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Ambient Occlusion makes shadows pitch black


Kokobollo
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As of the title, If I turn on Ambient Occlusion, shadows are turned into pitch black. Cannot see things, It feels like being a real guard in the game.

Any solution?

AO is too nice, I want to keep this. (Turning it off is a simple solution for it, though)

My gpu is AMD RX6700XT

and its driver is almost latest version(adrenalin 22.9.1)

Sorry for my poor English.

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Anyone else with the same problem, I wonder?

Which exact version of TDM do you use?
2.10 release or some dev build? If dev build then which one and when did the problem start?

Could you also post condump?
It sounds as if ambient shader does not compile with SSAO, in which case you console should contain compile errors.

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7 hours ago, stgatilov said:

Anyone else with the same problem, I wonder?

Which exact version of TDM do you use?
2.10 release or some dev build? If dev build then which one and when did the problem start?

Could you also post condump?
It sounds as if ambient shader does not compile with SSAO, in which case you console should contain compile errors.

my TDM version is 2.10 release, and this problem was recognized just before post this topic.

I’ll post condump as soon as I quit work today (I’m living in Korea, GMT +9:00)

Thank you for reply :)

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