Jump to content
The Dark Mod Forums

Recommended Posts

Posted

Hello!

This will surely be seen as a silly, easy question, but I want to change the model that gets spawned when the AI eats stuff. I believe all the animations are stored in "tdm_ai_guard_proguard_devel.def" and here I have found the carrot animation and thought it would be easy to just exchange the carrot for ex a muffin but no, not so fast, DeTeEff. I guess I'll have to create some kind of def file for my FM but exactly what do I put there? Do I have to copy a whole AI definition and add the muffinanimation or can I just add the muffin somehow?

 

Posted

There is an inherit spawnarg in DR. Have you tried that? You have to specify the defenition, not the def file.

I don't know if it works, but I just try to find a possible solution.

 

image.thumb.png.81716bb1c11157c6cea068c1c6ab8bc6.png

 

  • Like 1
Posted

Okay. I got it this far:

I'll write a list so another noobs, like myself, can follow:

1. Create a custom.def in your def folder

2. insert this

model CUSTOMNAME_tdm_ai_priest

{
inherit        tdm_ai_proguard


mesh        models/md5/chars/builders/priest/builderpriestmesh.md5mesh

channel torso ( *Spine_Dummy)
channel legs ( origin Pelvis Pelvis2 *Hips)

 

  anim idle_eat_muffin        models/md5/chars/guards/proguard/idle_eat02.md5anim    //reaches out to table and eats food
    {
       no_random_headturning
        frame 1 object_call syncLegsWithTorso
       frame 21            attach atdm:moveable_food_muffin muffin hand_r
        frame 48    sound_voice tdm_crunch
        frame 125    sound_voice tdm_crunch
        frame 130        destroy  muffin
    }

}

3. Then add the spawnarg 'model'    'CUSTOMNAME_tdm_ai_priest' to your muffin eating man.

4. Target him to a path_anim with the spawnarg 'anim'        'idle_eat_muffin'

You may need to restart DR/The game to make it reload definitions and god knows what...

  • Like 1

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recent Status Updates

    • JackFarmer

      "The Year of the Rat." 
      😄

      Al Stewart must be proud of you!
      Happy testing!
      @MirceaKitsune
      · 1 reply
    • datiswous

      I posted about it before, but I think the default tdm logo video looks outdated. For a (i.m.o.) better looking version, you can download the pk4 attached to this post and plonk it in your tdm root folder. Every mission that starts with the tdm logo then starts with the better looking one. Try for example mission COS1 Pearls and Swine.
      tdm_logo_video.pk4
      · 2 replies
    • JackFarmer

      Kill the bots! (see the "Who is online" bar)
      · 3 replies
    • STiFU

      I finished DOOM - The Dark Ages the other day. It is a decent shooter, but not as great as its predecessors, especially because of the soundtrack.
      · 5 replies
    • JackFarmer

      What do you know about a 40 degree day?
      @demagogue
      · 4 replies
×
×
  • Create New...