7318 14 Posted December 16, 2020 Report Share Posted December 16, 2020 here are my settings: Quote <colourscheme name="OpenTechEngine" version="1.0" active="1"> <colour name="active_view_name" value="0.498039 0 0.737255"/> <colour name="axis_x" value="1 0.498039 0.498039"/> <colour name="axis_y" value="0.505882 1 0.498039"/> <colour name="axis_z" value="0.498039 0.537255 1"/> <colour name="brush_size_info" value="1 0.898039 0.898039"/> <colour name="brush_vertices" value="0 1 0"/> <colour name="camera_background" value="0.25 0.25 0.25"/> <colour name="camera_icon" value="0.701961 0.913725 0.45098"/> <colour name="clipper" value="0 0 1"/> <colour name="default_brush" value="0.364706 0 0.219608"/> <colour name="default_entity" value="1 0.5 0"/> <colour name="drag_selection" value="1 0 0"/> <colour name="grid_background" value="0.239216 0.298039 0.298039"/> <colour name="grid_block" value="0 0 1"/> <colour name="grid_major" value="0.34902 0.498039 0.498039"/> <colour name="grid_minor" value="0.266667 0.333333 0.333333"/> <colour name="grid_text" value="0 0 0"/> <colour name="light_startend_deselected" value="0 1 1"/> <colour name="light_startend_selected" value="0 0 1"/> <colour name="light_vertex_deselected" value="0 1 0"/> <colour name="light_vertex_normal" value="1 0 0"/> <colour name="light_vertex_selected" value="0 0 1"/> <colour name="light_volumes" value="0 1 0"/> <colour name="patch_vertex_corner" value="1 0 1"/> <colour name="patch_vertex_inside" value="0 1 0"/> <colour name="selected_brush" value="1 0.898039 0.898039"/> <colour name="selected_brush_camera" value="1 0.898039 0.898039"/> <colour name="selected_group_items" value="0 0.4 0.8"/> <colour name="texture_background" value="0 0 0"/> <colour name="workzone" value="1 0 0"/> <colour name="xyview_crosshairs" value="0.443137 0.168627 0.431373"/> </colourscheme> and that's what they do: Spoiler 2 Quote Biel Bestué de Luna - Github Link to post Share on other sites
greebo 61 Posted December 16, 2020 Report Share Posted December 16, 2020 On that topic, I wouldn't mind DR shipping a few more colour themes to choose from, if they are significantly different from the existing ones. I personally have been using the Maya/Max theme for years now, usually I just tweak one or two colours slightly if at all. Quote Link to post Share on other sites
7318 14 Posted December 16, 2020 Author Report Share Posted December 16, 2020 you can add those if you want amongst the ones that come with DR Quote Biel Bestué de Luna - Github Link to post Share on other sites
OrbWeaver 639 Posted December 16, 2020 Report Share Posted December 16, 2020 3 hours ago, greebo said: On that topic, I wouldn't mind DR shipping a few more colour themes to choose from, if they are significantly different from the existing ones. I personally have been using the Maya/Max theme for years now, usually I just tweak one or two colours slightly if at all. Me too. I rarely bother to customise colours (I trash my preferences far too often to make lots of changes), but other than Maya/Max and Super Mal all of our themes are basically variants of hideous white. It would be great to have a wider selection of attractive themes that are actually being used by mappers. Quote DarkRadiant homepage ⋄ DarkRadiant user guide ⋄ OrbWeaver's Dark Ambients ⋄ Blender export scripts Link to post Share on other sites
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