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Intermittent issue - incorrectly duplicated, non-functional keys


Marbrien

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I’ve just been playing Hidden Hands: The Anomaly v3 on Expert, using TDM v2.11.  I used the three runes to make the meteor fall onto the wooden platform and the character announced "Good, now I can plant the explosives".  I have explosives in my inventory with a 2 next to it.  According to a comment by the FM author, I should only have one.  The meteor highlights but I cannot attach the explosives to it, drop them, or do anything else with them.  Another player Mawerick, reported this same problem earlier in the FM forum thread.  Both Mawerick and I found that by replaying from before acquiring the explosives, we subsequently only acquired one explosive and it worked on the boulder.  But there seems to be an intermittent bug here, affecting only some players, and which even for those players only occurs on some run throughs and not others (with no change between run throughs in the version of TDM or the version of the FM they are using).  Another player, thebigh, commented that they once had a similar bug affecting Heart of St Mattis - somehow they ended up with two of the things for opening the sarcophagus and couldn't open it.  I noticed that in The Anomaly the explosives seem to be defined as a key, so maybe the issue is key-related.

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3 hours ago, Marbrien said:

  I noticed that in The Anomaly the explosives seem to be defined as a key, so maybe the issue is key-related.

That's right. The key entity type was used because all other related entity classes do not work when they should interact with world objects as in the above mentioned example in HHTA. For reasons unknown that only works with the key entity class.

Edited by JackFarmer
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