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Posted

Or it will be in about half an hour. 112 megs of textures (that need to be converted to dds to save on space), 6 map tests, and a material file are included in this release.

 

Make sure you check out the readme to get my current thoughts on the new pack (I don't consider it done, but I figured I might as well release it), and remember that you're all free to tweak, prod, poke, and kick the maps and textures to your hearts content.

 

Grab it here in about 28 minutes.

Posted (edited)

It's everything I've done up to this point. Just pop it in Doom3/base and you're ready to roll.

 

Edit: Oh yeah, keep in mind that my custom.mtr file will overwrite yours when you install the texture pack. Make a backup of all you've done before you install it.

Edited by Renzatic
Posted

Would it be possible to do something like I've done in the Approved Concept art thread? It might be handy to have all the textures that have been fully rendered posted in one spot for easy access.

 

I was about to start work on some different wall textures, but then I realized I might be duplicating what has already been done.

Posted

Yeah, I've been thinking about doing that. But I wanted to finish up with this before I jumped on in.

 

I'm constantly adding and deleting textures on a daily basis, so it's hard to keep steady track of. Since I've been the only one adding the textures into Doom 3 it hasn't been a problem, but once BT gets Doom 3 and you start adding your own textures we'll have to find a better way to organize the workflow.

Posted (edited)

yeah, it was funky for me earlier...try and access the FTP directly instead of hitting up the HTTP site, it should work from there.

 

Oh yeah, there's still 14 minutes left on the upload.

Edited by Renzatic
Posted

That's what I tried to do, actually, using my ftp program. It logged in, but didn't display any directory structure. I couldn't see any folders or anything.

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