Jump to content
The Dark Mod Forums

Texturing And Virtual Displacement (paralax)


firoso

Recommended Posts

I dunno if anyone has seen the virtual displacement mapping mod (paralax mod) for doom 3, this mod if properly used with custom textures could add a great amount of detail to the mod. basically it allows for artificial depth in textures that enhances the already spectaular lighting engine.

I'm in yur forumz,

Makin' them frobbable.

Link to comment
Share on other sites

That depends on your hardware - if you have up to date hardware - say a FX 6800 GT, a decent AMD 64, 1GB ram, it is absoluteley practical for a game - that is why a lot of the newer engines like UE3 are/will be using it. If on the other hand, your hardware (like mine) is a fair bit below bleeding edge, you might find your framerates dipping into unplayable territory. But by the time TDM is released, there will be no reason not to include some version of parallax/virtual displacemnt/relief mapping, as enough people should have updated their hardware sufficiently to make it worthwhile.

 

Unreal Technology made a good decision, IMO, to break compatability with older hardware and release a purely Direct X 9 game - by spending less time and resources on implementing backwards compatability, you get a fully optimised game that supports every trick a bleeding edge graphics card can pull, and by the time the engine will be released, those cards won't be so bleeding edge (or expensive) any more...

 

So bring on parallax mapping I say, if you do I'll upgrade my machine :)

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recent Status Updates

    • nbohr1more

      Was checking out old translation packs and decided to fire up TDM 1.07. Rightful Property with sub-20 FPS areas yay! ( same areas run at 180FPS with cranked eye candy on 2.12 )
      · 2 replies
    • taffernicus

      i am so euphoric to see new FMs keep coming out and I am keen to try it out in my leisure time, then suddenly my PC is spouting a couple of S.M.A.R.T errors...
      tbf i cannot afford myself to miss my network emulator image file&progress, important ebooks, hyper-v checkpoint & hyper-v export and the precious thief & TDM gamesaves. Don't fall yourself into & lay your hands on crappy SSD
       
      · 5 replies
    • OrbWeaver

      Does anyone actually use the Normalise button in the Surface inspector? Even after looking at the code I'm not quite sure what it's for.
      · 7 replies
    • Ansome

      Turns out my 15th anniversary mission idea has already been done once or twice before! I've been beaten to the punch once again, but I suppose that's to be expected when there's over 170 FMs out there, eh? I'm not complaining though, I love learning new tricks and taking inspiration from past FMs. Best of luck on your own fan missions!
      · 4 replies
    • The Black Arrow

      I wanna play Doom 3, but fhDoom has much better features than dhewm3, yet fhDoom is old, outdated and probably not supported. Damn!
      Makes me think that TDM engine for Doom 3 itself would actually be perfect.
      · 6 replies
×
×
  • Create New...