesByEntity’ was not declared in this scope
  379 |     std::map<scene::INodePtr, std::vector<PatchNodePtr>> patchesByEntity;
      |                                                          ^~~~~~~~~~~~~~~
  CXX      rendersystem/backend/glprogram/libradiantcore_la-GenericVFPProgram.lo
  CXX      rendersystem/backend/glprogram/libradiantcore_la-GLSLBumpProgram.lo
  CXX      rendersystem/backend/glprogram/libradiantcore_la-GLSLDepthFillProgram.lo
make[2]: *** [Makefile:4200: patch/algorithm/libradiantcore_la-General.lo] Error 1
make[2]: *** Waiting for unfinished jobs....
make[2]: Leaving directory '/home/biel/code/doom/doom3/DarkRadiant/radiantcore'
make[1]: *** [Makefile:753: all-recursive] Error 1
make[1]: Leaving directory '/home/biel/code/doom/doom3/DarkRadiant'
make: *** [Makefile:494: all] Error 2

 

Biel Bestué de Luna - Github

Link to comment
Share on other sites

5 hours ago, greebo said:

@OrbWeaverThe automake system is officially gone now, isn't it? If so, a few build instructions on the wiki will need an update.

Indeed it has. I've updated the README.md in the source tree but not the wiki.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recent Status Updates

    • nbohr1more

      Was checking out old translation packs and decided to fire up TDM 1.07. Rightful Property with sub-20 FPS areas yay! ( same areas run at 180FPS with cranked eye candy on 2.12 )
      · 1 reply
    • taffernicus

      i am so euphoric to see new FMs keep coming out and I am keen to try it out in my leisure time, then suddenly my PC is spouting a couple of S.M.A.R.T errors...
      tbf i cannot afford myself to miss my network emulator image file&progress, important ebooks, hyper-v checkpoint & hyper-v export and the precious thief & TDM gamesaves. Don't fall yourself into & lay your hands on crappy SSD
       
      · 3 replies
    • OrbWeaver

      Does anyone actually use the Normalise button in the Surface inspector? Even after looking at the code I'm not quite sure what it's for.
      · 7 replies
    • Ansome

      Turns out my 15th anniversary mission idea has already been done once or twice before! I've been beaten to the punch once again, but I suppose that's to be expected when there's over 170 FMs out there, eh? I'm not complaining though, I love learning new tricks and taking inspiration from past FMs. Best of luck on your own fan missions!
      · 4 replies
×
×
  • Create New...