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Lever moving sound "stone_movement_end" makes screen shake.


Nort
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Is there a way to prevent the screen shake every time I operate the lever?

(I'm not sure that it's the sound causing it - I just can't imagine any other cause for the shakes suddenly occuring.)

 

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stone_movement_end is defined in tdm_sfx_sliding.sndshd:

stone_movement_end {
    minDistance    1
    maxDistance    25
    volume        1
    unclamped
    shakes        0.2
    
    sound/sfx/movement/sliding/stone_movement_end.wav
}

Note the "shakes" variable. One possible way to avoid the shaking is to define your own version of that sound without shaking. Create or edit a .sndshd file in your FM (in the /sound folder) and add something like this:

stone_movement_end_no_shake {
    minDistance    1
    maxDistance    25
    volume        1
    unclamped
    
    sound/sfx/movement/sliding/stone_movement_end.wav
}

Then just reference stone_movement_end_no_shake in your mission

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