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Lighting...


AtariThief

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I was just wondering, do you creators of this mod intend on changing the lighting??? Cause as it stands the lighting isn't as nice as it could be and not like the old Thief games at all. Though some interesting effects can be achieved through proper placement of lights there is still obvious limits. Are you going to change the lighting?

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There really isn't a limit to what it can do so much as you have to learn how to use it well. It's one of the things that took me the longest to get the hang of in D3, but now that I know how it works I can make just about any type of lighting setup.

 

The best thing to do is get some practice and play with ambients and light textures...and also learn how to use center and projected lights.

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Judgng the Doom engine lighting by what you saw in Doom 3 levels is like juding level design by what you saw in Doom 3 levels, or judgng AI possibilites by what you saw in the Doom 3 creatures.

Doom 3 - the game - didn't use the engine to anywhere near its full potential.

Civillisation will not attain perfection until the last stone, from the last church, falls on the last priest.

- Emil Zola

 

character models site

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I was just wondering, do you creators of this mod intend on changing the lighting??? Cause as it stands the lighting isn't as nice as it could be and not like the old Thief games at all. Though some interesting effects can be achieved through proper placement of lights there is still obvious limits. Are you going to change the lighting?

As you can see on our screenshots, the lighting works perfectly. Of course the D3 game didn't use lights which were suitable for a Thief style gameplay, because it is NOT a Thief style game.

Gerhard

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Doom 3 lighting is amazing. Behind that unobtrusive looking "texture" dropdown lies a wealth of programmable lighting flexibility.

 

It just gives the impression it is limited because most of the power is in the light shaders (text files), rather than in exposed properties in the light editor as with T3Ed.

Edited by OrbWeaver
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