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SplaTtzZ

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OK, so one of the coolest things I thought about the Shaleford Cradle, arguably one of the best Thief maps ever, was only quite small. The Puppets; when they neared an electric light source; would make it flicker uncontrollably, even if they were separated from it by a wall or something.

 

I was wondering whether you guys were thinking of implementing puppets in your mod; and/or whether they would have this same effect on the lighting?

 

If you aren't creating a puppet model with this feature in place, would it be possible for FM designers to put it in? (through scripts or something) I haven't played Doom 3 in a while, so i dont know if they had lights that could flicker and turn off etc.; but i assume, judging by the power of the engine, that this would be possible.

 

Having AI's interact with their environment in ways similar to the puppets adds a great deal to the immersion of the player within the game. What I'd love to see is ghosts and spirits that, when they near small objects, have random effects. So if it walked near a table and chairs, the table would start to shake and maybe chairs would levitate or something. (Anyon seen the videos for F.E.A.R? The little girl has the same effect on the environment in the game) These kind of small effects on the environment can become really atmospheric; something that the Thief games are best at developing. What would be absolutely awesome to see would be some kind of haunt-like figure that has a 'shroud' of darkness around it, making it seem like a living shadow. Again, I'm not a coder or designer or anything; I don't know how difficult any of this stuff would be to implement in your mod, but I do think it could really add a whole new dimension to the undead side of things anyway.

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We aren't creating puppet models, but it would be very easy to create the flickering light effect with scripting.

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Alright, you beauty!

 

I look forward to implementing it in any FM's I may undertake. I suppose I could get started now even; having a look at Doom 3's AI system and its scripts.

 

But what about the movement of tables, chairs etc? What im thinking is if some custom animation could be applied to them; then the AI's scripts could run the animation on all objects within a certain radius. I realise that i could apply one-off individual scripts to these objects to make them move; but what I want is for that script to loop continously and be attached to the AI entity.

 

Do you guys know if this is at all possible? As far as i know it cerainly isn't in T3ed.

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D3 did this in certain cases, triggering objects to fly around or burst open, so it should be quite simple to tie it to an AI's presence.

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