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firoso

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Everything posted by firoso

  1. Anyhow, I'd still really like to be involved with the Beta. I haven't done much for TDM in a long time.
  2. I'd very much like to be in the beta. I'm a Dev at Microsoft by day, but happy to lend a hand testing at night... when the work of a thief should be done. On a semi-related note. I have an oculus rift if anyone wants to work with me to integrate VR
  3. Well I was married once and it ended when I came out as polyamorous and she wasn't having any of that, which I totally understand. Either way, I'm happy not being married again and have no desire to repeat :-P Good luck sir.
  4. See first thing that comes to MY mind on this is, why not let her decide what to do about it instead of fretting about it? I'll grant that my world views are very different from most, especially when it comes to relationships as I am polyamorous. Her getting remarried just leaves me scratching my head thinking "people still do monogamy after divorce? wtf? Isn't that the definition of insanity right there?" So I guess I don't see why she can't just have both of you :-P. With that being said, if your reason for telling her is that you expect there is some chance in 10,000 that she will call
  5. Where is that? It kinda looks like Avignon!
  6. Any coders want to take a peek at the frob highlight code? see how tough it would be to use a different frob color for instance on loot? (just as a simple test of trivial/non-trivial) If not i'll take a peek myself.
  7. New Horizon's Minimalist mod (thank you ser!) Added very short range loot glint to TDM (frob distance only) which was nice, but still a little jarring to me, the above sounds ideal so long as the glint plays immediately upon mouse over and is mild. I think a quick shine glimmer shader or something would work well rather than a glint sprite that looks like some odd form of lens flare.
  8. Springheel, I could certainly offer my services as a reviewer and for the popular maps, expert mode walkthrough provider ;-). Especially if you don't mind hosting them on the FM section?
  9. hmm as for community stuffs, do we have an IRC channel? and if not, would anybody use it? I'd be more than happy to host an IRC server for tdm.
  10. Sounds like a good place to start, one of my girlfriends is visiting and has taken an interest in game design, futzing about with Dark Radiant might be fun. I hope things haven't changed too much in the past decade of world design since the last time I did anything was counter strike mapping :-P
  11. Well, I'm finally back in a position where I think I can help! My work situation changed and I'm no longer stuck on 60 hour stressful weeks. New job, new company, new hours, new found free-time! I'm out of practice with cpp, but I've been in the C# world for the past 4+ years, and know C really well as well, I'm sure I can lend a hand on crunching some outstanding bugs. I don't plan to do primary development tasks until I've cut my teeth on bugs for TDM, but I know I for one want to see some velocity back into TDM. Some things I think I can tackle. "Sleepers can become alert while
  12. oh and by the way, I agree with the above, in game would be the preference, is there any recent news of Doom3 source?
  13. Mmy ONLY gripe with this solution is I lose WPF, other than that, i've been meaning to play with GTK sharp, time to dig up \\REQUIEM and set her up on my kvm so that I can work in ubuntu I guess. *le sigh* and I do such beautiful work with WPF too :-/
  14. I'm glad to see constructive feedback on all of this, and I figure this might be the case unfortunately. While I can develop in C++ platform neutrally, I'm not sure I can make the time commitment, whereas I can have a working application with most of the afforementioned features done in a matter of a dozen hours in C#/XAML. Either way, I'm probably making this tool for personal use (minus obvious hosting and downloading features), I'll probably post, maintain, and self host if there is community interest. @ Tels et al. I'm glad TDM is platform neutral and it makes me very happy that it
  15. So here's my issue with what I have to offer: I'm a windows application developer, and a big fan of .net and of WPF. To that end, I'd really like to contribute small tools for windows users that could replace things such as the in game install/restart requirements (pulling it external) an external config tool (for straightforward simple config editing and merging) and an FM manager (install, delete, launch, etc.) In the case of the later, I'd like something that could connect to a hosted webservice and get a list of all posted FM's and download mirrors etc. I'm sure someone could mimic t
  16. I kinda threw it out there hoping someone might pick it up as a weekend pet project, hell if I get time and a lot of energy, I might even do it myself, maybe it will be a good way to re-acquaint myself with the code.
  17. Dema- Kudos on the best FM i've played since ToSL. The good: It was small enough that I really got to know the layout, but big enough to pack a lot of content and story into a short mission. The difficulty was well balanced, and the pacing was great. Choice of ambiance was flawless, and the visual storytelling *shivers*... Not gonna lie, this FM successfully creeped me out, and I'm not squeemish. You nailed the thief feeling with maybe a nostalgic bit of classic gothic horror, reminiscent of H.P. Lovecraft and Poe. Now the bad: A few of the rooms were REALLY cramped, and for a
  18. I have a minor concern about the state of candles in TDM. Consider this a feature request, not a bug. Currently, toppled candles, and candles held upside down, remain happily lit, and the flame oriented statically with respect to the candle base. What I'd really like to see is toppled candles at rest (over 85 degrees from "upright") or candles held upside down (after playing with a candle at home this point is about 140 degrees from upright) to rapidly fade out over say... 3-5 seconds (simulating a candle being starved of fuel). If the player can right the candle before this time expires i
  19. Melan, I haven't disappeared, been playing it, and collating oversights, bugs, etc... I'll get back to you later this week... This map isn't exactly releaseworthy, but it's not bad by any means... there are a few "gameplay sticking points" that took me WAY too long to get past, all in all tho I've had a blast. By my 3rd playthough i'll be happy with it.
  20. interested but that site is blocked from here for some reason, i'll sign up when I get home.
  21. I really think this has the makings of an epic FM, I'd say pay homage to the Pagans and to Constantine's Manor. Wierd arcitectures, navigational puzzles playing off teleporters ( head north twice and then left twice link! ). If things get really tricky to pull off cleanly, CHEAT! You're talking about a steampunk universe of magic and metal! If modding magic doesn't work clealy, use the 'real' thing, spice up some hacky stuff by making it a visual element, whatever it takes, but I could totally see this being one of the best early FM's. Just trippy enough to be unsettling, just morbid enoug
  22. I'm aware of what causes the issue , I'm asking if you're planning to have any more "natural" way to handle it?
  23. since we're on the subject of odd/loud sounds... the mouse over sound in the UI is really rather intrusively loud. is a sound even needed? there's already a visual cue that something is clickable...
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